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Player Encounter Quest
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10 Results Found

The Battle of Carn Dûm (x3)
2 (3)
Carn Dûm.  
While Accursed Battlefield is the active location, each quest card in play gains the battle keyword.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if the defending player's threat is higher than the attacking enemy's engagement cost).

The Battle of Carn Dûm (x3/x1)
4 (3)
Carn Dûm.  
While Fortress Walls is the active location, for each resource spent by a player, raise that player's threat by 1.

Shadow: If your threat is 40 or higher, attacking enemy makes an additional attack against you after this one.

The Dread Realm (x1)
5 (9)
Carn Dûm.   Underground.  
While Daechanar is in play, progress cannot be placed on Altar of Widwinter. Forced: At the end of the staging step, the first player must either reveal 1 additional card from the encounter deck, or reanimate the top card of his deck.

The Dread Realm (x3)
4 (1)
Carn Dûm.   Underground.  
Forced: When Sinister Dungeon is explored, the first player reanimates a random card from his hand and deals Sinister Dungeon to it facedown as a shadow card.

Shadow: Discard the top 2 cards of the encounter deck. Resolve the "when revealed" effects of each Sorcery card discarded by this effect.

The Dread Realm (x3/x0)
3 (3)
Carn Dûm.   Underground.  
ForcedL At the end of the round, discard the top card of each player's deck. Each player must reanimate each ally discarded by this effect. Travel: Deal 1 shadow card to each Undead enemy in play to travel here.

The Dread Realm (x2)
2 (4)
Carn Dûm.   Underground.  
While Dark Halls is in the staging area, each Reanimated Dead gets +1 Attack and +1 Defense.

Shadow: If there is a copy of the defending character in your discard pile, reanimate it and deal it 1 shadow card.

The Dread Realm (x3)
1 (7)
Carn Dûm.   Underground.  
Unholy Crypt gets +1 Threat for each Reanimated Dead in play.

Shadow: if this attack destroys a character, reanimate that character and deal it 1 shadow card.

The Battle of Carn Dûm Nightmare (x3)
3 (4)
Carn Dûm.  
While Stronghold Tower is in the staging area, shadow effects cannot be canceled. Travel: Each player must deal 2 damage to a character he controls to travel here.

The Dread Realm Nightmare (x2)
6 (4)
Carn Dûm.   Underground.  
Progress cannot be placed on Inner Sanctum while it is in the staging area. Travel: Discard the top 3 cards of the encounter deck. Resolve the 'when revealed' effects of each Sorcery card discarded by this effect.

The Dread Realm Nightmare (x3)
3 (5)
Carn Dûm.   Underground.  
While Cursed Halls is in the staging area, Sorcery attachments are immune to player card effects.

Shadow: Until the end of the phase, attacking enemy gets +1 Attack and +1 Defense for each Reanimated Dead engaged with you.