The Orcs that attached the Fellowship at Amon Hen captured several members of the Company and are carrying them to Isengard. Aragorn and his companions decide to chase the Uruk–hai in an effort to rescue their friends...
Setup: Make Estemnet the active location. Add UglĂșk and To Isengard! to the staging area. Each player chooses 1 non- hero he controls to be a Captive and places it faceup underneath to Isengard! (If playing campaign mode, choose each "captive" from the Campaign Log instead). Set the pursuit value to 10.
X is the Pursuit value.
UglĂșk cannot leave the staging area or take damage.
Forced: At the end of the combat phase, increase the pursuit value by 1 for each enemy in the staging area.
"With hope or without hope we will follow the trail of our enemies. And woe to them, if we prove the swifter!" –Aragorn, The Two Towers
As their pursuers close in on them, the Uruk–hai race towards the forest of Fangorn with redoubled speed. If the Orcs reach its borders, they will escape into the woods, taking their captives with them...
When Revealed: Each player searches the encounter deck and discard pile for an Uruk-hai enemy, reveals it, and adds it to the staging area. Shuffle the encounter deck.
X is the pursuit value.
Response: After an enemy is defeated, reduce the pursuit value by 1.
The players cannot defeat this stage while UglĂșk is in play. If the players defeat this stage, they have rescued each Captive hero and won the game.
"Run! There's the forest," he shouted, pointing ahead. "Get to it! It's your best hope. Off you go!" –UglĂșk, The Two Towers
He could see nothing but the dim flame of the torches; but if the company halted, there seemed an endless whisper of voices all about him, a murmur of words in no tongue that he had ever heard before. -The Return of the King
When Revealed: Each player searches the encounter deck for a different location and adds it to the staging area. Shuffl
X is the threat of the player with the highest threat.
Each player cannot reduce his threat below his initial threat level.
Forced: At the beginning of the planning phase each player must choose: either raise your threat by 1, or you cannot p
"The enemy," men murmured. "The dike is down. Here they come pouring through the breaches!" -The Return of the King
When Revealed: Each player adds 1 set aside ~Wraith on Wings to the staging area and reveals an encounter card. Starting with the first player, each player discards cards from the top of his deck until he discards an ally that is not in play. Put the discarded ally into play in the staging area and treat its text box as if it were blank until
X is the total cost of all allies in the staging area.
Allies in the staging area are treated as if their text box is blank, are immune to player card effects, and are under no player's control.
Forced: At the end of the round, assign damage among the allies in the staging area equal to the number of enemies
The Orcs that attached the Fellowship at Amon Hen captured several members of the Company and are carrying them to Isengard. Aragorn and his companions decide to chase the Uruk–hai in an effort to rescue their friends...
Setup: Make Estemnet the active location. Add UglĂșk and To Isengard! to the staging area. Each player chooses 1 non- hero he controls to be a Captive and places it faceup underneath to Isengard! (If playing campaign mode, choose each "captive" from the Campaign Log instead). Set the pursuit value to 10.
X is the Pursuit value.
UglĂșk cannot leave the staging area or take damage.
Forced: At the end of the combat phase, increase the pursuit value by 1 for each enemy in the staging area.
"With hope or without hope we will follow the trail of our enemies. And woe to them, if we prove the swifter!" –Aragorn, The Two Towers
As their pursuers close in on them, the Uruk–hai race towards the forest of Fangorn with redoubled speed. If the Orcs reach its borders, they will escape into the woods, taking their captives with them...
When Revealed: Each player searches the encounter deck and discard pile for an Uruk-hai enemy, reveals it, and adds it to the staging area. Shuffle the encounter deck.
X is the pursuit value.
Response: After an enemy is defeated, reduce the pursuit value by 1.
The players cannot defeat this stage while UglĂșk is in play. If the players defeat this stage, they have rescued each Captive hero and won the game.
"Run! There's the forest," he shouted, pointing ahead. "Get to it! It's your best hope. Off you go!" –UglĂșk, The Two Towers
He could see nothing but the dim flame of the torches; but if the company halted, there seemed an endless whisper of voices all about him, a murmur of words in no tongue that he had ever heard before. –The Return of the King
When Revealed: Each player searches the encounter deck for a different location and adds it to the staging area. Shuffle the encounter deck.
...there could be no turning back; all the paths behind were thronged by an unseen host that followed in the dark. –The Return of the King
X is the threat of the player with the highest threat.
Each player cannot reduce his threat below his initial threat level.
Forced: At the beginning of the planning phase each player must choose: either raise your threat by 1, or you cannot play cards this phase.
"The enemy," men murmured. "The dike is down. Here they come pouring through the breaches!" –The Return of the King
When Revealed: Each player adds 1 set aside Wraith on Wings to the staging area and reveals an encounter card. Starting with the first player, each player discards cards from the top of his deck until he discards an ally that is not in play. Put the discarded ally into play in the staging area and treat its text box as if it were blank until the end of the phase.
"Where are our own folk?" –Men of Gondor, The Return of the King
X is the total cost of all allies in the staging area.
Allies in the staging area are treated as if their text box is blank, are immune to player card effects, and are under no player's control.
Forced: At the end of the round, assign damage among the allies in the staging area equal to the number of enemies in the staging area.
Dawn comes and and pale streaks of light penetrate the dark forest, giving Mendor the light he needs to navigate. The Elf leads you with renewed confidence, but danger still lies between you and the safety of Thranduil's halls.
When Revealed: The opposing team searches the top 5 cards of the encounter deck for a card with cost 2 or less (3 or less if there are two or more players), sets it aside, and shuffles the encounter deck. Reveal the set aside card. It's 'when revealed' effects cannot be canceled.
X is equal to the threat level of the player with the highest threat level.
Each player's threat cannot be reduced by more than 1 each round.
Forced: After the players quest successfully, if 10 or more progress was placed here this phase, reveal the top card of the encounter deck.
If the players defeat this stage, they win the game.
You hear the sounds of many scampering feet. As you move closer to investiage, you find your party set upon on all sides by a patrol of Orcs!
When Revealed: The first player must search the encounter deck and discard pile for X Orc enemies and add them to the staging area, where X is 1 plus the number of players in the game. One of these choices must be Patrol Sentry and one must be Patrol Leader, if able.
X is 1 plus the number of players in the game.
Forced: After an enemy is defeated, place 1 progress on this stage.
Progress cannot be placed on Goblin Ambush expect by the above effect.