





Captain SahĂr engages the first player.
For each point of damage Captain SahĂr would take, discard 1 resource from him and cancel that damage.
Forced: After Captain SahĂr attacks, place 2 resource tokens on him (4 instead if his attack destroyed a character).






The first player gains control of Captain SahĂr.
Captain SahĂr gets +1 and +1
for each resource on him (max +6).
Action: Spend 1 resource from a hero you control to place 1 resource on Captain SahĂr. (Limit once per round).
If Captain SahĂr leaves play, the players lose.






Captain SahĂr engages the first player.
For each point of damage Captain SahĂr would take, discard 1 resource from him and cancel that damage.
For every 5 resources on Captain SahĂr, he makes an additional attack against the engaged player each combat phase.







Forced: When Fang of SahĂr engages you, either deal 3 damage to a Ship objective you control, or Fang of SahĂr makes an immediate attack.



A menacing ship leads the raiders, its charismatic captain bellowing orders to the Corsairs: ”Kill the defenders!” he shouts. ”Destroy their ships!”
When Revealed: Add Naâasiyah and Captain SahĂr to the staging area, enemy side faceup. Each player reveals the top card of the encounter deck. Place resources on Naâasiyah and Captain SahĂr equal to the amount of damage on the Dream-chaser. Add 1 resource to each other Raider enemy in play.
Any time players would place progress on this quest, remove an equal amount of damage from locations in play instead. (Progress is placed on the active location before triggering this effect.)
Each Raider enemy revealed by the encounter deck enters play with 1 resource on it.
If Captain SahĂr is in the victory display and each location in play has no damage, the players win the game.






Forced: After SahĂrâs Ravager attacks, place 1 resource on it. Then, deal X damage to the Aflame location in play with the lowest Aflame value, where X is the number of resources on SahĂrâs Ravager.






Boarding 1. Cannot have attachments.
While SahĂrâs Escort is in the Stormcallerâs area, it contributes its to the amount of progress the Stormcaller places on its quest stage each round.
When Revealed: Add SahĂrâs Escort to the Stormcallerâs area, instead of the playersâ staging area.



In the center of the shrine, reverently placed on a large altar, lies a long black chest. As soon as you get close, SahĂr knocks one of the heroes over and grabs it!
When Revealed: Make the set aside Shrine to Morgoth the active location, Grotto side faceup. Captain SahĂr flips to his enemy side (removing all tokens) and makes an immediate attack against the first player. Remove Captain SahĂr from the game. Each player searches the encounter deck and discard pile for an Undead enemy and adds it to the staging area. Shuffle the encounter deck.
You dive at SahĂr, but he swiftly runs to the entrance, laughing as he seals you in. "Captain?! What about me?" Na'asiyah scream angrily. As soon as the entrace is sealed shut, the walls shudder, and water begins to leak rapidly from the ceiling and walls. "We have to get out of here!" the heroes shout, as the water level starts to rise.
While an Underwater location is the active location, players cannot play attachments or allies.







Boarding 1. Cannot have attachments.
Forced: At the end of the encounter phase, if SahĂr's Pursuer is in the staging area, the first player must either engage it or shift your heading off-course.



A menacing ship leads the raiders, its charismatic captain bellowing orders to the Corsairs: "Kill the defenders!" he shouts. "Destroy their ships!"
When Revealed: Add Na'asiyah and Captain SahĂr to the staging area, enemy side faceup. Each player reveals the top card of the encounter deck. Place resources on Na'asiyah and Captain SahĂr equal to the amount of damage on the Dream-chaser. Add 1 resource to each other Raider enemy in play.
Resources on Na'asiyah are considered to be on Captain SahĂr, as well (and can be removed as if they were on him).
Each Raider enemy revealed by the encounter deck enters play with 1 resource on it.
If both Captain SahĂr and Na'asiyah are in the victory display, the players win the game.



When Revealed: For each Ship enemy in the Stormcaller's area, place 1 progress on the Stormcaller's quest stage. Then, either shift your heading off-course or add 8 to the staging area until the end of the phase.

Shadow: If this attack damages a Ship objective, place 1 progress on the Stormcaller's quest stage.