
5
2
6
Forced: After Hive Guardian attacks and destroys an ally, return Hive Guardian to the staging area.

Shadow: Return attacking enemy to the staging area after this attack.

While Abandoned Mines is in the staging area, progress cannot be placed here.

Shadow: If attacking enemy was engaged this round, it cannot take damage this phase.

When Revealed: The opposing team chooses and discards an ally. If no ally was discarded this way, Sudden Pitfall gains surge.

Shadow: Either discard an ally you control, or attacking enemy cannot take damage this phase.

4
2
4
When Revealed: Either no more than 4 progress can be placed on the current quest this phase, or Web-spinner gains surge.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

Travel: Remove 2 progress from the main quest.

Shadow: Remove 2 progress from the main quest.

When Revealed: The first player must choose: either deal 1 damage to each character committed to the quest, or raise each player's threat by 1 and end the quest phase without resolving the quest.

Shadow: Deal 1 damage to the defending character.

When Revealed: Discard each resource from each hero's resource pool. Add 1 to the total
in the staging area for each resource discarded this way. If no resources were discarded this way, Lurking Malice gains surge.

Shadow: Discard a resource from the resource pool of a hero you control.

When Revealed: Each player discards 1 random card from his hand. Until the end of the phase, add X
to the staging area, where X is the total cost of the discarded cards.

Shadow: Discard 1 random card from your hand.

When Revealed: Each enemy and location in the staging area gets +1
until the end of the phase.

Shadow: Attacking enemy gets +1
(+2
instead if you are engaged with another enemy).

When Revealed: Each player assigns X damage among characters he controls, where X is the number of characters he controls.

Shadow: Exhaust a character you control.

3
1
3
When Revealed: The opposing team searches the top 5 cards of the encounter deck for a Goblin enemy with cost 1 or less and adds it to the staging area.

Shadow: Attacking enemy gets +1 ![]()

When Revealed: The opposing team searches the encounter deck and discard pile for a different 0-cost enemy per player and adds them to the staging area. Shuffle the encounter deck.

Shadow: The opposing team shuffles an enemy from the encounter discard pile into the encounter deck.

2
1
2
When Revealed: Return each copy of Swarming Goblins in the encounter discard pile to the staging area.

Shadow: If the attacking enemy is a Goblin put Swarming Goblins into play engaged with you.

When Revealed: Each engaged enemy makes an attack. If no attacks were made this way, Massing in the Deep gains surge.

Shadow: Each enemy engaged with you gets +1 ![]()

Many-pillared Hall gets +1
for each copy of Many-pillared Hall in the staging area.

Shadow: Discard an attachment from the defending character.

3
1
2
When Revealed: Eithe raise each player's threat by 2, or reveal an additional encounter card.

Shadow: Either raise your threat by 2, or this attack is considered undefended.

When Revealed: Each character gets -1
until the end of the phase.

Shadow: Each character you control gets -1
and -1
until the end of the phase.

3
1
5
Forced: When Cave Spider attacks, either remove 2 progress from the main quest, or Cave Spider gets +2
for this attack.

Shadow: Either remove 2 progress from the main quest or attacking enemy gets +2 ![]()

When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard a character you control.

Shadow: Raise your threat by 1 for each enemy engaged with you.

1
0
3
Players cannot declare defenders against Rock Adder.

Shadow: If this attack is undefended, attacking enemy gets +2 ![]()

When faced with the option to travel, the player must choose Bottomless Chasm, if able.

Shadow: Attacking enemy gets +2
until the end of the phase.

When Revealed: The opposing team chooses a questing charactert controlled by each player and removes them from the quest.

Shadow: Defending character cannot ready until the end of the round.

5
2
5
Forced: After Hobgobling engages a player, it cannot take damage until the end of the round.

Shadow: Attacking enemy cannot take damage this phase.

Travel: Discard the top card of the encounter deck. Raise each player's threat by X, where X is that card's printed![]()

Shadow: If this attack destroys a character, reveal the top card of the encounter deck.

When Revealed: Until the end of the round, treat each character's text box as if it were blank, except for Traits.

Shadow: Until the end of the phase, treat the defending character's text box as blank, except for Traits.

2
2
5
Forced: When Unspeakable Thing attacks you, discard the top card of your deck. Unspeakable thing gets +X
for this attack, where X is the discarded card's printed cost.

Shadow: Attacking enemy gets +1 ![]()

When Revealed: The opposing team searches the encounter deck and discard pile for a different 0-cost location per player and adds them to the staging area. Shuffle the encounter deck.

Shadow: The opposing team shuffles a location from the encounter discard pile into the encounter deck.

Branching Paths gets +1
for each location in the staging area. (Limit +3![]()

Shadow: Attacking enemy gets +1 ![]()

When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.

Shadow: Remove the defending character from the attack. A different defending character may be declared.

When Revealed: Raise each player's threat by X, where X is the threat of the active location. If there is no active location, Dark Places gains surge.

Shadow: Attacking enemy gets +X
where X is the stage number of the main quest.

4
3
5
Forced: At the beginning of the combat phase, deal each engaged enemy an additional shadow card.

Shadow: Deal attacking enemy 2 additional shadow cards.

When Revealed: Each player deals 1 damage to a questing character he controls and removes that character from the quest.

Shadow: Deal 1 damage to a character you control.

3
2
5
While Black Uruks is attacking, it gets +1
for each shadow card dealt for this attack.

Shadow: The opposing team searches the top 5 cards of the encounter deck for a card and deals it to attacking enemy as a shadow card.

When Revealed: Exhaust X characters, where X is the number of Uruk enemies in play. If there are no Uruk enemies in play, Orcish Howls gains surge.

Shadow: Attacking enemy gets +1
(+2
instead if it is an Uruk).

2
1
3
Forced: After Orc Raider engages a player, deal it a shadow card.

Shadow: Attacking enemy gets +1
Deal it an additional shadow card.

When Revealed: The highest
enemy in the staging area makes an attack against the first player. If no attack is made this way, Chance Encounter gains surge.

Shadow: If attacking enemy is unique, it makes an additional attack against you after this one.

When Revealed: The opposing team chooses an attachment controlled by a player and discards it. If no attachment is discarded this way, A Foe Beyond gains surge.

Shadow: Discard an attachment you control.

3
1
2
When Revealed: Eithe raise each player's threat by 2, or reveal an additional encounter card.

Shadow: Either raise your threat by 2, or this attack is considered undefended.


5
4
10


6
2
10
Boarding 2. Cannot have attachments.
While Black Sails is in the staging area, it gains Archery 3.

Shadow: If attacking enemy is a Ship return it to the staging area after this attack.


4
3
8
Cannot have attachments.
Forced: After Ramming Ship engages you, it gets +4
until the end of the round.

Shadow: Put the top card of the Corsair deck into play engaged with you and deal it 1 shadow card.


Response: After Belfalas Shipyard is explored as the active location, the players as a group spend 5 resources to heal 5 damage from a Ship objective in any group. Ready that Ship and flip it to its Upgraded side.

Shadow: Attacking enemy gets +1
and gains Pillage 3.


While Mouths of Anduin is in the staging area, is gains:"Forced: After a 'when revealed' effect is canceled, reveal the top card of the encounter deck."

Shadow: If this attack is undefended, reveal the top card of the encounter deck.


While Tofalas Landing is in the staging area, it gains:"Forced: After a player draws any number of cards from a player card effect, that player raises their threat by that number."

Shadow: Raise your threat by 1 (3 instead if you have 5 or more cards in hand).


Each location in the staging area is immune to player card effects.

Shadow: Until the end of the round, attacking enemy is immune to player card effects and gets +2 ![]()


Doomed 1. (Raise each players threat by 1.)
When Revealed: Until the end of the round, each Ship enemy gains Archery 2.

Shadow: Assign 2 damage among characters you control (3 damage instead if there are 10 or more cards in your discard pile).


When Revealed: Each player puts the top card of the Corsair deck into play engaged with them.

Shadow: Attacking enemy gets +1
(+2
instead if you control an exhausted Ship objective).


When Revealed: The enemy with the highest engagement cost engages the first player and attacks them. If no attack is made this way, Out of the Mist gains surge.

Shadow: Either raise your threat by 4 or attacking enemy makes an additional attack.


When Revealed: Until the end of the round, treat the text box of each non-Ship ally as blank, except for Traits. If a player controls 7 or more allies, Overworked gains surge.

Shadow: Attacking enemy gets +1
(+3
instead if you control 7 or more allies).
