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Card Set Scenario Encounter
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Trait Keyword Victory
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Player Encounter Quest
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Results: 6 Cards

The Blood of Gondor (x1)
X (2)
Ithilien.  

The current quest card gains Siege (and loses Battle).

X is the number of players in the game.

Travel: The first player must take 1 hidden card to travel here.


The Blood of Gondor (x1)
2 (4)
Ithilien.   Road.  

Travel: The first player must take 1 hidden card to travel here.

This road, too, ran straight for a while, but soon it began to bend away southwards...–The Two Towers


The Blood of Gondor (x1)
2 (4)
Ithilien.   Road.  

Western Road gets +5 quest points while it is in the staging area.

Travel: The first player must take 1 hidden card to travel here.

...he saw, beyond an arch of boughs, the road to Osgiliath running almost as straight as a streched ribbon down, down, into the West. –The Two Towers


The Blood of Gondor (x1)
4 (3)
Ithilien.   Road.  

Travel: The first player must take 1 hidden card to travel here.

Behind them lay the road to the Morannon...
–The Two Towers


The Blood of Gondor (x1)
4 (2)
Ithilien.   Road.  

Eastern Road gets +5 quest points while it is in the staging area.

Travel: The first player must take 2 hidden cards to travel here.

Black and forbidding it loomed above them, darker than the dark sky behind. –The Two Towers


The Blood of Gondor Nightmare (x3)
3 (6)
Ithilien.   Forest.  

Archery X.

X is the highest number of hidden cards in any player's play area.

Shadow: Turn 1 hidden card in your play area faceup. If it is a treachery card, attacking enemy makes an additional attack after this one.