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Card Set Scenario Encounter
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Set Type Project

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Trait Keyword Victory
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Player Encounter Quest
Region Archetype Age
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Results: 6 Cards

The Hunt for the Dreadnaught (x1)
5 3 3 13
Grey Havens.   Ship.   Basic.  

Immune to player card effects. Sentinel.

Each hero you control gets +1

Setup: Choose a hero you control. Until the end of the game, that hero gains the printed Traits of another hero you control.

The Eithiliant, or "The Rainbow Spearpoint,", is an extremely swift elvent schooner featuring a swan motif.


The Hunt for the Dreadnaught (x1)
2 5 3 15
Grey Havens.   Ship.   Basic.  

Immune to player card effects. Ranged. Sentinel.

Each hero you control gets +1 hit point.

Reduce your threat by 3. Choose a hero you control. Until the end of the game, that hero gains ranged.

The Golden Wing is equipped with a massive ballista.


The Hunt for the Dreadnaught (x1)
3 2 5 16
Gondor.   Ship.   Basic.  

Immune to player card effects. Sentinel.

Each hero you control gets +1

Forced: When you draw your starting hand, draw 5 additional cards, then shuffle 5 cards from your hand into your deck. You cannot take a mulligan.


The Hunt for the Dreadnaught (x1)
4 3 4 14
Gondor.   Ship.   Basic.  

Immune to player card effects. Sentinel.

Your starting hand size is 8 cards.

Action: Play an event from your hand with a cost 3 or more, reducing its cost by 1.

An exquisite work of elven craftsmanship, the number Silent Mist bear the symbol of the Star of Eโ€žrendil on its foresail.


The Hunt for the Dreadnaught (x1)
3 4 3 17
Gondor.   Ship.   Basic.  

Immune to player card effects. Sentinel.

Setup: Add 1 resource to each of your heroes' resource pools.

Action: Spend 2 resources to ready a character. (Limit once per round.)

The wealth of Gondor financed the construction of impressive ships which inspired all who sailed them.


The Hunt for the Dreadnaught (x1)
3 4 4 18
Grey Havens.   Ship.   Basic.  

Immune to player card effects. Sentinel.

The first card you play each round does not require a resource match.

Action: Play an ally or attachment from your hand. (Limit once per round.)

Exceptionally agile for its size. Twilight's Call is adept at launching surprise attacks as daylight fades.