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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 8 Cards
The Redhorn Gate (x3)
4
7 

Secrecy 3.

Action: Reveal the top 5 cards of your deck and put 1 revealed ally into play, if able. Shuffle all other revealed cards back into your deck.

The Redhorn Gate (x3)
2
2 

Secrecy 2.

Action: Raise your threat by 1 to look at the top card of the encounter deck. Then, reduce your threat by X, where X is the threat of that card.

Road to Rivendell (x3)
5 1 2 2 2 4 ★ 2 
Dúnedain. Ranger.

Ranged. Sentinel. Secrecy 3.

They roamed at will southwards, and eastwards even as far as the Misty Mountains; but they were no few and rarely seen.
–The Fellowship of the Ring

Road to Rivendell (x3)
3
5 

Secrecy 2.

Action: Search the top 5 cards of the encounter deck for any 1 non-objective card worth no victory points and add it to your victory display. Shuffle the encounter deck. Add Out of the Wild to the victory display.

The Watcher in the Water (x3)
4
10 

Secrecy 3.

Attach to a hero you control.

Attached hero collects 1 additional resource during the resource phase each round.

The Long Dark (x3)
5
1 

Secrecy 3.

Action: Enemies engaged with you cannot attack you this phase.

Shadow and Flame (x3)
4
1 

Secrecy 4.

Response: After a non-unique enemy attacks you, put that enemy on the bottom of the encounter deck. If your threat is lower than that enemy's engagement cost, set your threat equal to the engagement cost of that enemy.

Shadow and Flame (x3)
3
3 

Secrecy 3.

Action: Look at the top 3 cards of the encounter deck. You may select 1 card and move it to the bottom of the encounter deck. Return any unselected cards to the top of the encounter deck, in any order.