While Celador is in the staging area, he is committed to the current quest.
Forced: After players quest unsuccessfully or a character leaves play, deal 1 damage to Celador.
If Celador leaves play, remove him from the game.
Forced: At the end of the quest phase, search the top 3 cards of the encounter deck for a card with 'On Track' in the lower right corner, add it to the staging area and discard the rest. If no card enters play from this effect, flip this objective.
Forced: After the players quest unsuccessfully, flip this objective.
Urdug gets +2 for each other enemy in play and cannot be dealt damage unless he had resolved an attack this phase.
Forced: After players quest unsuccessfully, place 1 progress here for each player in the game.
When Revealed: Each enemy and each location in the staging area gets +1 until the end of the phase. If the players quest unsuccessfully this phase, place 1 progress on The Goblins' Assault.
Shadow: Discard a non-objective attachment you control.
When Revealed: The staging area gets +X until the end of the phase, where X is twice the number of players in the game. If the players quest unsuccessfully this phase, put the Nazgûl of Dol Guldur into play (from any out of play area), engaged with the first player. (Cannot be canceled.)