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35 Results Found

Core Set (x1)
(10) 1 2 0 2
Goblin.   Orc.  
Surge.  

Shadow: Wolf Rider attacks the defending player. That player may declare 1 character as a defender. Deal Wolf Rider its own Shadow card. After combat, return Wolf Rider to the top of the encounter deck.

Core Set (x2/x1)
(30) 1 6 3 9
Troll.  
Excess combat damage dealt by Hill Troll (damage that is dealt beyond the remaining hit points of the character damaged by its attack) must be assigned as an increase to your threat.

Core Set (x2)
(48) 2 2 0 2
Goblin.   Orc.  
During the encounter phase, players cannot optionally engage Goblin Sniper if there are other enemies in the staging area.Forced: If Goblin Sniper is in the staging area at the end of the combat phase, each player deals 1 point of damage to 1 character he controls.

Core Set (x1/x0)
(40) 3 4 1 7
Creature.  
Forced: Each time Marsh Adder attacks you, raise your threat by 1.

Core Set (x2)
(20) 2 3 1 3
Creature.  
Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks.

Shadow: attacking enemy gets 1 Attack. (2 Attack instead if this attack is undefended.)

Core Set (x2/x0)

When Revealed: Remove 4 progress tokens from the current quest card. (If there are fewer than 4 progress tokens on the quest, remove all progress tokens from that quest.)

Shadow: Defending character does not count its Defense.

Core Set (x2)
5 (1)
Wasteland.  
Forced: After the players travel to The Brown Lands, place 1 progress token on it.

Core Set (x2)
1 (6)
Wasteland.  
When faced with the option to travel, the players must travel to The East Bight if there is no active location.

Core Set (x3)
(10) 2 2 0 3
Dol Guldur.   Orc.  
When Revealed: The first player chooses 1 character currently committed to a quest. Deal 2 damage to that character.

Shadow: attacking enemy gets 1 Attack. (3 Attack instead if this attack is undefended.)

Core Set (x1/x0)
(35) 2 3 3 6
Dol Guldur.   Orc.  
Chieftain Ufthak get 2 Attack for each resource token on him. Forced: After Chieftain Ufthak attacks, place 1 resource token on him.

Core Set (x2/x1)
(35) 2 3 1 5
Dol Guldur.   Orc.  
Forced: When Dol Guldur Beastmaster attacks, deal it 1 additional shadow card.

Core Set (x1)

When Revealed: Each enemy and each location currently in the staging area gets 1 Threat until the end of the phase. If there are no cards in the staging area, Driven by Shadow gains surge.

Shadow: Choose and discard 1 attachment from the defending character. (If this attack is undefended, discard all attachments you control.)

Core Set (x3/x1)

When Revealed: Deal 1 damage to each exhausted character.

Core Set (x2/x0)
3 (2)
Stronghold.   Dol Guldur.  
Travel: The first player must discard 2 cards from his hand at random to travel here.

Core Set (x2)
2 (2)
Forest.  
While Enchanted Stream is the active location, players cannot draw cards.

Core Set (x3)
(15) 2 2 1 3
Goblin.   Orc.  
Forced: After Misty Mountain Goblins attacks, remove 1 progress token from the current quest.

Shadow: Remove 1 progress token from the current quest. (3 progress tokens instead if this attack is undefended.)

Core Set (x1/x0)

When Revealed: Reveal X additional cards from the encounter deck. X is the number of players in the game.

Shadow: Deal X shadow cards to this attacker. X is the number of players in the game.

Core Set (x2)
1 (3)
Riverland.  
Forced: If Banks of the Anduin leaves play, return it to the top of the encounter deck instead of placing it in the discard pile.

Core Set (x3/x1)
3 (3)
Marshland.  
Forced: While Gladden Fields is the active location, each player must raise his threat by an additional point during the refresh phase.

Core Set (x3/x1)
(30) 1 1 0 1
Creature.  
Surge.  
Forced: After Eastern Crows is defeated, shuffle it back into the encounter deck.

Shadow: attacking enemy gets +1 Attack. (+2 Attack instead if defending player's threat is 35 or higher.)

Core Set (x3/x2)

When Revealed: Deal 1 damage to each character controlled by each player with a threat of 35 or higher.

Core Set (x2)

When Revealed: Each player raises his threat by 1 for each character he controls that is not currently committed to a quest.

Shadow: Defending player chooses and returns 1 exhausted ally he controls to its owner's hand. If he controls no exhausted allies, raise his threat by 3.

Core Set (x2)

When Revealed: Each location in the staging area gets +1 Threat until the end of the phase. Then, each player with a threat of 35 or higher chooses and discards 1 card from his hand.

Core Set (x1)
1A-B (8)

Setup: Each player reveals 1 card from the top of the encounter deck, and adds it to the staging area.

When Revealed: Search the encounter deck for 1 Hill Troll is one is not already in play, and place it in the staging area. Shuffle the encounter deck. Players cannot defeat this stage while any Hill Troll cards are in play.

Core Set (x1)
2A-B (16)

Reveal 1 additional card from the encounter deck each quest phase. Do not make engagement checks during the encounter phase. (Each player may still optionally engage 1 enemy each encounter phase.)

Core Set (x1)
3A-B (0)

When Revealed: Reveal 2 encounter cards per player, and add them to the staging area. Skip the staging step of the quest phase for the remainder of the game. Once there are no enemies in play, the players have won the game.

Journey Along the Anduin Nightmare (x1)

You are playing Nightmare mode. All Troll enemies gain the text: "Cannot have attachments." If the encounter deck is empty (at any time), shuffle the encounter discard pile back into the encounter deck.

Begin with the standard quest deck and encounter deck for the Journey Along the Anduin scenario found in the LOTR LCG core set. Remove the following cards, in the specified quantities, from the standard encounter deck: 3x Evil Storm 2x Treacherous Fog 2x Banks of the Anduin 3x Dol Guldur Orcs 2x Enchanted Stream 2x Despair 3x Misty Mountain Goblins 2x Necromancer's Pass Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard Journey Along the Anduin encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

Journey Along the Anduin Nightmare (x2)
(21) 2 2 2 8
Marshland.  
If you are engaged with this enemy, you cannot attack or deal damage (through effects) to enemies with a title other than Marshland Outlaws.

Shadow: Raise your threat by X. X is the amount of damage dealt by this attack.

Journey Along the Anduin Nightmare (x3)
(26) 2 4 3 5
Troll.  
If there is no Hill Troll in play, Anduin Troll Spawn gains surge. Forced: At the beginning of the combat phase, Anduin Troll Spawn engages a player engaged with a Hill Troll.

Journey Along the Anduin Nightmare (x3)
(1) 1 1 1 -
Creature.   Rat.  
Brown Water Rats cannot be damaged. Forced: If the players are on stage 3 and all remaining enemies have the printed Rat trait, discard Brown Water Rats from play.

Shadow: Attacking enemy cannot be damaged this round.

Journey Along the Anduin Nightmare (x1)
3 (6)
Riverland.  
Each card revealed by the encounter deck gains doomed X. X is the number of progress tokens on this card.

Shadow: If this attack is undefended, put A Flooded Ford into the staging area with 1 progress token on it.

Journey Along the Anduin Nightmare (x3)
10 (10)
Marshland.  
Action: Deal 1 damage to a hero you control to reduce Gladden Marshlands Threat by 1 until the end of the phase. Any player may trigger this effect.

Shadow: Each enemy engaged with the defender player gets +1 Attack until the end of the phase. (+2 Attack instead if this attack is undefended.)

Journey Along the Anduin Nightmare (x2)

When Revealed: Search the victory display and encounter discard pile for the enemy with the most hit points. Return that enemy to the staging area. If no enemy is returned by this effect, Pursuit on the Shore gains surge. (Cannot be canceled.)

Journey Along the Anduin Nightmare (x2)

When Revealed: All engaged Troll enemies attack. If no Troll enemies are engaged, Troll Attack gains surge.

Shadow: If attacking enemy is a Troll, resolve this attack against each player. (Attack is undefended against each player not engaged with this enemy.)

Journey Along the Anduin Nightmare (x2)

When Revealed: Remove all damage from all enemies. Then, each player raises his threat by the amount of just removed from his engaged enemies. If no damage is removed by this effect, Smoking Blood gains surge.

Shadow: Move all damage on this enemy to the defending character. (If undefended, move the damage to the hero damaged by this attack.)