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Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique
Set Type Project

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 23 Cards

The Dunland Trap (x3)
2 (2)
Enedwaith.   Plains.  

While Plains of Enedwaith is the active location, players do not draw a card during the resource phase.

Shadow: Attacking enemy gets +1 (+3 instead if undefended).


The Wastes of Eriador (x2/x1)
3 (5)
Arnor.   Plains.  

While Eriador Wastes is in the staging area, no more than 5 progress can be placed on the current quest each round.

Travel: The first player engages a Warg enemy in the staging area and deals it a shadow card.

"...the long leagues of Eriador still lie before us." –Aragorn, The Fellowship of the Ring


The Battle of Carn Dûm (x3)
3 (3)
Blight.   Plains.  

Forced: After an enemy attacks, heal 1 damage from it.

Travel: Deal each enemy in play 1 shadow card to travel here.

Shadow: If the attacking enemy is Thaurdir, heal 3 damage from him.


A Shadow in the East (x4/x3)
2 (4)
Plains.  

When Revealed: Each copy of Rolling Plains gets +2 until the end of the phase.

Travel: Raise each player's threat by 2.

The falling stream vanished into a deep growth of cresses and water–plants, and they could hear it tinkling away in green tunnels, down long gentle slopes...
–The Two Towers


A Shadow in the East (x2/x1)
3 (3)
Plains.  

While Rocky Outcrop is in the staging area, characters cannot be readied by player card effects.

Travel: The first player exhausts a hero he controls.


Challenge of the Wainriders (x3)
3 (5)
Plains.  

while Narrow Pass is the active location, it gains:"Response: When damage would be placed on Wainrider Champion remove an equal amount of damage from The Wainriders' stage instead."

Perhaps they were waiting to make some ambush in a narrow place?
–The Fellowship of the Ring


Challenge of the Wainriders (x2/x1)
0 (6)
Plains.  

Crowded Track gets +1 for each character controlled by the first player.

Forced: After Crowded Track becomes the active location, each player searches the encounter deck and discard pile for an enemy and adds it to the staging area. Shuffle the encounter deck.


Challenge of the Wainriders (x2/x1)
4 (4)
Plains.  

While Ravine Ledge is in the staging area, each racing test requires 1 additional matching result.

Travel: The first player makes a racing test. To pass requires 1 TURN result. If the players pass the test, each player draws 1 card. If the players faill the test, each player discards 1 random card from his hand.


The Land of Sorrow (x3)
3 (4)
Plains.  

While Working Fields is in the staging area, characters cannot be healed.

Travel: Each player deals 1 damage to a character he controls.

Neither he nor Frodo knew anything of the great slave–worked fields away south in this wide realm...
–The Return of the King


The Land of Sorrow (x3/x1)
X (5)
Plains.  

While Watch Tower is in the staging area, it gains archery X.

X is 1 more than the number of Captive objective allies the players control.

Travel: Reveal the top card of the encounter deck.


The Treason of Saruman (x3)
2 (2)
Plains.   Hills.  

While the Wold is the active location, it gains:"Response: After The Wold is explored, each player draws 1 card."

Travel: Increase the pursuit value by 1.

Ahead and eastward they saw the windy uplands of the Wold of Rohan that they had already glimpsed many days ago from the Great River. –The Two Towers


The Treason of Saruman (x3)
2 (3)
Plains.  

While Eastemnet is the active location, it gains:"Response: After Eastemnet is explored, add 1 resource to each hero's resource pool."

Travel: Increase the pursuit value by 1.

...the Horse–lords had formerly kept many herds and studs in the Eastemnet, this easterly region of their realm... –The Two Towers


The Treason of Saruman (x4/x3)
X (4)
Plains.  

X is the number of locations in the staging area.

Shadow: Attacking enemy gets +1 If this attack destroys a character, increase the pursuit value by 1.

...the green plains of the Rohirrim stretched away before them to the edge of sight. –The Two Towers


The Treason of Saruman (x2)
3 (5)
Plains.   River.  

Forced: After any amount of progress is placed on Banks of Entwash, increase the pursuit value by 1.

Shadow: Either increase the pursuit value by 1, or this attack is considered undefended.

"...north–west to the issuing of the Entwash there lies still a wide land." –Aragorn, The Two Towers


The Mountain of Fire (x2/x1)
X (8)
Plains.  

Immune to player card effects.

X is the number of characters controlled by the player with the most characters.

While Towers of the Teeth is the active location, players cannot play allies.

...now near loomed the great rampart of Cirith Gorgor, and the Black Gate amidmost, and the Two Towers of the Teeth tall and dark upon either side.
–The Return of the King


The Mountain of Fire (x3)
3 (6)
Plains.  

While Waste of Dagorlad is the active location, treat the printed text box of each ally as if it were blank (except for Traits).

SO desolate were those places and so deep the horror that lay on them that some of the host were unmanned.
–The Return of the King


The Mountain of Fire (x3)
2 (4)
Plains.  

Forced: After Reeking Moat becomes the active location, choose a non-unique, non-Nazgรปl enemy in the staging area and place it facedown under Reeking Moat.

Forced: When Reeking Moat leaves play, put each enemy under it into play engaged with the first player.

...towards Mordor lay like a moat a great mire of reeking mud and foul–smelling pools.
–The Return of the King


The Mountain of Fire (x2/x1)
5 (5)
Plains.  

While Wall of Morannon is the active location, each enemy and location in the staging area is immune to player card effects.

Forced: After Wall of Morannon becomes of the active location, return each engaged enemy to the staging area.

...behind the Morannon were the tunnels and deep armouries that the servants of Mordor had made for the defence of the Black Gate...
–The Return of the King


Into Ithilien Nightmare (x2)
3 (5)
Plains.   Riverland.  

While the current quest has battle, Cormallen Fields gets +2

While the current quest has siege, when faced with the option to travel, the players must travel to Cormallen Fields, if able.


The Dunland Trap Nightmare (x2)
4 (5)
Enedwaith.   Plains.  

Whiles Plains of Dunland is in the staging area, each Dunland enemy gets -20 engagement cost and cannot be optionally engaged.

Travel: The first player engages the highest enemy in the staging area to travel here.


The Uruk-hai Nightmare (x2)
5 (5)
Plains.   Hills.  

Action: Increase the pursuit value by 1 to place 1 progress on Wold of Rohan.

Shadow: Discard a non-objective attachment you control.

...the land sloped down into a wide shallow depression, where the ground was soft and wet. –The Two Towers


The Uruk-hai Nightmare (x3)
3 (4)
Plains.  

Forced: After an encounter card effect is canceled, increase the pursuit value by 1.

Shadow: Either increase the pursuit value by 1, or attacking enemy cannot take damage until the end of the round.


The Uruk-hai Nightmare (x3)
3 (6)
Plains.  

While The Uruk's Trail is the active location, it gains:"Response: After The Uruk's Trail is explored, reduce the pursuit value by 3."

Travel: Search the encounter deck and discard pile for a non-unique Uruk-hai enemy and add it to the staging area. Shuffle the encounter deck.