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27 Results Found

A Shadow of the Past Nightmare (x1)

You are playing Nightmare mode. Forced: When stage 3A is revealed, if Khamûl the Easterling is not in play, the first player searches the encounter deck, discard pile, and victory display for Khamûl the Easterling and adds it to the staging area. Shuffle the encounter deck.

Begin with the standard quest deck and encounter deck for the A Shadow of the Past scenario. Remove the following cards, in the specified quantities, from the standard encounter deck: 3x Evil Crow 1x Woody End 1x Bamfurlong 1x Stock-brook 3x Green Hill Country 3x Pathless Country 2x Rode Like a Gale Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard A Shadow of the Past encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

A Knife in the Dark Nightmare (x1)

You are playing Nightmare mode. While Bill Ferny is in the staging area, he gains: "Immune to player card effects."

Begin with the standard quest deck and encounter deck for the A Knife in the Dark scenario. Remove the following cards, in the specified quantities, from the standard encounter deck: 4x Shady Bree-lander 3x Weather Hills 1x Unwanted Attention 3x Pathless Country 1x Weathertop Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard A Knife in the Dark encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

Flight to the Ford Nightmare (x1)

You are playing Nightmare mode. The players cannot win while Ford of Bruinen is in play.

Begin with the standard quest deck and encounter deck for the Flight to the Ford scenario. Remove the following cards, in the specified quantities, from the standard encounter deck: 4x Fell Rider 1x Ford of Bruinen 1x The Troll's Camp 3x Ettenmoors 3x Pain Assailed Him 3x The Old Road 3x Pathless Country 3x Striken Dumb 2x Rode Like a Gale Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Flight to the Ford encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

A Shadow of the Past Nightmare (x1)
(40) 5 6 4 8
Nazgûl.  
Cannot have non-Morgul attachments. Khamûl the Easterling gets -30 engagement cost while The One Ring is exhausted. Forced: At the beginning of the refresh phase, the engaged player makes a Hide 2 test. If the engaged player fails the hide test, Khamûl the Easterling makes an immediate attack.

A Knife in the Dark Nightmare (x2)
(40) 4 5 4 6
Nazgûl  
Cannot have non-Morgul attachments. Forced: After The One Ring is exhausted, Menacing Weath engages the first player and makes an immediate attack.

Flight to the Ford Nightmare (x4)
(30) 3 5 4 6
Nazgûl  
Cannot have non-Morgul attachments. Forced: After Fell Rider attacks and destroys a character, reduce the Ring-bearer's life by 1.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if The One Ring is exhausted).

A Shadow of the Past Nightmare (x2)
(25) 3 3 4 6
Nazgûl.  
Peril.   Hide 2.  
Cannot have non-Morgul attachments. While Dark Horseman is engaged with you, characters you control get -1 Willpower during Hide tests.

A Knife in the Dark Nightmare (x4)
(25) 3 4 2 4
Spy.  
When Revealed: Either shuffle an out of play Ringwraith into the encounter deck, or Southern Spy makes an immediate attack against you.

Shadow: Defending character gets -1 Defense (-3 Defense instead if The One Ring is exhausted).

Flight to the Ford Nightmare (x1)
3 (3)
River.  
Immune to player card effects. Travel: Each player searches the encounter deck and discard pile for a Nazgûl enemy and puts it into play engaged with him. Shuffle the encounter deck.

A Shadow of the Past Nightmare (x3)
2 (9)
Shire.  
Eastfarthing gets +2 Threat for each resource token on it. Forced: After a player fails a Hide test, place 1 resource token here.

A Knife in the Dark Nightmare (x1)
4 (6)
Hills.   Ruins.  
Immune to player card effects. The Witch-king cannot be damaged. Forced: After Weathertop becomes the active location, exhaust The One Ring. The One Ring cannot ready while Weathertop is the active location.

Flight to the Ford Nightmare (x3)
3 (5)
Forest.  
While Trollshaw Forest is in the staging area, it gains: "Forced: After a 'when revealed' effect is canceled, reduce the Ring-bearer's life by 1." Travel: Reduce the Ring-bearer's life by 1 to travel here.

A Shadow of the Past Nightmare (x3)
3 (4)
Forest.  
While Green-Hill Country is in the staging area, add 1 to each Hide X value. Travel: The first player makes a Hide 1 test.

Shadow: After this attack, attacking enemy engages the next player then makes an immediate attack.

A Knife in the Dark Nightmare (x3)
3 (5)
Hills.  
While the players are at stage 1, progress cannot be placed here. While The One Ring is exhausted, Weather Hills gets +2 Threat.

Shadow: Attacking enemy gets +2 Attack.

Flight to the Ford Nightmare (x3)
X (5)
Road.  
X is 1 plus the number of Nazgûl enemies in play. While Great East Road is in the staging area, each Nazgûl enemy gets -5 engagement cost.

Shadow: After this attack, attacking enemy engages the next player then makes an immediate attack.

A Shadow of the Past Nightmare (x3)
4 (5)
Forest.  
While Stock Woods is in the staging area, players cannot commit more than 2 characters to a Hide test. Travel: The first player makes a Hide 1 test.

Shadow: Attacking enemy gets +2 Attack (+3 Attack instead if you have failed a Hide test this round).

A Knife in the Dark Nightmare (x3)
2 (8)
Road.  
The Old Road enters play with 3 resource tokens on it. Forced: At the end of the round, discard 1 resource token here. Then, if there are no resource tokens here, shuffle 1 out of play Ringwraith into the encounter deck.

Flight to the Ford Nightmare (x2)
2 (6)
Forest.   Hills.  
Pathless Wilderness enters play with 3 resource tokens on it. Forced: At the end of the round, discard 1 resource token here. Then, if there are no resource tokens here, reduce the Ring-bearer's life by 3.

A Shadow of the Past Nightmare (x2)
Mordor.  
Surge.  
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Forced: After a player fails a Hide test, he discards a random card from his hand.")

A Knife in the Dark Nightmare (x2)
X (4)
Inn.  
X is the number of characters the first player controls. Travel: The first player searches the encounter deck and discard pile for a Spy enemy, reveals it, and adds it to the staging area. Shuffle the encounter deck.

Flight to the Ford Nightmare (x2)
5 (3)
Forest.   Hills.  
Forced: When Ettendales is explored, shuffle the top card of the burden deck into the encounter deck.

Shadow: Attacking enemy gets +2 Attack. If this attack destroys a character, reduce the Ring-bearer's life by 1.

A Shadow of the Past Nightmare (x3)

When Revealed: Starting with the first player, each player makes a Hide 2 test. Each player who fails this Hide test raises his threat by 5.

Shadow: If the defending player has failed a Hide test this round, this attack is considered undefended.

A Knife in the Dark Nightmare (x2)

When Revealed: Raise each player's threat by 5. This effect cannot be canceled by the Ring-bearer's effect, or if The One Ring is exhausted.

Shadow: After this attack, attacking enemy engages the next player then makes an immediate attack.

Flight to the Ford Nightmare (x2)
Enchantment.  
Peril.   Doomed 1.  
When Revealed: Reduce the Ring-bearer's life by 1 and remove all progress from the current quest.

Shadow: Either reduce the Ring-bearer's life by 1, or this attack is considered undefended.

A Shadow of the Past Nightmare (x2)

Doomed 2.  
When Revealed: The first player must either exhaust the One Ring and reveal an encounter card, or make a Hide 3 test.

Shadow: Attacking enemy gets +2 Attack. If this attack destroys a character, raise your threat by 3.

A Knife in the Dark Nightmare (x2)
Morgul.  
Surge.   Doomed 1.  
Shadow: If the defending character is damaged by this attack, attach Blade Tip to that character. (Counts as a Condition attachment with the text: "Forced: At the end of the refresh phase, raise your threat by 2.")

Flight to the Ford Nightmare (x2)
Morgul.  
Doomed 2.  
When Revealed: Attach to the Ring-bearer. Limit 1 per hero. (Counts as a Condition attachment with the text: "Forced: At the beginning of the planning phase, either exhaust The One Ring, or reduce the Ring-bearer's life by 1.")