Lost in the Swanfleet
Impassable Marshland
The Nîn-in-Eilph #98 (x1)

Quête
3A-B (16)

When Revealed: Raise each player's threat by 1. Add Ancient Marsh-dweller to the staging area (from out of play or engaged with a player) and heal all damage from it.

Lost as you are, your presence in the marsh has not gone unnoticed. An ancient and foul swamp creature stalks your company...

Time 3.

Forced: After the last time counter is removed from this stage, advance to a different stage 3A at random. Return this stage to the quest deck.

Each location in play gets +1 Threat.

Despite the size of the creatures hunting you, the swamp itself is your worst enemy. The ground sinks down beneath you and the mud pulls the boots off your feet. Every step forward is a struggle...