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Set
Card Set Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique
Set Type Project

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 5 Cards

The Watcher in the Water (x2)
4 (2)
Swamp.  

No more than 1 progress token can be placed on Perilous Swamp each round

Shadow: Remove 1 progress token from the current quest.


The Watcher in the Water (x2)
1 (5)
Swamp.  

Forced: After you travel to Makeshift Passage, place 2 progress tokens on the current quest card, bypassing any active location.

They reached the strip of dry land between the lake and the cliffs: it was narrow, often hardly a dozen yards across, and encumbered with fallen rock and stones; but they found a way, hugging the cliff, and keeping as far from the dark water as they might.
–The Fellowship of the Ring


The Watcher in the Water (x3/x1)
3 (3)
Swamp.  

When Revealed: Discard the top card of the encounter deck. If the discarded card is a Tentacle enemy, add that card to the staging area and raise each player's threat by 5.

When they came to the northernmost corner of the lake they found a narrow creek that barreed their way. It was green and stagnant, thrust out like a slimy arm towards the enclosing hills.
–The Fellowship of the Ring


The Watcher in the Water Nightmare (x3)
3 (3)
Mountain.   Swamp.  

While Banks of Sirannon is in the staging area, each Tentacle enemy gets +2

Shadow: For each point of damage dealt by this attack, the defending player must discard a random card from his hand.


The Watcher in the Water Nightmare (x3)
3 (5)
Swamp.  

Forced: After a player looks at one or more cards in the encounter deck, shuffle the encounter deck.

Travel: Reveal the topmost Tentacle enemy in the encounter discard pile to travel here.