Clear Sort View Lang
Set
Card Set Cycle Set Type
Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 1 - 50 of 64 Cards
Dream-chaser Campaign Expansion (x1)
50 2 5 - 8 1 
Creature.

Immune to player card effects. Cannot be engaged.

The Thing in the Depths gets +3 hit points per player.

Forced: When a Creature enemy is destroyed, deal damage to The Thing in the Depths equal to that enemy'sThreat

Dream-chaser Campaign Expansion (x1)
50 3 6 - 4 1 
Creature.

Campaign Mode only.

Immune to player card effects. Cannot be engaged.

The Thing in the Depths gets +3 hit points per player.

Forced: When a Creature enemy is destroyed, deal 2 damage to The Thing in the Depths.

Dream-chaser Campaign Expansion (x1)
50 X 6 4 10
Undead.

X is the number of players in the game.

Immune to player card effects. Cannot be optionally engaged.

Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.

Dream-chaser Campaign Expansion (x1)
50 X 5 X 10
Undead.

Campaign Mode only.

Archery X. X is the number of players in the game.

Immune to player card effects. Cannot be optionally engaged.

Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.

Dream-chaser Campaign Expansion (x1)
43 3 3 3 3
Undead.

Immune to player card effects. Revenant gets +2Attack and +2Defense for each resource on the campaign card.

Forced: When 3 or more damage would be placed on Revenant, place 2 damage instead.

Forced: After Revenant is destroyed, shuffle it into the encounter deck. Place 1 resource on the campaign card.

Dream-chaser Campaign Expansion (x1)
47 3 3 0 10
Corsair. Raider.

Immune to player card effects. No more than 1 character can attack Graxar each round.

Graxar gets +1Attack for each damage on him and +1Defense for each resource on him.

Forced: When Graxar is dealt a shadow card, place 1 resource on him.

Dream-chaser Campaign Expansion (x1)
40 X 6 X 6
Creature. Menacing.

Immune to player card effects. X is the number of players in the game.

Forced: After Sea Serpent attacks and destroys an ally, the defending player deals X damage divided among characters they control.

Forced: After Sea Serpent is destroyed, flip it over and put it into play in the staging area.

Dream-chaser Campaign Expansion (x1)
0 X 8 X 8
Creature. Enraged.

Immune to player card effects. X is twice the number of players in the game.

Forced: After Sea Serpent attacks and destroys an ally, the defending player deals X damage divided among characters they control.

Forced: At the end of the round, Sea Serpent makes an attack against the first player.

The Fellowship of the Ring (x1)
50 5 6 5 12
Creature.

Indestructible. Immune to player card effects.

Cannot leave the staging area but is considered to be engaged with each player.

Forced: After placing the 6th damage here, the first player takes control of the Ring-bearer, exhausted with 1 damage on it.

The Fellowship of the Ring (x1)
50 5 8 9 25
Balrog. Shadow. Flame.

Indestructible.

Cannot be optionally engaged. The Balrog and shadow cards dealt to The Balrog are immune to player card effects.

While in the staging area, The Balrog is considered to be engaged with the first player and only the first player can declare attackers against The Balrog.

The Fellowship of the Ring (x1)
45 5 6 5 9
Nazgûl.

Immune to player card effects.

The Witch-king gets -30 engagement cost while The One Ring is exhausted.

Characters with 1Willpower or less cannot defend attacks made by The Witch-king.

The Two Towers (x1)
50 4 6 4 6
Istari. Traitor.

Indestructible.Immune to player card effects. Cannot leave the staging area.

Forced: When Saruman is dealt a shadow card with a Wizardry effect, the defending player resolves that Wizardry effect as if he is the only player in the game.

The Two Towers (x2/x1)
45 4 5 4 9
Nazgûl.

Cannot have non-Morgul attachments.

While The One Ring is exhausted, Morgul Wraith gets -30 engagement cost and gains: "Immune to player card effects."

"They see everything, everything. Nothing can hide from them." -Gollum, The Two Towers

Khazad-dûm (x1)
50 X X X 27
Flame. Shadow.

Immune to player card effects.

The Nameless Fear cannot engage or be engaged.

X is the number of victory points in the victory display.

The Thing in the Depths (x1)
50 2 5 - 8
Creature.

Immune to player card effects. Cannot be engaged.

The Thing in the Depths gets +3 hit points per player.

Forced: When a Creature enemy is destroyed, deal damage to The Thing in the Depths equal to that enemy'sThreat

Temple of the Deceived (x1)
50 X 6 4 10
Undead.

X is the number of players in the game.

Immune to player card effects. Cannot be optionally engaged.

Temple Guardian gets -50 engagement cost while Cursed Temple is the active location.

The Mûmakil (x4)
40 3 6 3 9
Creature.

Indestructible. Immune to player card effects.

Cannot take more tha 3 damage each round.

Forced: At the end of the round, the engaged player must choose: either return Wild Mûmak to the staging area, or it makes an immediate attack.

Roam Across Rhovanion (x1)
15 2 3 2 5
Goblin. Orc.

Indestructible. Immune to player card effects.

While Urdug is engaged with a player, he gains,"Forced: At the beginning of the quest phase, Urdug makes an immediate attack. If this attack deals damage, return Urdug and Tiny (if he is in play) to the staging area."

Roam Across Rhovanion (x1)
50 1 6 3 9
Troll.

Immune to player card effects.

Urdug cannot take damage.

Forced: After Urdug engages a player, Tiny engages that player.

Fire in the Night (x1)
50 X 7 5 20
Dragon.

Immune to player card effects. X is 1 more than the number of side quests in the victory display.

Cannot leave the staging are or take more than X damage from non-quest effects each round.

While at least 3 side quests are in the victory display, Dagnir is considered to be engaged with each player.

Mount Gundabad (x1)
50 X 7 5 20
Dragon.

Indestructible. Immune to player card effects. X is 1 more than the number of quest cards in the victory display.

Cannot take more than X damage each round.

While there are 5 or more quest cards in the victory display, Dagnir cannot leave the staging area and is considered to be engaged with each player.

The Fate of Wilderland (x1)
50 2 3 2 5
Orc. Goblin.

Immune to player card effects. Cannot leave the staging area.

Forced: When Urdug attacks, discard the top card of the encounter deck. He gets +XAttack for this attack, where X is the discarded card's printedThreat

When Urdug is destroyed, the players win the game.

A Shadow in the East (x1)
38 3 6 2 8
Cultist.

Immune to player card effects.

Cannot be optionally engaged.

Forced: After Priest of Sauron attacks and destroys an ally, raise each player's threat by 2.

A Shadow in the East (x1)
44 3 4 3 8
Cultist.

Immune to player card effects.

Forced: After a location is revealed from the encounter deck, The Governor engages the first player and makes an immediate attack.

"In all the long wars with the Dark Tower treason has ever been our greatest foe."
–Gandalf, The Fellowship of the Ring

A Shadow in the East (x1)
40 3 5 1 9
Cultist.

Immune to player card effects.

Do not discard shadow cards dealt to Black Númenórean if they have a shadow effect.

Forward: When Black Númenórean attacks, resolve each of his faceup shadow cards as if they had been dealt this round.

A Shadow in the East (x1)
50 X 6 4 9
Mordor.

Indestructible. Immune to player card effects.

X is 1 more than the number of quest stages in the victory display. Cannot be engaged unless X is equal to 5.

Forced: When Thane Ulchor attacks and destroys a character, place 1 damage token on Tribute to Mordor.

A Shadow in the East (x1)
49 4 6 4 9
Nazgûl. Easterling. Mordor.

Immune to player card effects.

Kham–l the Easterling engages the first player.

Only the engaged player can declare attackers or defenders against Kham–l the Easterling.

Wrath and Ruin (x1)
50 1 6 4 9
Mordor.

Immune to player card effects. Cannot leave the staging area.

Forced: After the active location is explored, the first player must choose: either discard cards from the top of the encounter deck until a location is discarded and add it to the staging area, or Thane Ulchor attacks you.

The City of Ulfast (x1)
45 X 9 4 20
Easterling.

Immune to player card effects.Indestructible.

X is 1 more than the number of resources on the main quest.

City Guard cannot leave the staging area but is considered to be engaged with each player whose threat is equal to or higher than its engagement cost.

Challenge of the Wainriders (x1)
50 X 4 X 5
Easterling.

X is 2 per player.Indestructible.

Immune to player card effects. Cannot leave the staging area.

While The Challengers is at the same stage as The Wainriders, Wainrider Champion is considered to be engaged with each player.

The Land of Sorrow (x1)
34 3 4 1 6
Easterling. Warden.

Immune to player card effects.

Only the engaged player can declare attackers or defenders against Ulwarth.

Allies cannot be declared as attackers or defenders against Ulwarth.

The Land of Sorrow (x1)
29 1 5 3 8
Easterling. Warden.

Immune to player card effects.

Only the engaged player can declare attackers or defenders against Lorgan.

Forced: After Lorgan attacks, raise each player's threat by 1 (2 instead if this attack destroys a character.

The Land of Sorrow (x1)
33 2 6 2 9
Easterling. Warden.

Immune to player card effects.

Only the engaged player can declare attackers or defenders against Borlach.

Forced: After Borlach attacks and destroys a character, any excess damage must be assigned among characters you control.

The Fortress of Nurn (x1)
0 X 6 4 12
Mordor.

Immune to player card effects.

X is 1 more than the number of Castle side quests in the victory display.

Forced: After Thane Ulchor attacks, reveal the top card of the encounter deck.

The Hobbit: On the Doorstep (x1)
50 X 6 9 20
Dragon.

Indestructible. Immune to player card effects

X is the number of non-Burglar characters committed to the quest.

Forced: After the 6th progress token is placed here, the players advance to stage 4A.

The Hobbit: On the Doorstep (x1)
50 6 8 8 20
Dragon.

Indestructible. Immune to player card effects.

Cannot leave the staging area (except by quest effect) but is considered to be engaged with the first player.

Forced: If Smaug the Magnificent is dealt a shadow card with a burgle effect, he makes an additional attack immediately after this one.

The Hobbit: On the Doorstep (x1)
50 X 6 3 8
Goblin. Orc.

X is the number of players in the game.

Immune to player card effects.

Cannot leave the staging area.

The first Goblin revealed each round gains surge.

The Black Riders (x1)
45 5 6 5 9
Nazgûl.

Immune to player card effects.

The Witch-king gets -30 engagement cost while The One Ring is exhausted.

Characters with 1Willpower or less cannot defend attacks made by The Witch-king.

The Road Darkens (x1)
50 5 6 5 12
Creature.

Indestructible. Immune to player card effects.

Cannot leave the staging area but is considered to be engaged with each player.

Forced: After placing the 6th damage here, the first player takes control of the Ring-bearer, exhausted with 1 damage on it.

The Road Darkens (x1)
50 5 8 9 25
Balrog. Shadow. Flame.

Indestructible.

Cannot be optionally engaged. The Balrog and shadow cards dealt to The Balrog are immune to player card effects.

While in the staging area, The Balrog is considered to be engaged with the first player and only the first player can declare attackers against The Balrog.

The Treason of Saruman (x1)
50 4 6 4 6
Istari. Traitor.

Indestructible.Immune to player card effects. Cannot leave the staging area.

Forced: When Saruman is dealt a shadow card with a Wizardry effect, the defending player resolves that Wizardry effect as if he is the only player in the game.

The Land of Shadow (x2/x1)
45 4 5 4 9
Nazgûl.

Cannot have non-Morgul attachments.

While The One Ring is exhausted, Morgul Wraith gets -30 engagement cost and gains: "Immune to player card effects."

"They see everything, everything. Nothing can hide from them." -Gollum, The Two Towers

The Flame of the West (x1)
50 X 6 2 8
Undead. Oathbreaker.

Phantom. Immune to player card effects.

X is twice the number of players in the game.

Forced: When Army of the Dead attacks, you must either attach a set aside Overcome by Fear to your threat dial, or discard an ally you control.

The Flame of the West (x1)
50 6 6 6 14
Nazgûl. Captain.

Immune to player card effects.

Cannot be optionally engaged or take damage.

Forced: At the beginning of the quest phase, discard cards from the encounter deck until an enemy is discarded. Add the discarded enemy to the staging area.

The Mountain of Fire (x1)
99 4 6 5 11
Mordor.

Immune to player card effects. Cannot leave the staging area.

Forced: After a player cancels a 'when revealed' effect, The Mouth of Sauron makes an immediate attack against that player.

The Lieutenant of the Tower of Barad–d–r he was...
–The Return of the King

The Mountain of Fire (x1)
50 2 5 2 4
Mordor.

Immune to player card effects. Cannot be optionally engaged.

Forced: When The Two Watchers deals any amount of damage, cancel that damage and raise the defending player's threat by X instead. X is the amount of damage just canceled.

The Battle of Lake-town (x3)
40 7 5 9 20
Dragon.

Immune to player card effects.

When Revealed: Smaug the Mighty makes an immediate attack against each player (deal and resolve a shodow card for each attack).

The Battle of Lake-town (x3)
35 6 7 7 20
Dragon.

Immune to player card effects.

When Revealed: Resolve all burn damage from all locations in play

"My armour is like tenfold shields, my teeth are swords, my claws spears, the shock of my tail a thunderbolt, my wings a hurrican, and my breath death!"—The Hobbit

The Battle of Lake-town (x3)
30 5 8 8 20
Dragon.

Immune to player card effects.

Excess damage from attacks by Smaug the Magnificent must be assigned to Lake-Town.

When Revealed: Move 3 damage from Smaug the Magnificent to Lake-Town.

The Old Forest (x1)
50 3 5 4 12
Tree.

Indestructible. Immune to player card effects.

Forced: When Old Man Willow attacks, discard a random location from the victory display. The defending player raises his threat by X, where X is that location's victory point value.