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Scenario Encounter
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Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
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Results: 5 Cards
The Fortress of Nurn (x1)
Stage
A
Castle.

You charge into the castle, not knowing what you will find within...

The faceup encounter card underneath this quest is not in play.

Forced: When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card ovewr and make it the current quest until the end of the phase.

Stage
B

When Revealed: Discard cards from the top of the encounter deck until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.

When this stage is defeated, shuffle each player card underneath it into its owner's deck. Then, each player draws 1 card.

The Fortress of Nurn (x1)
Stage
A
Castle.

You charge into the castle, not knowing what you will find within...

The faceup encounter card underneath this quest is not in play.

Forced: When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card ovewr and make it the current quest until the end of the phase.

Stage
B

When Revealed: Deal 1 damage to each character in play.

When this stage is defeated, shuffle each player card underneath it into its owner's deck. Then, each player draws 1 card.

The Fortress of Nurn (x1)
Stage
A
Castle.

You charge into the castle, not knowing what you will find within...

The faceup encounter card underneath this quest is not in play.

Forced: When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card ovewr and make it the current quest until the end of the phase.

Stage
B

When Revealed: Each player randomly discards 4 of his cards from under this quest. Then, each player discards each card he controls, or holds in his hand, that share a title with one of the cards he just discarded.

When this stage is defeated, shuffle each player card underneath it into its owner's deck. Then, each player draws 1 card.

The Fortress of Nurn (x1)
Stage
A
Castle.

You charge into the castle, not knowing what you will find within...

The faceup encounter card underneath this quest is not in play.

Forced: When this quest becomes the current quest, reveal the faceup encounter card under it. Then, flip this card ovewr and make it the current quest until the end of the phase.

Stage
B

When Revealed: Discard cards from the top of the encounter deck until X locations are discarded, where X is the number of players. Added each location discarded this way to the staging area.

When this stage is defeated, shuffle each player card underneath it into its owner's deck. Then, each player draws 1 card.

The Fortress of Nurn (x1)
Stage
1 A

Your quest to defeat Thane Ulchor has brought you to his stronghold in Mordor.

Setup: Player decks cannot exceed 50 cards. Create the Power of Mordor deck (see insert) and set it next to the quest deck. Each player puts 1 copy of Ulchor's Guard into play engaged with him. Add Thane Ulchor and all 4 copies of the Storm the Castle side quest to the staging area. Place the top card of the Power of Mordor deck faceup under each side quest in play. Each player places 8 cards from top of his deck under the quest deck and each side quest in play.

1 B
3

You lead an army of rescued slaves in a surprise attack on Ulchor's fortress.

Thane Ulchor cannot leave the staging area.

While there are at least 3 progress tokens on this stage, it cannot be chosen as the current quest stage during the quest phase.

This stage cannot be defeated unless it is the end of the round and there are 3 Castle side quests in the victory display.