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Scenario Encounter
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Cost
Resource Threat Engagement
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Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
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Results: 11 Cards
The Grey Havens (x1)
4 6 6 2 5
Corsair. Raider.

Captain SahĂ­r engages the first player.

For each point of damage Captain SahĂ­r would take, discard 1 resource from him and cancel that damage.

Forced: After Captain SahĂ­r attacks, place 2 resource tokens on him (4 instead if his attack destroyed a character).


The Grey Havens (x1)
0 0 2 5
Corsair. Raider.

The first player gains control of Captain SahĂ­r.

Captain SahĂ­r gets +1 Willpower and +1 Attack for each resource on him (max +6).

Action: Spend 1 resource from a hero you control to place 1 resource on Captain SahĂ­r. (Limit once per round).

If Captain SahĂ­r leaves play, the players lose.

The City of Corsairs (x1)
4 6 6 2 8
Corsair. Raider. Corrupt.

Captain SahĂ­r engages the first player.

For each point of damage Captain SahĂ­r would take, discard 1 resource from him and cancel that damage.

For every 5 resources on Captain SahĂ­r, he makes an additional attack against the engaged player each combat phase.

A Storm on Cobas Haven Nightmare (x3)
42 2 5 3 3 1 
Corsair.

Forced: When Fang of SahĂ­r engages you, either deal 3 damage to a Ship objective you control, or Fang of SahĂ­r makes an immediate attack.

The Grey Havens (x1)
Stage
2 A

A menacing ship leads the raiders, its charismatic captain bellowing orders to the Corsairs: ”Kill the defenders!” he shouts. ”Destroy their ships!”

When Revealed: Add Na’asiyah and Captain Sahír to the staging area, enemy side faceup. Each player reveals the top card of the encounter deck. Place resources on Na’asiyah and Captain Sahír equal to the amount of damage on the Dream-chaser. Add 1 resource to each other Raider enemy in play.

2 B
-

Any time players would place progress on this quest, remove an equal amount of damage from locations in play instead. (Progress is placed on the active location before triggering this effect.)

Each Raider enemy revealed by the encounter deck enters play with 1 resource on it.

If Captain SahĂ­r is in the victory display and each location in play has no damage, the players win the game.

The Grey Havens (x3/x1)
36 3 4 3 5
Corsair. Raider.

Forced: After Sahír’s Ravager attacks, place 1 resource on it. Then, deal X damage to the Aflame location in play with the lowest Aflame value, where X is the number of resources on Sahír’s Ravager.

Flight of the Stormcaller (x3/x2)
46 2 4 3 6
Corsair. Ship.

Boarding 1. Cannot have attachments.

While Sahír’s Escort is in the Stormcaller’s area, it contributes its Threat to the amount of progress the Stormcaller places on its quest stage each round.

When Revealed: Add Sahír’s Escort to the Stormcaller’s area, instead of the players’ staging area.

The Drowned Ruins (x1)
Stage
2 A

In the center of the shrine, reverently placed on a large altar, lies a long black chest. As soon as you get close, SahĂ­r knocks one of the heroes over and grabs it!

When Revealed: Make the set aside Shrine to Morgoth the active location, Grotto side faceup. Captain SahĂ­r flips to his enemy side (removing all tokens) and makes an immediate attack against the first player. Remove Captain SahĂ­r from the game. Each player searches the encounter deck and discard pile for an Undead enemy and adds it to the staging area. Shuffle the encounter deck.

2 B
-

You dive at SahĂ­r, but he swiftly runs to the entrance, laughing as he seals you in. "Captain?! What about me?" Na'asiyah scream angrily. As soon as the entrace is sealed shut, the walls shudder, and water begins to leak rapidly from the ceiling and walls. "We have to get out of here!" the heroes shout, as the water level starts to rise.

While an Underwater location is the active location, players cannot play attachments or allies.

Voyage Across Belegaer Nightmare (x2)
40 3 7 3 8 1 
Corsair. Ship.

Boarding 1. Cannot have attachments.

Forced: At the end of the encounter phase, if SahĂ­r's Pursuer is in the staging area, the first player must either engage it or shift your heading off-course.

Raid on the Grey Havens Nightmare (x1)
Stage
2 A

A menacing ship leads the raiders, its charismatic captain bellowing orders to the Corsairs: "Kill the defenders!" he shouts. "Destroy their ships!"

When Revealed: Add Na'asiyah and Captain SahĂ­r to the staging area, enemy side faceup. Each player reveals the top card of the encounter deck. Place resources on Na'asiyah and Captain SahĂ­r equal to the amount of damage on the Dream-chaser. Add 1 resource to each other Raider enemy in play.

2 B
-

Resources on Na'asiyah are considered to be on Captain SahĂ­r, as well (and can be removed as if they were on him).

Each Raider enemy revealed by the encounter deck enters play with 1 resource on it.

If both Captain SahĂ­r and Na'asiyah are in the victory display, the players win the game.

Flight of the Stormcaller Nightmare (x3)
5 

When Revealed: For each Ship enemy in the Stormcaller's area, place 1 progress on the Stormcaller's quest stage. Then, either shift your heading off-course or add 8Threat to the staging area until the end of the phase.

Shadow: If this attack damages a Ship objective, place 1 progress on the Stormcaller's quest stage.