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26 Results Found

The Fords of Isen Nightmare (x1)

You are playing Nightmare mode. Forced: After the players advance to a new quest stage, each player with fewer than 3 cards in his hand draws 3 cards.

Begin with the standard quest deck and encounter deck for the The Fords of Isen scenario. Remove the following cards, in the specified quantities, from the standard encounter deck: 3x Dunland Prowler 2x Dunlending Bandit 1x Dunland Berserker 2x Gap of Rohan 2x The King's Road Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Fords of Isen encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

To Catch an Orc Nightmare (x1)

You are playing Nightmare mode. Setup: Each player shuffles 1 copy of Vigilant Orc into his out of play deck. Set both copiues of Mugash's Rage and any remaining copies of Vigilant Orc aside, out of play. Forced: When the players advance to stage 3A, shuffle both copies of Mugash's Rage into the encounter deck.

Begin with the standard quest deck and encounter deck for the To Catch an Orc scenario. Remove the following cards, in the specified quantities, from the standard encounter deck: 1x Methedras Orc 1x Orc Skirmisher 1x Orc Hunter 3x Prowling Wolf 2x Methedras 1x Orc Cave 2x Orc Hunting Party Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard To Catch an Orc encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

Into Fangorn Nightmare (x1)

You are playing Nightmare mode. Setup: Each player searches the encounter deck for a Huorn enemy and puts it into play engaged with him. Shuffle the encounter deck. The Player cannot defeat stage 1B or 2B unless Edge of Fangorn is in the victory display.

Begin with the standard quest deck and encounter deck for the Into Fangorn scenario. Remove the following cards, in the specified quantities, from the standard encounter deck: 3x Deadly Huorn 3x Tangled Wood 3x Turned Around Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Into Fangorn encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

The Fords of Isen Nightmare (x2)
(45) 3 3 3 5
Dunland.  
Dunland Assassin cannot be optionally engaged by a player with 3 or more cards in his hand. While Dunland Assassin is in the staging area, it gains: "Forced: After the first player draws any number of cards, Dunland Assassin makes an immediate attack against him."

To Catch an Orc Nightmare (x4)
(1) 2 4 3 4
Orc.  
Forced: After Vigilant Orc enters the staging area, it makes an immediate attack against the first player. If this attack destroys a character, remove 1 time counter from the current quest.

Into Fangorn Nightmare (x3)
(23) 3 4 3 6
Huorn.  
Hinder.  
Cannot have attachments. Forced: At the beginning of each resource phase, the engaged player discards 1 attachment he controls.

Shadow: Deal 1 damage to the defending character.

The Fords of Isen Nightmare (x3)
(27) 2 4 2 4
Dunland.  
Forced: After Vengeful Hillman attacks and destroys a character, remove 1 progress the current quest card for each card in the defending player's hand.

Shadow: Attacking enemy gets +2 Attack.

To Catch an Orc Nightmare (x3)
(44) 3 5 4 5
Orc.  
While Methedras Lookout is in the staging area, it gains: "Forced: At the end of the refresh phase, remove 1 time counter from the current quest."

Shadow: Either exhaust a character you control, or return attacking enemy to the staging area.

Into Fangorn Nightmare (x2)
(28) 2 3 3 8
Huorn.  
Hinder.  
Cannot have attachments. While Blocking Huorn is engaged with a player, it adds its Threat to the staging area.

Shadow: Put Blocking Huorn into play engaged with you.

The Fords of Isen Nightmare (x3)
(20) 1 2 1 3
Dunland.  
Surge.  
While the engaged player has 3 or more cards in hand, Savage Hillman cannot take damage. While the engaged player has 5 or more cards in hand, Savage Hillman gets +2 Attack.

To Catch an Orc Nightmare (x2)
(25) 4 3 3 3
Creature.  
Forced: After the engaged player discards any number of cards from his out-of-play deck, Guard Warg makes an immediate attack.

Shadow: Deal 1 damage to the defending character.

Into Fangorn Nightmare (x2)
(33) 3 6 4 7
Huorn.  
Hinder.  
Cannot have attachments. Forced: At the beginning of each resource phase, the engaged player exhausts a hero he controls.

Shadow: Attacking enemy cannot take damage until the end of the round.

The Fords of Isen Nightmare (x3)
X (4)
River.   Valley.  
X is the number of cards in the first player's hand. While Western Shore is in the staging area, each enemy gets -X enegagement cost.

Shadow: If you have 5 or more cards in your hand, this attack is considered undefended.

To Catch an Orc Nightmare (x2)
X (5)
Mountain.  
X is the number of characters controlled by the first player. Forced: After Methedras Peak leaves play as an explored location, each player searches 3.

Into Fangorn Nightmare (x3)
2 (6)
Forest.  
While Tangled Forest is in the staging area, it gains: "Forced: After any amount of progress is removed from the current quest, assign X damage amoung characters in play. X is the number of progress just removed. This ability does not stack with other copies of Tangled Forest."

The Fords of Isen Nightmare (x3)
3 (4)
River.   Valley.  
While Eastern Shore is in the staging area, each player cannot play more than 1 even each round.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove 1 time counter from the current quest.

To Catch an Orc Nightmare (x2)
4 (2)
Mountain.  
Forced: After Orc Trail leaves play as an explored location, choose an out of play Orc enemy, either set aside or in the victory display, and add it to the staging area. Then, the first player searches 4.

Into Fangorn Nightmare (x3)
3 (4)
Forest.  
While Entwood is in the staging area, each Huorn enemy in the staging area gains: "Immune to player card effects." Travel: The first player engages the highest engagement cost Huorn enemy in the staging area.

The Fords of Isen Nightmare (x3)
2 (5)
River.  
While Isen River is in the staging area, each player cannot discard cards from his hand. Forced: After Isen River becomes the active location, each player draws a card

To Catch an Orc Nightmare (x2)

When Revealed: Each player discard the top 3 cards of his out-of-play deck. Add each enemy discarded this way to the staging area. If no enemies are added to the staging area this way, Mugash's Cunning gains surge.

Shadow: Attacking enemy gets +3 Attack and +3 Defense until the end of the round.

Into Fangorn Nightmare (x2)
3 (5)
Forest.  
While Dark Corner of Fangorn is in the staging area, each Huorn enemy loses the hunder keyword. Forced: After Dark Corner of Fangorn becomes the active location, each engaged Huorn enemy makes an immediate attack.

The Fords of Isen Nightmare (x2)

When Revealed: Each player assigns X damage among characters he controls, where X is the number of cards in his hand.

Shadow: Assign X damage among characters you control. X is the number of cards in your hand.

To Catch an Orc Nightmare (x2)

Surge.   Doomed 1.  
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Forced: After a player engages an enemy, he must either exhaust a character he controls, or remove 1 time counter from the current quest.")

Into Fangorn Nightmare (x2)

When Revealed: Either remove 6 progress from the current quest, or remove 1 time counter from the current quest.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove all progress from the current quest.

To Catch an Orc Nightmare (x2)

When Revealed: If Mugash is attached to a hero, the player who controls that hero unattaches Mugash and engages it. Then, Mugash makes an immediate attack.

Shadow: Attacking enemy cannot take damage until the end of the round.

Into Fangorn Nightmare (x2)

When Revealed: If Mugash is attached to a hero, deal 2 damage to that hero. If Mugash is not attached to a hero, Fangorn's Anger gains surge and doomed 2.

Shadow: After this attack, if Mugash is attached to a hero, attacking enemy engages the player who controls that hero.