You've decided to risk everything to rescue Ulchor's captives from slavery.
Setup: Add each Camp location to the staging area. Attach a random Captive objective-ally to each Camp location as a guarded objective. Place 1 random Warden enemy faceup (but not in play) under each Camp location. Shuffle the encounter deck and discard cards from the top until X locations are discarded, where X is 1 less than the number of players. Add each location discarded this way to the staging area.
Each Camp location is immune to player card effects, and player cannot travel there while a Warden enemy is in play.
Forced: At the end of the round, raise each player's threat by 1 for each Camp location in the staging area.
This stage cannot be defeated unless players control all 3 Captive objective-allies.