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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 901 - 950 of 1219 Cards
The Mines of Moria (x1) 6
30 3 5 2 6
Spider.

Forced: After Hive Guardian attacks and destroys an ally, return Hive Guardian to the staging area.

Shadow: Return attacking enemy to the staging area after this attack.

The Mines of Moria (x3) 6
2
2
Underground.

While Abandoned Mines is in the staging area, progress cannot be placed here.

Shadow: If attacking enemy was engaged this round, it cannot take damage this phase.

The Mines of Moria (x1) 6

When Revealed: The opposing team chooses and discards an ally. If no ally was discarded this way, Sudden Pitfall gains surge.

Shadow: Either discard an ally you control, or attacking enemy cannot take damage this phase.

The Mines of Moria (x2) 7
24 2 4 2 4
Spider.

When Revealed: Either no more than 4 progress can be placed on the current quest this phase, or Web-spinner gains surge.

Shadow: If this attack destroys a character, return attacking enemy to the staging area.

The Mines of Moria (x2) 7
2
4
Underground.

Travel: Remove 2 progress from the main quest.

Shadow: Remove 2 progress from the main quest.

The Mines of Moria (x1) 7

When Revealed: The first player must choose: either deal 1 damage to each character committed to the quest, or raise each player's threat by 1 and end the quest phase without resolving the quest.

Shadow: Deal 1 damage to the defending character.

The Mines of Moria (x2) 8

When Revealed: Discard each resource from each hero's resource pool. Add 1 to the total Threat in the staging area for each resource discarded this way. If no resources were discarded this way, Lurking Malice gains surge.

Shadow: Discard a resource from the resource pool of a hero you control.

The Mines of Moria (x3) 9

When Revealed: Each player discards 1 random card from his hand. Until the end of the phase, add XThreat to the staging area, where X is the total cost of the discarded cards.

Shadow: Discard 1 random card from your hand.

The Mines of Moria (x2) 11

When Revealed: Each enemy and location in the staging area gets +1 Threat until the end of the phase.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you are engaged with another enemy).

The Mines of Moria (x1) 12

When Revealed: Each player assigns X damage among characters he controls, where X is the number of characters he controls.

Shadow: Exhaust a character you control.

The Mines of Moria (x2) 13
22 2 3 1 3
Orc. Goblin.

When Revealed: The opposing team searches the top 5 cards of the encounter deck for a Goblin enemy with cost 1 or less and adds it to the staging area.

Shadow: Attacking enemy gets +1 Attack

The Mines of Moria (x1) 13

When Revealed: The opposing team searches the encounter deck and discard pile for a different 0-cost enemy per player and adds them to the staging area. Shuffle the encounter deck.

Shadow: The opposing team shuffles an enemy from the encounter discard pile into the encounter deck.

The Mines of Moria (x3) 14
12 1 2 1 2
Orc. Goblin.

When Revealed: Return each copy of Swarming Goblins in the encounter discard pile to the staging area.

Shadow: If the attacking enemy is a Goblin put Swarming Goblins into play engaged with you.

The Mines of Moria (x1) 14

When Revealed: Each engaged enemy makes an attack. If no attacks were made this way, Massing in the Deep gains surge.

Shadow: Each enemy engaged with you gets +1 Attack

The Mines of Moria Preorder Promotion (x1) 1
1
4
Underground.

Many-pillared Hall gets +1 Threat for each copy of Many-pillared Hall in the staging area.

Shadow: Discard an attachment from the defending character.

Escape from Khazad-dûm (x3) 15
23 1 3 1 2
Creature.

When Revealed: Eithe raise each player's threat by 2, or reveal an additional encounter card.

Shadow: Either raise your threat by 2, or this attack is considered undefended.

Escape from Khazad-dûm (x1) 15

When Revealed: Each character gets -1Willpower until the end of the phase.

Shadow: Each character you control gets -1Attack and -1Defense until the end of the phase.

Escape from Khazad-dûm (x2) 16
28 2 3 1 5
Spider.

Forced: When Cave Spider attacks, either remove 2 progress from the main quest, or Cave Spider gets +2 Attack for this attack.

Shadow: Either remove 2 progress from the main quest or attacking enemy gets +2 Attack

Escape from Khazad-dûm (x3) 18

When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard a character you control.

Shadow: Raise your threat by 1 for each enemy engaged with you.

Escape from Khazad-dûm (x2) 19
18 2 1 0 3
Creature.

Players cannot declare defenders against Rock Adder.

Shadow: If this attack is undefended, attacking enemy gets +2 Attack

Escape from Khazad-dûm (x2) 19
2
6
Underground.

When faced with the option to travel, the player must choose Bottomless Chasm, if able.

Shadow: Attacking enemy gets +2 Defense until the end of the phase.

Escape from Khazad-dûm (x1) 19

When Revealed: The opposing team chooses a questing charactert controlled by each player and removes them from the quest.

Shadow: Defending character cannot ready until the end of the round.

Escape from Khazad-dûm (x1) 20
30 3 5 2 5
Orc. Goblin.

Forced: After Hobgobling engages a player, it cannot take damage until the end of the round.

Shadow: Attacking enemy cannot take damage this phase.

Escape from Khazad-dûm (x1) 20
3
4
Underground.

Travel: Discard the top card of the encounter deck. Raise each player's threat by X, where X is that card's printedThreat

Shadow: If this attack destroys a character, reveal the top card of the encounter deck.

Escape from Khazad-dûm (x3) 20

When Revealed: Until the end of the round, treat each character's text box as if it were blank, except for Traits.

Shadow: Until the end of the phase, treat the defending character's text box as blank, except for Traits.

Escape from Khazad-dûm (x2) 21
34 2 2 2 5
Creature.

Forced: When Unspeakable Thing attacks you, discard the top card of your deck. Unspeakable thing gets +XAttack for this attack, where X is the discarded card's printed cost.

Shadow: Attacking enemy gets +1 Attack

Escape from Khazad-dûm (x1) 21

When Revealed: The opposing team searches the encounter deck and discard pile for a different 0-cost location per player and adds them to the staging area. Shuffle the encounter deck.

Shadow: The opposing team shuffles a location from the encounter discard pile into the encounter deck.

Escape from Khazad-dûm (x3) 22
0
3
Underground.

Branching Paths gets +1 Threat for each location in the staging area. (Limit +3Threat

Shadow: Attacking enemy gets +1 Attack

Escape from Khazad-dûm (x1) 22

When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.

Shadow: Remove the defending character from the attack. A different defending character may be declared.

Escape from Khazad-dûm (x2) 23

When Revealed: Raise each player's threat by X, where X is the threat of the active location. If there is no active location, Dark Places gains surge.

Shadow: Attacking enemy gets +XAttack where X is the stage number of the main quest.

Escape from Khazad-dûm (x2) 24
45 2 4 3 5
Orc. Uruk.

Forced: At the beginning of the combat phase, deal each engaged enemy an additional shadow card.

Shadow: Deal attacking enemy 2 additional shadow cards.

Escape from Khazad-dûm (x2) 24

When Revealed: Each player deals 1 damage to a questing character he controls and removes that character from the quest.

Shadow: Deal 1 damage to a character you control.

Escape from Khazad-dûm (x2) 25
30 3 3 2 5
Orc. Uruk.

While Black Uruks is attacking, it gets +1 Attack for each shadow card dealt for this attack.

Shadow: The opposing team searches the top 5 cards of the encounter deck for a card and deals it to attacking enemy as a shadow card.

Escape from Khazad-dûm (x1) 25

When Revealed: Exhaust X characters, where X is the number of Uruk enemies in play. If there are no Uruk enemies in play, Orcish Howls gains surge.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if it is an Uruk).

Escape from Khazad-dûm (x2) 26
28 2 2 1 3
Orc. Uruk.

Forced: After Orc Raider engages a player, deal it a shadow card.

Shadow: Attacking enemy gets +1 Attack Deal it an additional shadow card.

Escape from Khazad-dûm (x2) 27

When Revealed: The highestAttack enemy in the staging area makes an attack against the first player. If no attack is made this way, Chance Encounter gains surge.

Shadow: If attacking enemy is unique, it makes an additional attack against you after this one.

Escape from Khazad-dûm (x1) 28

When Revealed: The opposing team chooses an attachment controlled by a player and discards it. If no attachment is discarded this way, A Foe Beyond gains surge.

Shadow: Discard an attachment you control.

Escape from Khazad-dûm Preorder Promotion (x1) 15
23 1 3 1 2
Creature.

When Revealed: Eithe raise each player's threat by 2, or reveal an additional encounter card.

Shadow: Either raise your threat by 2, or this attack is considered undefended.

The Hunt for the Dreadnaught (x4)
3 5 4 10
Gondor. Ship.

Immune to player card effects. Ranged. Sentinel.

When Revealed: Choose a player. That player gains control of Gondorian Warship.

Forced: When Gondorian Warship is destroyed, set it aside, out of play.

Shadow: Deal 5 damage to attacking enemy.

The Hunt for the Dreadnaught (x2)
37 4 6 2 10
Corsair. Ship.

Boarding 2. Cannot have attachments.

While Black Sails is in the staging area, it gains Archery 3.

Shadow: If attacking enemy is a Ship return it to the staging area after this attack.

The Hunt for the Dreadnaught (x1)
28 4 4 3 8
Corsair. Ship.

Cannot have attachments.

Forced: After Ramming Ship engages you, it gets +4Attack until the end of the round.

Shadow: Put the top card of the Corsair deck into play engaged with you and deal it 1 shadow card.

The Hunt for the Dreadnaught (x2)
4
6
Coastland. Ocean.

Response: After Belfalas Shipyard is explored as the active location, the players as a group spend 5 resources to heal 5 damage from a Ship objective in any group. Ready that Ship and flip it to its Upgraded side.

Shadow: Attacking enemy gets +1 Attack and gains Pillage 3.

The Hunt for the Dreadnaught (x3)
2
5
Coastland. Ocean.

While Mouths of Anduin is in the staging area, is gains:"Forced: After a 'when revealed' effect is canceled, reveal the top card of the encounter deck."

Shadow: If this attack is undefended, reveal the top card of the encounter deck.

The Hunt for the Dreadnaught (x3)
2
5
Ocean.

While Tofalas Landing is in the staging area, it gains:"Forced: After a player draws any number of cards from a player card effect, that player raises their threat by that number."

Shadow: Raise your threat by 1 (3 instead if you have 5 or more cards in hand).

The Hunt for the Dreadnaught (x3)
2
4
Coastland. Ocean.

Each location in the staging area is immune to player card effects.

Shadow: Until the end of the round, attacking enemy is immune to player card effects and gets +2 Defense

The Hunt for the Dreadnaught (x3)
Attack.

Doomed 1. (Raise each players threat by 1.)

When Revealed: Until the end of the round, each Ship enemy gains Archery 2.

Shadow: Assign 2 damage among characters you control (3 damage instead if there are 10 or more cards in your discard pile).

The Hunt for the Dreadnaught (x1)

When Revealed: Each player puts the top card of the Corsair deck into play engaged with them.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if you control an exhausted Ship objective).

The Hunt for the Dreadnaught (x1)

When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text: "Attached objective cannot ready.Action: Exhaust 3 characters to discard Grappled!")

Shadow: If defending character is a Ship attach Grappled! to it.

The Hunt for the Dreadnaught (x3)
Attack.

When Revealed: The enemy with the highest engagement cost engages the first player and attacks them. If no attack is made this way, Out of the Mist gains surge.

Shadow: Either raise your threat by 4 or attacking enemy makes an additional attack.

The Hunt for the Dreadnaught (x2)
Hazard.

When Revealed: Until the end of the round, treat the text box of each non-Ship ally as blank, except for Traits. If a player controls 7 or more allies, Overworked gains surge.

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if you control 7 or more allies).