Action: Beorn gains +5 until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)
"I don't need your service, thank you...but I expect you need mine." –The Hobbit
Response: After Bilbo Baggins commits to the quest, choose an enemy in the staging area. Until the end of the phase, Bilbo Baggins gets +X where X is that enemy's If the players quest successfully, deal 1 damage to that enemy (2 damage instead if it is guarding a card).
While playing an Item attachment, Bard son of Brand is considered to have the printed , , and icons.
Response: When a character leaves play, return each attachment attached to that character to its owners hand. (Limit once per phase.)
Combat Action: Choose a Beorning ally with printed cost 3 or more in your hand or discard pile. Discard Beorning Skin-changer to put that ally into play.
"...sometimes he is a huge black bear, sometimes he is a great strong black–haired man with huge arms and a great beard."
–Gandalf, The Hobbit
Bywater Shirriff gets +1 , +1 , and +1 while you are engaged with an enemy with engagement cost higher than your threat.
The Shirriffs was the name that the Hobbits gave to their police, or the nearest equivalent that they possessed.
–The Hobbit
Response: After Bilbo Baggins enters play, search your deck for a Pipe attachment and add it to your hand. Shuffle your deck.
"Elves may thrive on speech alone, and Dwarves endure great weariness, but I am an old Hobbit, and I miss my meal at noon." –The Fellowship of the Ring
Action: Beorn gains +5 until the end of the phase. At the end of the phase in which you trigger this effect, shuffle Beorn back into your deck. (Limit once per round.)
"I don't need your service, thank you...but I expect you need mine." –The Hobbit
Action: Discard Beorning Beekeeper from play to deal 1 damage to each enemy in the staging area.
"We are getting near," said Gandalf. "We are on th eedge of his bee pastures." – The Hobbit
Action: Raise your threat by 1 to ready Boromir. (Limit once per phase.)
Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.
"...in Gondor we must trust to such weapons as we have." –The Fellowship of the Ring
Response: After Beorning Guardian participates in an attack that destroys an enemy, discard Beorning Guardian to place X progress on a location, where X is the destroyed enemy's printed
"...if it were not for the Beornings, the passage from Dale to Rivendell would long ago have become impossible."
–Glóin, The Fellowship of the Ring
Combat Action: Choose a Beorning ally with printed cost 3 or more in your hand or discard pile. Discard Beorning Skin-changer to put that ally into play.
"...sometimes he is a huge black bear, sometimes he is a great strong black–haired man with huge arms and a great beard."
–Gandalf, The Hobbit
Response: After Bilbo Baggins commits to the quest, choose an enemy in the staging area. Until the end of the phase, Bilbo Baggins gets +X where X is that enemy's If the players quest successfully, deal 1 damage to that enemy (2 damage instead if it is guarding a card).
Bywater Shirriff gets +1 +1 and +1 while you are engaged with an enemy with engagement cost higher than your threat.
The Shirriffs was the name that the Hobbits gave to their police, or the nearest equivalent that they possessed.
–The Hobbit
Sentinel. Cannot have attachments.
Immune to player card effects.
Beorn does not exhaust to defend.
The roar of his voice was like drums and guns; and he tossed wolves and goblins from his path like straws and feathers.
–The Hobbit
The first player gains control of Bilbo Baggins.
Bilbo Baggins cannot gain resources from player card effects.
If Bilbo Baggins leaves play, the players lose the game.
Bilbo Baggins does not count against the hero limit and cannot gain resources from non-treasure cards. The first player gains control of Bilbo Baggins.
Action: Spend 1 resource to search your deck for a treasure card and add it to your hand.
If Bilbo Baggins leaves play, the players have lost the game.
Response: After Bilbo Baggins enters play, search your deck for a Pipe attachment and add it to your hand. Shuffle your deck.
"Elves may thrive on speech alone, and Dwarves endure great weariness, but I am an old Hobbit, and I miss my meal at noon." –The Fellowship of the Ring
Action: Raise your threat by 1 to ready Boromir.
Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.
Action: Exhaust Beravor to choose a player. That player draws 2 cards. Limit once per round.
But in the wild lands beyond Bree there were mysterious wanderers. The Bree-folk called them Rangers, and knew nothing of their origin.
–The Fellowship of the Ring
Response:After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand.
...there is no knowing what a Dwarf will not dare and do for revenge and the recovery of his own.
–The Hobbit
Action: Choose a player. Heal all damage on each hero controlled by that player.
"...and my house is open to you, if ever you come back this way again."
–Beorn, The Hobbit
Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. Any player may trigger this ability. (Limit once per round.)
"And winter comes after autumn." – Bifur, The Hobbit
Action: Exhaust Bombur to choose a location. That location gets -1 until the end of the phase. (That location does not contribute its instead if it is an Underground location.)
Lower the cost to play Weapon and Armor attachments on Beregond by 2.
"It is over-late to send for aid when you are already besiged." –The Return of the King
Cannot have restricted attachments.
Enters play exhausted.
Response: After Beechbone is declared as an attacker, deal 1 damage to him to deal X damage to the defending enemy. X is the amount of damage on Beechbone.
Response: After Berelind attacks and destroys an enemy, place 1 progress on a quest card in play.
A light fell about her, and her hair shone in the sunrise.
–The Lord of the Rings
Play only before the staging step.
Quest Action: Exhaust a hero you control to immediately declare it as an attacker (and resolve its attack) against any eligible enemy target. Then, the players as a group may spend 1 resource to commit that hero to the quest.
Fey he seemed, or the battle-fury of his fathers ran like new fire in his veins...
–The Return of the King
When Ballista leaves play, remove it from the game.
Attached Ship gets +1 and gains ranged.
Response: After attached Ship attacks, deal 1 damage to a non-unique enemy and remove 1 resource from that enemy.
When Black Key leaves play, remove it from the game.
Attached character gets +1 , +1 , +1 .
When Black Key leaves play, remove it from the game.
Attached character gets +1 +1 +1
Response: After attached character quests successfully, place 1 resource on them.
Action: Exhaust Black Key and remove 3 resources from attached character to ready them.
Attach to a Dale or Warrior character. Restricted.
Response: After attached character is declared as an attacker, exhaust Bow of Yew to deal 1 damage to the defending enemy.
“They would shoot at us with their great bows of yew...”
–The Lord of the Eagles, The Hobbit
Response: After a Beorning character is declared as an attacker or defender against an enemy, that enemy gets -2 and -2 until the end of the phase.
Swiftly he returned and his wrath was redoubled, so that nothing could withstand him, and no weapon seemed to bite upon him. –The Hobbit
Planning Action: Choose a ready player attachment on a character you control. Return that attachment to its owner's hand to reduce the cost of the next attachment played this phase by X, where X is the chosen attachment's cost.
Cannot have attachments.
Lower the cost to play Bill the Pony by 2 if you control Sam Gamgee.
Each Hobbit character gets +1 hit point.
"He gave me a look as plain as Mr. Pippin could speak it: if you don't let me go with you, Sam, I'll follow on my own" –Sam Gamgee, The Fellowship of the Ring
Boromir gets +2 while defending against an enemy with an engagement cost higher than your threat.
Response: After Boromir takes any amount of damage, ready him.
Play only if you control the Ring-bearer.
Planning Action: Brace of Coneys to the victory display to (choose 2): heal up to 2 damage from a hero, add 2 resources to a hero's pool, draw 2 cards, or reduce a player's threat by 2.
“'Sméagol always helps,' he said. 'He has brought rabbits, nice rabbits.'”
—Gollum, The Two Towers
Action: Exhaust Beravor to choose a player. That player draws 2 cards. Limit once per round.
But in the wild lands beyond Bree there were mysterious wanderers. The Bree-folk called them Rangers, and knew nothing of their origin.
–The Fellowship of the Ring
Response:After a Dwarf hero you control leaves play, put Brok Ironfist into play from your hand.
...there is no knowing what a Dwarf will not dare and do for revenge and the recovery of his own.
–The Hobbit
Action: Choose a player. Heal all damage on each hero controlled by that player.
"...and my house is open to you, if ever you come back this way again."
–Beorn, The Hobbit
Action: Choose another player. That player gains control of Blue Mountain Trader. Then, the player moves 1 resource from the resource pool of a hero he controls to the resource pool of a hero you control, or Blue Mountain Trader is discarded. (Limit once per round.)
Action: Pay 1 resource from a hero's resource pool to add 1 resource to Bifur's resource pool. Any player may trigger this ability. (Limit once per round.)
"And winter comes after autumn." – Bifur, The Hobbit
The first player draws 1 additional card in the resource phase.
"Well, my dear fellow," said Bilbo, "now you've heard the news, can't you spare me a moment? I want your help in something urgent."
–The Fellowship of the Ring