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Trait Keyword Victory
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Player Encounter Quest
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8 Results Found

The Dunland Trap (x1)
4 (6)
Enedwaith.   Hills.   River.  
Dunland enemies get +1 Attack and +1 Defense.

The Dunland Trap (x2/x1)
X (4)
Enedwaith.   Hills.  
Surge.  
X is the number of resource tokens on this card. Forced: After a player draws any number of cards, place 1 resource token here.

The Dunland Trap (x4/x2)
2 (3)
Enedwaith.   Hills.  
While Hills of Dunland is in the staging area, it gains: "Forced: After a player draws any number of cards, discard the top card of the encounter deck. If the discarded card is a Dunland enemy, put it into play engaged with that player. This ability does not stack with other copies of Hills of Dunland." Travel: Each player draws a card to travel here.

The Dunland Trap (x3)
2 (2)
Enedwaith.   Plains.  
While Plains of Enedwaith is the active location, players do not draw a card during the resource phase.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if undefended).

The Dunland Trap (x4)
3 (4)
Enedwaith.   River.  
While Hithaeglir Stream is the active location, players draw 2 cards during the resource phase instead of 1.

The Dunland Trap Nightmare (x2)
4 (5)
Enedwaith.   Plains.  
Whiles Plains of Dunland is in the staging area, each Dunland enemy gets -20 engagement cost and cannot be optionally engaged. Travel: The first player engages the highest Attack enemy in the staging area to travel here.

The Dunland Trap Nightmare (x3)
2 (3)
Enedwaith.   Hills.   River.  
While Munuv Dûv River is in the staging area, it gainst: "Forced: After a player draws any number of cards, he deals 1 shadow card to an enemy engaged with him."

Shadow: Raise your threat by 1 for each enemy engaged with you.

The Dunland Trap Nightmare (x3)
3 (4)
Enedwaith.   Forest.   Hills.  
While Hithaeglir Woods is in the staging area, each Dunland enemy in the staging area cannot take damage. Travel: Deal each Dunland enemy a shadow card to travel here.