The Dungeons of Cirith Gurat
(x1)

While a character is attached to an encounter card, it is considered to be a guarded objective with a blank text box.
Forced: When a character is attached to an encounter card, discard each token and attachment on that character.
Forced: When an objective is free of encounters, it is 'rescued' and that character's owner takes control of it, exhausted.
The Dungeons of Cirith Gurat
(x2/x1)

Fire in the Night
(x3)

The Fate of Wilderland
(x3/x2)

The Fate of Wilderland
(x1)

3A-B
(-)
When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded, where X is the number of players in the game. Add those enemies to the staging area.
Forced: At the end of the round, place 1 progress on the Goblins' Assault for each enemy in play. Then, if there is X or more progress on The Goblins' Assault, the players lose the game. X is equal to 8, plus 8 per player.
Wrath and Ruin
(x2/x1)

The Road to Isengard Nightmare
(x1)

You are playing Nightmare mode.
Forced: When Ent of Fangorn leaves play, remove it from the game.
Begin with the standard quest deck and encounter deck for The Road to Isengard scenario.
Remove the following cards, in the specified quantities, from the standard encounter deck:
3x Snaga
1x Ring-wall of Isengard
2x Open Pit
1x Machines of Isengard
3x Blast of Sorcery
Then, shuffle the encounter cards in this Nightmare Deck into the remainder of the standard The Road to Isengard encounter deck.
Finally, flip this setup card over and place it next to the quest deck. Its effect remains active throughout the game, which is now ready to begin.
The Uruk-hai Nightmare
(x1)

The Uruk-hai Nightmare
(x1)

The Road to Isengard Nightmare
(x3)

Helm's Deep Nightmare
(x2)

2
(2)

Helm's Deep.
Immune to player card effects.
The players cannot travel here unless they are at stage 4B.
While Glittering Caves is the active location, it gains: "Skip the combat phase. Forced: At the end of the round, add Glittering Caves to the victory display and raise each player's threat by 2."
Shelob's Lair Nightmare
(x3)

Flight of the Stormcaller Nightmare
(x2)

Temple of the Deceived Nightmare
(x2)

The Drowned Ruins Nightmare
(x4)

A Storm on Cobas Haven Nightmare
(x2)

When Revealed: Attach to a Ship objective. (Counts as a Condition attachment with the text: "During saling tests, for each Wheel symbol found, cancel it unless you deal 1 damage to the attached objective. Action: Exhaust 3 character you control to discard Broken Rudder.")
*Forced: After this Sailing test ends, attach Broken Rudder to a Ship objective committed to that test.
The City of Corsairs Nightmare
(x2)
