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9 Results Found

The Wilds of Rhovanion (x1)
(35) X 7 X 17
Dragon.  
Cannot have non-Dragon attachments. X is 1 more than the number of players. Forced: After the active location is explored, Fire-drake returns to the staging area and makes an immediate attack against each player in turn order.

The Wilds of Rhovanion (x1)
7 (7)
Underground.   Dark.   Lair.  
Immune to player card effects. Fire-drake cannot take damage. Response: After Dragon Hoard becomes the active location, the first player chooses a player to attach an Artifact attachment from his hand to Dragon Hoard. That attachment gains the guarded (location) keyword. If that attachment has the printed guarded keyword, do not resolve it when the attachment enters play.

The Wilds of Rhovanion (x2/x1)
4 (4)
Underground.  
While Iron Hills Mine is the active location, it gains: "Response: When Iron Hills Mine is explored, each player may return 1 card from his discard pile to his hand." Travel: Each player discards the top 4 cards of his deck to travel here.

The Wilds of Rhovanion (x3)
1 (5)
Underground.  
Contested Depths gets +1 Threat for each location in the victory display. Forced: After the players travel to Contested Depths, either raise each player's threat by 1 for each location in the victory display, or discard Contested Depths and replace it with the top card of the Caves deck.

The Wilds of Rhovanion (x2/x1)
2 (6)
Underground.   Dark.  
Deep.  
When faced with the option to travel, the players must travel to Deep Chasm if there is no active location.

The Wilds of Rhovanion (x2/x1)

When Revealed: The highest Attack enemy in the staging area makes an immediate attack against the first player. If no attack is made this way, Denizen of the Deep gains surge.

Shadow: Attacking enemy makes an additional attack against you after this one.

The Wilds of Rhovanion (x1)
1A-B (0)

Setup: Build the Caves deck (see insert) and set it next to the quest deck. Set Fire-drake, Dragon Hoard, and the Dragon Might encounter sets aside, out of play. Shuffle the encounter deck. Each player discards cards from the top of the encounter deck until he discards an enemy or location and adds that card to the staging area.

Forced: At the beginning of the quest phase, discard cards from the top of the encounter deck until a location is discarded. Either add that location to the staging area, or raise each player's threat by X, where X is that location's printed Threat. This stage cannot be defeated unless there are 3 locations with victory points in the victory display.

The Wilds of Rhovanion (x1)
2A-B (-)

When Revealed: Place Dragon Hoard on the bottom of the Caves deck. Add Fire-drake to the staging area and shuffle the Dragon Might encounter set into the encounter deck.

Fire-drake cannot leave the staging area or take damage. Response: After placing progress here from questing successfully, remove 5 progress from this stage to look at the top 2 cards of the Caves deck. Put one on top of the Caves deck and put the other on the bottom. After The Dragon Hoard becomes the active location, advance to stage 3A.

The Wilds of Rhovanion (x1)
3A-B (-)

When Revealed: Search the encounter deck and discard pile for a Dragon treachery and attach it to Fire-drake, if able. Shuffle the encounter deck.

Ignore the Deep keyword. Forced: After a player declares X attackers against Fire-drake, he must remove X progress tokens from the main quest or cancel the attack. This stage cannot be defeated while Fire-drake is in play. If Fire-drake is defeated, the players win the game.