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Player Encounter Quest
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17 Results Found

Foundations of Stone (x1)
3A-B (0)


When Revealed: Discard all Item, Armor, Weapon, Light cards and all encounter deck cards from play, Shuffle all enemy and treachery cards in the encounter discard pile together with the Foundations of Stone encounter set. This deck becomes the new encounter deck. remove all other encounter deck cards from the game. Then, starting with the first player, each player draws a random stage 4 quest card. Remove all other stage 4 quest cards from the game.

The Nîn-in-Eilph (x1)
1A-B (0)

Setup: The first player takes control of Nalir. Set the Ancient Marsh-dweller aside, out of play. Each player searches the encounter deck for a different location and adds it to the staging area. Shuffle the encounter deck.

When Revealed: Advance to a random stage 2A.

The Nîn-in-Eilph (x1)
2A-B (13)

When Revealed: Raise each player's threat by 1.

Time 3. Forced: After the last time counter is removed from this stage, advance to a different stage 2A at random. Return this stage to the quest deck. Player card effects cannot be used to gain resources or draw cards. Forced: When the players defeat this stage, advance to a random stage 3A.

The Nîn-in-Eilph (x1)
2A-B (13)

When Revealed: Raise each player's threat by 1.

Time 3. Forced: After the last time counter is removed from this stage, advance to a different stage 2A at random. Return this stage to the quest deck. In order to commit characters to the quest, a player must first discard a card at random from his hand. Forced: When the players defeat this stage, advance to a random stage 3A.

The Nîn-in-Eilph (x1)
2A-B (13)

When Revealed: Raise each player's threat by 1.

Time 3. Forced: After the last time counter is removed from this stage, advance to a different stage 2A at random. Return this stage to the quest deck. Each player cannot play more than 1 card each round. Forced: When the players defeat this stage, advance to a random stage 3A.

The Crossings of Poros (x1)
1A-B (-)

Setup: Set Poros Garrison and each of the following encounter sets aside, out of play: Mountains of Shadow, Desert Sands, Desert Creatures, Harad Soldiers, and Mordor Orcs. The first player adds The Black Serpent to the staging area and shuffles the encounter deck. Each other player reveals an encounter card.

Allies enter play exhausted. Forced: At the end of the planning phase, advance to a random stage 2.

The Crossings of Poros (x1)
2A-B (10)

When Revealed: Shuffle the Mountains of Shadow encounter set into the encounter deck. Remove the Desert Sands encounter set and the other stage 2A from the game.

Forced: After a player plays an ally, he must exhaust that ally or raise his threat by 1. Forced: When this stage is defeated, advance to a random stage 3.

Roam Across Rhovanion (x1)
1A-B (-)

Setup: The first player takes control of Urdug, objective side face-up. Set each other objective and objective-ally aside, out of play. Shuffle the encounter deck and discard cards from the top until X locations are discarded, where X is the number of players. Add each discarded location to the staging area.

Progress cannot be placed on locations in the staging area. Forced: When the active location is explored, if the first player controls Urdug, advance to a random stage 2A.

Roam Across Rhovanion (x1)
2A-B (5)

The 'when revealed' effects of treachery cards cannot be canceled. Forced: When the players defeat this stage, remove it from the game. Advance to a random stage 2A, if able. Otherwise, advance to stage 3A. The players cannot travel to the Grey Moorland guarding Tiny unless there is at least 5 progress on this stage. This stage cannot be defeated unless the first player controls Urdug and Tiny.

Roam Across Rhovanion (x1)
2A-B (5)

When Revealed: The first player searches the encounter deck, discard pile, and victory display for a Grey Mountain Giant, adds it to the staging area, and attaches the set-aside Urdug's Horn to it as a guarded objective. Shuffle the encounter deck. Each other player reveals an encounter card.

Each enemy with 1 or more guarded attachments gets +2 Threat and +2 Defense. Forced: When the players defeat this stage, remove it from the game. Advance to a random stage 2A, if able. Otherwise, advane to stage 3A. The Grey Mountain Giant guarding Urdug's Horn cannot take damage unless there is at least 5 progress on this stage. This stage cannot be defeated unless the first player controls Urdug with Urdug's Horn attached.

Roam Across Rhovanion (x1)
2A-B (5)

When Revealed: The first player searches the encounter deck, discrd pile, and victory display for a Deep Ravine, adds it to the staging area, and attaches the set-aside Durin's Key to it as a guarded objective. Shuffle the encounter deck. Each player reveals an encounter card.

Each encounter card guarding a card is immune to player card effects. Forced: When the players defeat this stage, remove it from the game. Advance to a random stage 2A, if able. Otherwise, advance to stage 3A. The players cannot travel to the Deep Ravine guarding Durin's Key unless there is at least 5 progress on this stage. This stage cannot be defeated unless the players control Urdug and Durin's Key.

The Old Forest (x1)
1A-B (0)

Setup: Set Old Man Willow and Withywindle aside, out of play. Each player searches the encounter deck and adds 1 different location to the staging area. Shuffle the encounter deck.

When Revealed: Each player draws 1 card. Advance to a random stage 2A.

The Old Forest (x1)
2A-B (-)

When Revealed: If the number of locations in the staging area is less than the number of players in the game, search the encounter deck and discard pile for a location and add it to the staging area. Shuffle the encounter deck.

Forced: At the beginning of the planning phase, each player must exhaust a hero he controls. Forced: After placing progress as a result of questing successfully, if there are X or more total victory points on locations in the victory display, advance to stage 3A. Otherwise, advance to a different random stage 2A. X is the number of players in the game times 5.

The Old Forest (x1)
2A-B (-)

When Revealed: If the number of locations in the staging area is less than the number of players in the game, search the encounter deck and discard pile for a location and add it to the staging area. Shuffle the encounter deck.

Forced: At the beginning of the ropund, remove all progress from each location in play. Forced: After placing progress as a result of questing successfully, if there are X or more total victory points on locations in the victory display, advance to stage 3A. Otherwise, advance to a different random stage 2A. X is the number of players in the game times 5.

The Old Forest (x1)
2A-B (-)

When Revealed: If the number of locations in the staging area is less than the number of players in the game, search the encounter deck and discard pile for a location and add it to the staging area. Shuffle the encounter deck.

Forced: At the end of the round, discard a random location from the victory display. Forced: After placing progress as a result of questing successfully, if there are X or more total victory points on locations in the victory display, advance to stage 3A. Otherwise, advance to a different random stage 2A. X is the number of players in the game times 5.

The Old Forest (x1)
2A-B (-)

When Revealed: If the number of locations in the staging area is less than the number of players in the game, search the encounter deck and discard pile for a location and add it to the staging area. Shuffle the encounter deck.

Forced: The first player reveals 1 additional encounter card during the quest phase. Forced: After placing progress as a result of questing successfully, if there are X or more total victory points on locations in the victory display, advance to stage 3A. Otherwise, advance to a different random stage 2A. X is the number of players in the game times 5.

The Nîn-in-Eilph Nightmare (x1)
2A-B (13)

Time 3.  
When Revealed: Raise each player's threat by 1.

Forced: After the last time counter is removed from this stage, advance to a different stage 2A at random. Return this stage to the quest deck. Allies enter play exhausted. Forced: When the players defeat this stage, advance to a random stage 3A.