When Revealed: Deal 1 damage to each character controlled by each player with a threat of 35 or higher.
"They say in my land he can govern the storms in the Mountains of Shadow..."
–Boromir, The Fellowship of the Ring
When Revealed: Each location in the staging area gets +1 until the end of the phase. Then, each player with a threat of 35 or higher chooses and discards 1 card from his hand.
"But it will be hard to find the path unless the fog lifts a little later on."
–Aragorn, The Fellowship of the Ring
Haunted Path gets +1 Threat for each player with a threat of 35 or higher.
Travel: Raise each player's threat
Shadow: Either raise your your threat by 2, or return attacking enemy to the staging area after this attack.
When Revealed: Each player with a threat of 35 or higher deal 1 damage to each exhausted c
Shadow: If your threat is 35 or higher, defending character cannot ready until the end of the round.
When Revealed: Deal 1 damage to each character controlled by each player with a threat of 35 or higher.
"They say in my land he can govern the storms in the Mountains of Shadow..."
–Boromir, The Fellowship of the Ring
When Revealed: Each location in the staging area gets +1 until the end of the phase. Then, each player with a threat of 35 or higher chooses and discards 1 card from his hand.
"But it will be hard to find the path unless the fog lifts a little later on."
–Aragorn, The Fellowship of the Ring
Each player with a threat of 25 or higher cannot optionally engage Goblin Scout.
When Revealed: Deal 1 damage to each exhausted character. Each player with a threat of 35 or higher must also discard each exhausted attachment he controls.
Shadow: Attacking enemy gets +1 (+3 instead if the defending player does not control at least 1 Clue objective.)
Haunted Path gets +1 for each player with a threat of 35 or higher.
Travel: Raise each player's threat by 1 to travel here.
Shadow: Either raise your your threat by 2, or return attacking enemy to the staging area after this attack.
When Revealed: Each player with a threat of 35 or higher deal 1 damage to each exhausted character he controls.
Shadow: If your threat is 35 or higher, defending character cannot ready until the end of the round.