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Player Encounter Quest
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5 Results Found

Fog on the Barrow-downs (x1)
3 (3)
Ruins.   Downs.  
Immune to player card effects. Travel: Each player searches the encounter deck and discard pile for a Wight enemy and puts it into play engaged with him. Shuffle the encounter deck.

Fog on the Barrow-downs (x1)
4 (4)
Ruins.   Downs.  
Immune to player card effects. Travel: The first player searches the encounter deck, discard pile and victory display the a Great Barrow and adds it to the staging area. Shuffle the encounter deck.

Fog on the Barrow-downs (x5/x3)
1 (1)
Ruins.   Downs.  
Peril.  
Immune to player card effects. The player cannot travel hereo. Forced: After Great Barrow enters the staging area, remove each character you control from the quest and create your own staging area. Then advance to a separate stage 4A by yourself.

Fog on the Barrow-downs (x3/x2)
X (4)
Ruins.   Downs.  
X is 1 plus the number of facedown cards under this location. Forced: After Ancient Barrow enters play, each player places an ally he controls facedown under this location. When Ancient Barrow leaves play as an explored location, return each ally under this location to its owner's hand.

Fog on the Barrow-downs (x4)
2 (5)
Downs.  
While North Downs is in the staging area, characters use their Willpower instead of their Defense when defending against Wight enemies.

Shadow: Attacking enemy gets +2 Attack. If this attack destroys a character, raise each player's threat by 2.