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Trait Keyword Victory
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Player Encounter Quest
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18 Results Found

The Dunland Trap (x3)
2 (2)
Enedwaith.   Plains.  
While Plains of Enedwaith is the active location, players do not draw a card during the resource phase.

Shadow: Attacking enemy gets +1 Attack (+3 Attack instead if undefended).

The Wastes of Eriador (x2/x1)
3 (5)
Arnor.   Plains.  
While Eriador Wastes is in the staging area, no more than 5 progress can be placed on the current quest each round. Travel: The first player engages a Warg enemy in the staging area and deals it a shadow card.

The Battle of Carn Dûm (x3)
3 (3)
Blight.   Plains.  
Forced: After an enemy attacks, heal 1 damage from it. Travel: Deal each enemy in play 1 shadow card to travel here.

Shadow: If the attacking enemy is Thaurdir, heal 3 damage from him.

A Shadow in the East (x4/x3)
2 (4)
Plains.  
When Revealed: Each copy of Rolling Plains gets +2 Threat until the end of the phase. Travel: Raise each player's threat by 2.

A Shadow in the East (x2/x1)
3 (3)
Plains.  
While Rocky Outcrop is in the staging area, characters cannot be readied by player card effects. Travel: The first player exhausts a hero he controls.

The Treason of Saruman (x3)
2 (2)
Plains.   Hills.  
While the Wold is the active location, it gains: "Response: After The Wold is explored, each player draws 1 card." Travel: Increase the pursuit value by 1.

The Treason of Saruman (x3)
2 (3)
Plains.  
While Eastemnet is the active location, it gains: "Response: After Eastemnet is explored, add 1 resource to each hero's resource pool." Travel: Increase the pursuit value by 1.

The Treason of Saruman (x4/x3)
X (4)
Plains.  
X is the number of locations in the staging area.

Shadow: Attacking enemy gets +1 Attack. If this attack destroys a character, increase the pursuit value by 1.

The Treason of Saruman (x2)
3 (5)
Plains.   River.  
Forced: After any amount of progress is placed on Banks of Entwash, increase the pursuit value by 1.

Shadow: Either increase the pursuit value by 1, or this attack is considered undefended.

The Mountain of Fire (x2/x1)
X (8)
Plains.  
Immune to player card effects. X is the number of characters controlled by the player with the most characters. While Towers of the Teeth is the active location, players cannot play allies.

The Mountain of Fire (x3)
3 (6)
Plains.  
While Waste of Dagorlad is the active location, treat the printed text box of each ally as if it were blank (except for Traits).

The Mountain of Fire (x3)
2 (4)
Plains.  
Forced: After Reeking Moat becomes the active location, choose a non-unique, non-Nazgûl enemy in the staging area and place it facedown under Reeking Moat. Forced: When Reeking Moat leaves play, put each enemy under it into play engaged with the first player.

The Mountain of Fire (x2/x1)
5 (5)
Plains.  
While Wall of Morannon is the active location, each enemy and location in the staging area is immune to player card effects. Forced: After Wall of Morannon becomes of the active location, return each enaged enemy to the staging area.

Into Ithilien Nightmare (x2)
3 (5)
Plains.   Riverland.  
While the current quest has battle, Cormallen Fields gets +2 Threat. While the current quest has siege, when faced with the option to travel, the players must travel to Cormallen Fields, if able.

The Dunland Trap Nightmare (x2)
4 (5)
Enedwaith.   Plains.  
Whiles Plains of Dunland is in the staging area, each Dunland enemy gets -20 engagement cost and cannot be optionally engaged. Travel: The first player engages the highest Attack enemy in the staging area to travel here.

The Uruk-hai Nightmare (x2)
5 (5)
Plains.   Hills.  
Action: Increase the pursuit value by 1 to place 1 progress on Wold of Rohan.

Shadow: Discard a non-objective attachment you control.

The Uruk-hai Nightmare (x3)
3 (4)
Plains.  
Forced: After an encounter card effect is canceled, increase the pursuit value by 1.

Shadow: Either increase the pursuit value by 1, or attacking enemy cannot take damage until the end of the round.

The Uruk-hai Nightmare (x3)
3 (6)
Plains.  
While The Uruk's Trail is the active location, it gains: "Response: After The Uruk's Trail is explored, reduce the pursuit value by 3." Travel: Search the encounter deck and discard pile for a non-unique Uruk-hai enemy and add it to the staging area. Shuffle the encounter deck.