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27 Results Found

The Voice of Isengard (x1)
2 1 2 3
Rohan.  
If free of encounters, the first player gains control of Gríma. Action: Exhaust Gríma to draw a card. If Gríma leaves play, the players lose the game.

The Voice of Isengard (x1/x1)
1 (1)
River.  
Immune to player card effects. While Iselet is the active location, each Dunland enemy in play gets +1 Threat.

The Voice of Isengard (x3/x3)
3 (4)
River.  
While Fords of Isen is in the staging area, players cannot gain resources from card effects. Forced: After Fords of Isen becomes the active location, each player with fewer than 5 cards in his hand draws cards until he has 5 in his hand.

The Voice of Isengard (x2/x2)
2 (2)
Road.  
While any player has 3 or more cards in hand, The King's Road gets +3 quest points. While any player has 5 or more cards in hand, The King's Road gains: "When faced with the option to travel, the players must travel to The King's Road, if able."

The Voice of Isengard (x4/x2)
2 (3)
Valley.  
While Gap of Rohan is in the staging area, Dunland enemies get +1 Attack.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove 1 time counter from the current quest.

The Voice of Isengard (x2/x1)

When Revealed: Each player draws a card. Each player raises his threat by 1 for each card in his hand.

Shadow: Defending player discards an attachment he controls (each attachment he controls instead if this attack is undefended).

The Voice of Isengard (x1/x0)

When Revealed: Each player must choose: Either remove 1 time counter from the current quest, or search the encounter deck and discard pile for a Dunland enemy, reveal it, and add it to the staging area. Shuffle the encounter deck. If any player has 5 or more cards in hand, this effect cannot be canceled.

The Voice of Isengard (x2/x2)

When Revealed: The first player draws this card into his hand. Ill Tidings cannot leave that player's hand. Then, if the first player has 5 or more cards in his hand, Ill Tidings gains surge.

The Voice of Isengard (x3/x3)
(30) 1 2 3 3
Dunland.  
While any player has 3 or more cards in hand, Dunland Prowler gains surge. While any player has 5 or more cards in hand, Dunland Powler gets +1 Threat.

The Voice of Isengard (x2/x2)
(33) 2 1 2 4
Dunland.  
While engaged with a player, Dunlending Bandit gets +1 Attack for each card in that player's hand.

Shadow: Attacking enemy gets +1 Attack (+2 Attack instead if the defending player has at least 3 cards in his hand).

The Voice of Isengard (x2/x0)
(35) 3 5 3 5
Dunland.  
Forced: After Dunland Raider engages a player, that player must deal X damage divided among characters he controls where X equals the number of cards in his hand.

Shadow: Discard an attachment you control.

The Voice of Isengard (x2/x1)

Surge.  
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Forced: After a player draws an number of cards, raise his threat by 1.")

The Voice of Isengard (x2/x2)
(37) 0 4 2 3
Dunland.  
When Revealed: Each player draws a card. Forced: After a player draws any number of cards, Dunland Tribesman gets +1 Threat until the end of the round.

Shadow: Attacking enemy gets +1 Attack.

The Voice of Isengard (x2/x0)
(35) 3 5 3 6
Dunland.  
Forced: After Dunland Chieftain engages a player, discard X cards from the top of the encounter deck where X is the number of cards in the engages player's hand. Put the topmost Dunland enemy discarded this way into play engaged with that player.

The Voice of Isengard (x3/x3)
(25) 2 2 1 4
Dunland.  
Forced: After the engaged player draws any number of cards. Dunland Berserker makes an immediate attack.

Shadow: Attacking enemy makes an additional attack after this one.

The Voice of Isengard (x2/x1)

Surge.  
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Forced: After a player draws any number of cards, that player deals 1 damage to a character he controls.")

The Voice of Isengard (x1)
1A-B (6)

Time 5.  
Setup: Add The Islet to the staging area and attach Gríma to that location. Each player searches the encounter deck for 1 different Dunland enemy and adds it to the staging area. Shuffle the encounter deck.

Forced: After the last time counter is removed from this stage, discard Gríma from play. The players cannot advance unless the first player controls Gríma.

The Voice of Isengard (x1)
2A-B (14)

Time 2.  
When Revealed: Each player searches the encounter deck and discard pile for 1 different Dunland enemy and adds it to the staging area. Shuffle the encounter deck. Forced: After the last time counter is removed from this stage, each player assigns X damage among characters he controls where X is the number of cards in his hand. Place 2 time counters on this stage.

The Voice of Isengard (x1)
3A-B (16)

Time 3.  
When Revealed: Each player searches the encounter deck and discard pile for 1 different Dunland enemy and adds it to the staging area. Shuffle the encounter deck.

Forced: After the last time counter is removed from this stage, discard the top X cards from the encounter deck. X is the number of cards in the first player's hand. Add each enemy discarded this way to the staging area. Put 3 time counters on this stage. While there is at least 1 enemy in play, the players cannot defeat this stage. If the players defeat this stage, they win the game.

The Fords of Isen Nightmare (x1)

You are playing Nightmare mode. Forced: After the players advance to a new quest stage, each player with fewer than 3 cards in his hand draws 3 cards.

Begin with the standard quest deck and encounter deck for the The Fords of Isen scenario. Remove the following cards, in the specified quantities, from the standard encounter deck: 3x Dunland Prowler 2x Dunlending Bandit 1x Dunland Berserker 2x Gap of Rohan 2x The King's Road Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Fords of Isen encounter deck. Finally, flip this setup card over and place it next to the quest deck. Its effects remain active throughout the game, which is now ready to begin.

The Fords of Isen Nightmare (x2)
(45) 3 3 3 5
Dunland.  
Dunland Assassin cannot be optionally engaged by a player with 3 or more cards in his hand. While Dunland Assassin is in the staging area, it gains: "Forced: After the first player draws any number of cards, Dunland Assassin makes an immediate attack against him."

The Fords of Isen Nightmare (x3)
(27) 2 4 2 4
Dunland.  
Forced: After Vengeful Hillman attacks and destroys a character, remove 1 progress the current quest card for each card in the defending player's hand.

Shadow: Attacking enemy gets +2 Attack.

The Fords of Isen Nightmare (x3)
(20) 1 2 1 3
Dunland.  
Surge.  
While the engaged player has 3 or more cards in hand, Savage Hillman cannot take damage. While the engaged player has 5 or more cards in hand, Savage Hillman gets +2 Attack.

The Fords of Isen Nightmare (x3)
X (4)
River.   Valley.  
X is the number of cards in the first player's hand. While Western Shore is in the staging area, each enemy gets -X enegagement cost.

Shadow: If you have 5 or more cards in your hand, this attack is considered undefended.

The Fords of Isen Nightmare (x3)
3 (4)
River.   Valley.  
While Eastern Shore is in the staging area, each player cannot play more than 1 even each round.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, remove 1 time counter from the current quest.

The Fords of Isen Nightmare (x3)
2 (5)
River.  
While Isen River is in the staging area, each player cannot discard cards from his hand. Forced: After Isen River becomes the active location, each player draws a card

The Fords of Isen Nightmare (x2)

When Revealed: Each player assigns X damage among characters he controls, where X is the number of cards in his hand.

Shadow: Assign X damage among characters you control. X is the number of cards in your hand.