Prison Cell
        
            
                Escape from Mount Gram Nightmare
            
            #4 (x4)
        
    
                            2
                            (3)
                
            
                            (3)
                
                
       
While Prison Cell is the active location, it gains:
Planning Action: Rescue a random card from underneath Prison Cell. Then, raise each player's threat by X, where X is that card's printed cost. (Limit once per round).
