The Withered Heath
(x1)

The Withered Heath
(x4)

The Withered Heath
(x2/x1)

The Withered Heath
(x3/x2)

The Withered Heath
(x3)

The Withered Heath
(x3)

The Withered Heath
(x3/x2)

The Withered Heath
(x2)

4
(4)

Mountain.
Response: After the players travel to Creature Den, search the Caves deck for a Dragon Sign and attach it to Creature Den as a guarded objective. Shuffle the Caves deck.
Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add that enemy to the staging area.
The Withered Heath
(x2/x1)

The Withered Heath
(x2/x1)

The Withered Heath
(x3/x2)

The Withered Heath
(x1)

1A-B
(6)
Setup: Set Cold-Drake and all four copies of Dragon Sign aside, out of play. Create the Caves deck (see insert) and set it next to the quest deck. Shuffle 2 set aside Dragon Sign objectives into the Caves deck. Shuffle the encounter deck and discard cards from the top until X locations are discarded, where X is the number of players. Add each discarded location to the staging area.
Forced: After the active location is explored, look at the top 3 cards of the encounter deck. Reveal 1 of those cards and discard the rest.
The players cannot defeat this stage unless at least 1 Dragon Sign is in the victory display.
The Withered Heath
(x1)

2A-B
(3)
When Revealed: Add the set-aside Cold-Drake to the staging area.
Ignore the Deep keyword.
Cold-Drake cannot leave the staging area (even if it has damage equal to its hit points), but it is considered to be engaged with each player.
No more than 6 damage can be placed on Cold-Drake each round and it cannot have more than 18 damage.
This stage cannot be defeated while Cold-Drake has any hit points remaining.
The Withered Heath
(x1)

3A-B
(9)
When Revealed: Shuffle 2 set-aside Dragon Sign objectives into the Caves deck. Set Cold-Drake aside, out of play. (Do not remove damage tokens from it.) Shuffle the encounter discard pile into the encounter deck and discard cards from the top until X locations are discarded, where X is the number of players. Add each discarded location to the staging area.
Forced: After the active location is explored, look at the top 3 cards of the encounter deck. Reveal 1 of those cards and discard the rest.
Forced: At the end of the round, remove 3 damage tokens from the set-aside Cold-Drake.
The players cannot defeat this stage unless at least 3 Dragon Signs are in the victory display.
The Withered Heath
(x1)

4A-B
(0)
When Revealed: Add Cold-Drake to the staging area. It makes an immediate attack against each player in turn order. (Deal and resolve a shadow card for each attack.)
Cold-Drake cannot take more than X damage each round, where X is the number of Dragon Signs in the victory display.
Forced: At the beginning of the quest phase, return Cold-Drake to the staging area. It makes an immediate attack against each player in turn order.
This stage cannot be defeated while Cold-Drake is in play. When Cold-Drake is defeated, the players win the game.