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6 Results Found

Heirs of Númenor (x1)
2 (7)
Cair Andros.   Battleground.  
If the Approach has 7 or more damage, remove it from the game (do not collect its victory points). Response: After The Approach leaves play as an explored location, remove stage 3 from the quest deck, if able.

Heirs of Númenor (x1)
1 (3)
Cair Andros.   Battleground.  
If The Banks has 3 or more damage, remove it from the game (do not collect its victory points). Response: After The Banks leaves play as an explored location, remove stage 2 from the quest deck, if able.

Heirs of Númenor (x1)
3 (11)
Cair Andros.   Battleground.  
If The Citadel has 11 or more damage, remove it from the game (do not collect its victory points). Response: After The Citadel leaves play as an explored location, remove stage 4 from the quest deck, if able.

The Siege of Cair Andros Nightmare (x2)
2 (5)
Cair Andros.   Battleground.  
If Besieged Courtyard has 5 or more damage, discard it and exhaust each ready character.

Shadow: Choose one: either attacking enemy makes an additional attack after this one, or deal 10 damage to a Battleground location.

The Siege of Cair Andros Nightmare (x2)
4 (4)
Cair Andros.   Battleground.  
If Walls of Cair Andros has 4 or more damage, discard it and each player must assign 4 damage amoung characters he controls.

Shadow: Attacking enemy gets +X, where X is the amount of damage on the active location.

The Siege of Cair Andros Nightmare (x2)
3 (6)
Cair Andros.   Battleground.   Riverland.  
If Anduin Wharf has 6 or more damage, discard it and reveal 2 cards from the top of the encounter deck. While Anduin Wharf is the active location, allies cost 1 additional matching resource to play from hand.