Action: Reduce your threat by 3 to give control of Wandering Took to another player. Raise that player's threat by 3. (Limit once per round.)
...but certainly there was something not entirely hobbit-like about them, and once in a while members of the Took-clan would go and have adventures. –The Hobbit
Action: Reduce one player's threat by 6, or reduce each player's threat by 2.
"Welcome to Caras Galadhan!" he said. "Here is the city of the Galadhrim where dwell the Lord Celeborn and Galadriel the Lady of Lórien."
–The Fellowship of the Ring
Galadriel cannot quest, attack, or defend. Allies you control do not exhaust to commit to the quest during the round they enter play.
Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)
Response: After Galadriel's Handmaiden enters play, choose a player. That player reduces his threat by 1.
Her maidens stood silent about her, and a while she looked upon her guests. -The Fellowship of the Ring
Action: If you control a unique Noldor character, give another character +1 until the end of the phase and lower your threat by 3.
"Believe rather that it is so ordered that we, who sit here, and none others, must now find counsel for the peril of the world."
–Elrond, The Fellowship of the Ring
Response: After Fastred defends an enemy attack, return that enemy to the staging area to reduce your threat by 2. (Limit once per phase.)
"King's man! King's man!" his heart cried within him.
–The Return of the King
Response: After an enemy is revealed from the top of the encounter deck, exhaust Merry to reduce your threat by that enemy's .
"We have come a long way with you and been through some stiff times. We want to go on."
–The Fellowship of the Ring
He was taking a wandering course with many turns and doublings, to put off any pursuit. –The Fellowship of the Ring
Limit 1 per deck.
Response: When this stage is defeated, reduce each player's threat by 5.
Play only after the staging step.
Quest Action: Choose X questing Hobbit characters you control. Ready each chosen character and remove them from the quest. Then, reduce your threat by X.
"The road goes on for ever," said Pippin; "but I can't without a rest. It is high time for lunch."
–The Fellowship of the Ring
Travel Action: Choose a location in the staging area with a player card attachment and make it the active location, returning any previous active location to the staging area. Reduce each player's threat by X, where X is the number of attachments on the active location.
South away! and South away!
Seek the sunlight and the day.
–The Hobbit
Action: Reduce your threat by 3 to give control of Wandering Took to another player. Raise that player's threat by 3. (Limit once per round.)
...but certainly there was something not entirely hobbit-like about them, and once in a while members of the Took-clan would go and have adventures. –The Hobbit
Action: Reduce one player's threat by 6, or reduce each player's threat by 2.
"Welcome to Caras Galadhan!" he said. "Here is the city of the Galadhrim where dwell the Lord Celeborn and Galadriel the Lady of Lórien."
–The Fellowship of the Ring
Response: After you play a Dwarf character from your hand, reduce your threat by 1.
"Nori, at your service." –Nori, The Hobbit
While Elfhelm is ready, he gains:
Response: After your threat is raised as the result of questing unsuccessfully, or by an encounter or quest card effect, reduce your threat by 1.
"But my lord sends word that we must set ourselves in readiness: orders may come for a sudden move." –The Return of the King
Response: After another player plays an attachment on a hero you control, you may (choose 1):
- ready 1 of that player's heroes
- have that player draw 1 card
- lower that player's threat by 2.
Action: If you control a unique Noldor character, give another character +1 until the end of the phase and lower your threat by 3.
"Believe rather that it is so ordered that we, who sit here, and none others, must now find counsel for the peril of the world."
–Elrond, The Fellowship of the Ring
Attach to a Dwarf character.
Response: After you travel to a Mountain or Underground location, ready attached character and reduce your threat by 1
'This is more to my liking,' said the dwarf, stomping on the stones. 'Ever my heart rises as we draw near the mountains.'
–The Two Towers
Limit 1 per deck. Attach to a hero.
Response: When attached hero is destroyed, add The Fall of Gil-Galad to the victory display to reduce your threat by X, where X is the attached hero's threat cost.
...for into darkness fell his star
in Mordor where the shadows are.
–The Fellowship of the Ring
Response: After your threat is raised by an encounter card effect, reduce your threat by an equal amount.
Suddenly he was aware of himself again. Frodo, neither the Voice nor the Eye; free to choose, and with one remaining instant in which to do so. –The Fellowship of the Ring
Action: Return a Silvan ally you control to your hand to reduce your threat by X where X is the printed cost of the ally returned to your hand.
"...we dare not by our own trust endanger our land. We live now upon an island amid many perils..."
–Haldir, The Fellowship of the Ring
Galadriel cannot quest, attack, or defend. Allies you control do not exhaust to commit to the quest during the round they enter play.
Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)
Response: After Galadriel’s Handmaiden enters play, choose a player. That player reduces his threat by 1.
Her maidens stood silent about her, and a while she looked upon her guests. –The Fellowship of the Ring
Response: After an enemy is revealed from the top of the encounter deck, exhaust Merry to reduce your threat by that enemy's .
"We have come a long way with you and been through some stiff times. We want to go on."
–The Fellowship of the Ring
He was taking a wandering course with many turns and doublings, to put off any pursuit. –The Fellowship of the Ring
Limit 1 per deck.
Response: When this stage is defeated, reduce each player's threat by 5.
Play only after the staging step.
Quest Action: Choose X questing Hobbit characters you control. Ready each chosen character and remove them from the quest. Then, reduce your threat by X.
"The road goes on for ever," said Pippin; "but I can't without a rest. It is high time for lunch."
–The Fellowship of the Ring
Play only if you control a unique character with the Noble trait and another unique character with the Scout trait.
Response: After a player engages an enemy, reduce his threat by X, where X is that enemy's printed
...the Captains of the West were well warned by their scouts...
–The Return of the King
Response: After Fastred defends an enemy attack, return that enemy to the staging area to reduce your threat by 2. (Limit once per phase.)
"King's man! King's man!" his heart cried within him.
–The Return of the King
Travel Action: Choose a location in the staging area with a player card attachment and make it the active location, returning any previous active location to the staging area. Reduce each player's threat by X, where X is the number of attachments on the active location.
South away! and South away!
Seek the sunlight and the day.
–The Hobbit
Response: After Beregond defends an attack and takes no damage, reduce the defending player's threat by 1. (Limit once per round.)
“The Lord does not permit those who wear the black and silver to leave their post for any cause...”
–The Return of the King
Galadriel cannot quest, attack or defend. Allies you control do not exhaust to commit to the quest during the round they enter play.
Action: Exhaust Galadriel to choose a player. That player reduces his threat by 1 and draws 1 card. (Limit once per round.)