Journey Up the Anduin
Ered Mithrin Part 1
Ered Mithrin Campaign Expansion #165 (x1)

Kampania

You are playing campaign mode.

Setup: Any player gains control of Turayn. Shuffle A Growing Threat into the encounter deck.

Response: After you explore a non-unique location, put a resource here. Then, if there are X resources here, the players look at 3 random undiscovered treasures and choose 1 to attach to an eligible character. X is 3 more than the number of players in the game.

Resolution: The heroes’ selfless valor in protecting the refugees from Harad has inspired Turayn. If the heroes choose to accept his aid, add Turayn to the campaign pool (any player may add him to their deck). Otherwise, mark in the campaign log that “Turayn has taken an oath of vigilance” (he will follow the heroes’ example and continue to protect the free folk of Wilderland).

The players discover each treasure they control.

Add A Growing Threat and each Evil Creatures enemy in play to the campaign pool.

It didn;t feel like one of their raids. It was more like an act of desperation than an attack. They've been a fair few of these Goblins and other creatures trying to sneak across the Ford recently. It's as if they're trying to get away from something up north.

"But what could be driving the Goblins and Trolls from their holes in the mountains?"

-Grimbeorn and Haldan the Woodsman