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Player Encounter Quest
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7 Results Found

The Nîn-in-Eilph (x3)
[2] 1 0 0 2 (73)
Woodman.  
You may give Mirkwood Pioneer doomed 1 when you play it from your hand. If you do it gains: "Response: After you play Mirkwood Pioneer, choose a card in the staging area. Until the end of the round, the chosen card does not contribute its Threat."

The Thing in the Depths (x3)
[3] 2 1 0 2 (400)
Woodman.   Scout.  
Response: After Mirkwood Explorer quests successfully, place 1 progress on it. Action: Exhaust Mirkwood Explorer to move all progress from it to a location in play.

Race Across Harad (x3)
[2] 1 2 0 2 (111)
Woodman.  
Response: When the active location leaves play as an explored location, discard Eryn Galen Settler to discard a location in the staging with the same title as the just explored location.

The Wilds of Rhovanion (x1)
2 3 1 4
Woodman.   Scout.  
The first player gains control of Haldan while he is free of encounters. While there is an active location, Haldan does not exhaust to quest. If Haldan leaves play, the players lose the game.

Roam Across Rhovanion (x1)
(10) 2 3 1 4 (32)
Woodman.   Scout.  
While the active location has an attachment on it, Haldan does not exhaust to quest. Response: When the active location is explored, draw 1 card for each attachment on it.

Fire in the Night (x3)
[2] 1 1 1 2 (13)
Woodman.   Scout.  
Forest Road Traveler gets +1 Willpower, +1 Attack, and +1 Defense for each attachment on the active location.

The Ghost of Framsburg (x3)
[4] 2 2 2 3
Woodman.   Ranger.  
Ranged.  
Reduce the cost to play Mirkwood Hunter by 1 for each attachment on the active location.