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Trait Keyword Victory
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Player Encounter Quest
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Results: 5 Cards
The City of Corsairs Nightmare (x1)
Stage
A

You are playing Nightmare mode.

Forced: When the 'when revealed' effect on stage 2B resolves, also search the encounter deck and discard pule for each copy of Umbar Bridge and each copy of Inspiring Fury and shuffle them into the second encounter deck.

Forced: When the 'when revealed' effect on stage 3A resolves, also search the encounter deck for The Cursed Sword and attack it to the set-aside Captain Sahír.

Stage
B

Begin with the standard quest deck and encounter deck for The City of Corsairs scenario.

Remove the following card, in the specified quantities, from the standard encounter deck:

2x Corsair Infiltrator

2x Fog Bank

2x Starlit Sea

2x Scouting Ship

2x Serpent's Tail

1x Streets of Umbar

During setup, players are instructed to set The City of Corsairs encounter set aside, out of play. After doing so, shuffle the encounter cards in this Nightmare Deck that have The City of Corsairs encounter set icon into the set aside The City of Corsairs encounter set. Then, use the encounter cards in this Nightmare Deck that have the Coast of Umbar encounter set icon to build the standard encounter deck and Corsair deck.

Finally, flip this setup card over and placr it next to the quest deck. Its effect remains active throughout the game, which is now ready to being.

Wheel*: Some cards in The City of Corsairs Nightmare Deck have Sailing success symbols (Wheel) with an asterisk (*) next to them. This indicates that the card has a Forced effect which will trigger when the card is discarded during a Sailing test.

The City of Corsairs Nightmare (x1)
1 
Artifact. Item. Cursed.

Cannot be discarded by player card effects.

The Cursed Sword counts as a Weapon attachment with the text:"Forced: After Captain Sahír attacks and deals excess damage, assign that excess damage to Captain Sahír as resources. (Limit once per round.)"

The City of Corsairs Nightmare (x3)
48 3 3 4 6 5 
Corsair.

Forced: At the end of the encounter phase, if Umbar Patrol is in the staging area, add 2 resources to the Raider enemy with the most resources on it.

Shadow: Add 1 resource to each Raider enemy engaged with you.

The City of Corsairs Nightmare (x2)
9 

When Revealed: Discard cards from the top of the encounter deck until a Raider enemy is discarded. Add that enemy to the staging area and place 3 resources on it.

Shadow: If attacking enemy is a Raider after this attack ends, add 1 resource to attacking enemy for each damage dealt by this attack.

The City of Corsairs Nightmare (x3)
4 

When Revealed: Each player deals 2 damage to an ally he or she controls. For each ally destroyed by this effect, place resources on a Raider enemy in play equal to that ally's resource cost.

Shadow: Discard an attachment you control. If attacking enemy is a Raider add resources to it equal to that attachment's printed cost.