Great Mead Hall
The Aldburg Plot
#25a (x1)
3
(5)
Immune to player card effects.
Travel: The players must raise their threat by X where X is the number of enemies in the staging area.
Forced: When Great Mead Hall is explored, flip this card over and reveal it.
You have tracked the Whisperer's agents to the very halls of Marshal Éomund. How deep does this conspiracy run?