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6 Results Found

The Hunt for the Dreadnaught (x1)
5 3 3 13
Grey Havens.   Ship.   Basic.  
Immune to player card effects. Sentinel. Each hero you control gets +1 Willpower. Setup: Choose a hero you control. Until the end of the game, that hero gains the printed Traits of another hero you control.

The Hunt for the Dreadnaught (x1)
2 5 3 15
Grey Havens.   Ship.   Basic.  
Immune to player card effects. Ranged. Sentinel. Each hero you control gets +1 hit point. Reduce your threat by 3. Choose a hero you control. Until the end of the game, that hero gains ranged.

The Hunt for the Dreadnaught (x1)
3 2 5 16
Gondor.   Ship.   Basic.  
Immune to player card effects. Sentinel. Each hero you control gets +1 Defense. Forced: When you draw your starting hand, draw 5 additional cards, then shuffle 5 cards from your hand into your deck. You cannot take a mulligan.

The Hunt for the Dreadnaught (x1)
4 3 4 14
Gondor.   Ship.   Basic.  
Immune to player card effects. Sentinel. Your starting hand size is 8 cards. Action: Play an event from your hand with a cost 3 or more, reducing its cost by 1.

The Hunt for the Dreadnaught (x1)
3 4 3 17
Gondor.   Ship.   Basic.  
Immune to player card effects. Sentinel. Setup: Add 1 resource to each of your heroes' resource pools. Action: Spend 2 resources to ready a character. (Limit once per round.)

The Hunt for the Dreadnaught (x1)
3 4 4 18
Grey Havens.   Ship.   Basic.  
Immune to player card effects. Sentinel. The first card you play each round does not require a resource match. Action: Play an ally or attachment from your hand. (Limit once per round.)