X is the stage number of the main quest.
Travel: Each player spends 1 resource to travel here.
Shadow: If the defending character is an objective-hero, ready it and cancel all damage from this attack.
Response: After the players travel to Village Hut, the first player discards the top card of his deck. If that card is an ally, he puts it into play under his control, exhausted.
Travel: Discard the top card of the encounter deck. If that card is an enemy, add it to the staging area.
While Towering Dunes is in the staging area, progress cannot be placed on locations in the staging area not named Towering Dunes.
Forced: After Towering Dunes becomes the active location, reveal the top card of the encounter deck.
While Desert Oasis is the active location, it gains:"Response: When Desert Oasis is explored, heal 4 damage from among characters in play."
Forced: After Desert Oasis becomes the active location, each player exhausts a character he controls.
While Jungle Trail is the active location, each location in the staging area gets -1
Travel: Reveal the top card of the encounter deck to travel here.
The path itself was narrow and wound in and out among the trunks.
–The Hobbit
Forced: When Forest Clearing is explored, discard the top card of the encounter deck. If that card is an enemy, add that enemy to the staging area.
Shadow: Discard an attachment you control.
Forced: When Dense Jungle is explored, discard the top card of the encounter deck. If that card is a location, add that location to the staging area.
Shadow: Discard a random card from your hand.
While Mumak Trail is the active location, it gains:"Response: When Mumak Trail leaves play as an explored location, search the encounter deck and discard pile for a Wild Mumak and add it to the staging area. Shuffle the encounter deck."
Travel: Raise each player's threat by 1 to travel here.
While the players are not at the same stage as the Orc's stage, Expanse of Harad gets +2
Forced: After Expanse of Harad becomes the active location, raise each player's threat by 2.
The wide plains opened grey before them.
–The Two Towers
X is the stage number of the main quest.
Forced: After Blistering Erg becomes the active location, each player assigns X damage among characters he controls.
It seemed a long way, and he grew hot and very hungry...
–The Return of the King
When Revealed: Add Harad Road to the Orc's area.
Shadow: If the players are not at the same stage as the Orcs, move attacking enemy to the Orc's area after this attack.
Immune to player card effects.
Forced: After Spider Burrow becomes the active location, flip the Search objective to On Track and add Brood Mother to the staging area.
Forced: When Spider Burrow leaves play as an explored location, set Brood Mother aside, out of play (unless the players are at stage 3B).
X is the number of characters controlled by the first player.
Travel: Reveal the top card of the encounter deck to travel here.
Travel: Shuffle the encounter discard pile into the encounter deck and discard cards from the top until a Creature enemy is discarded. Add the discarded enemy to the staging area.
...a nasty, dirty, wet hole, filled with the ends of worms and an oozy smell...
–The Hobbit
While On Track is in play, Cobwebbed Cavern gets +2
Shadow: Exhaust a character you control.
While On Track is in play, progress cannot be placed on locations in the staging area.
Shadow: Discard an attachment you control.
While The Serpent's Redoubt is in the staging area, it gains:"Forced: After a player plays an ally from his hand, either remove 1 progress from the main quest, or exhaust that ally."
Travel: The first player searches the encounter deck and discard pile for an enemy and puts it into play engaged with him. Shuffle the encounter deck.
While Roofless Tower is in the staging area, it gains:"Forced: When a player plays an event, either remove 1 progress from the main quest, or cancel the effects of that event."
Travel: Exhaust a hero to travel here.
Desert Bastion gets +1 for each Harad objective attached to a hero.
Shadow: Attacking enemy gets +1 for each Harad objective the players control.
While Southron Camp is in the staging area, it gains:"Forced: At the end of the round, remove all progress from each location in play."
Travel: Raise each player's threat by 1 to travel here.
While Broken Courtyard is in the staging area, the main quest cannot have progress tokens beyond its printed quest points value.
Shadow: Either remove 2 progress from main quest, or return attacking enemy to staging area after this attack.
While Gate of Iron is in the staging area, progress cannot be placed on locations in the staging area.
Travel: Discard the top card of the encounter deck. Then, the first player must discard a card from his hand with cost greater than the discarded card's or raise each player's threat by 3.
Dungeon Cell gets +X where X is the printed of the attached objective.
While Dungeon Cell is in the staging area, it gains:"Forced: After an ally is destroyed, attach it to Dungeon Cell if there is no objective attached to Dungeon Cell."
While Uruk Guardroom is in the staging area, increase the cost to play each ally by 1.
Travel: Shuffle the encounter discard pile into the encounter deck and discard cards until an Orc enemy is discarded. Add that enemy to the staging area.
While Mines of Cirith Gurat is in the staging area, it gains:"Forced: When a player card would reduce a player's threat by any amount, reduce that amount to 1."
Travel: Each player discards the top 3 cards of his deck and raises his threat by 1 for each ally he discards this way.
When Revealed: The first player discards cards from the top of his deck until he discards an ally. Attach that ally to Torture Room and discard each other copy of that ally from play.
While Torture Room is guarding an objective, it gains:"Forced: At the end of the round, raise each player's threat by 1."
X is the highest number of characters controlled by a single player.
Forced: After Desolate Land becomes the active location, choose 1 random card from the set aside encounter set with the most cards remaining. Reveal that card as if it was part of the encounter deck.
Forced: After Harondor Waste becomes the active location, choose 1 random card from the set aside encounter set with the most cards remaining and place it in the encounter discard pile. Then, shuffle the encounter discard pile into the encounter deck.
Shadow: Return the attacking enemy to the staging area after this attack.
While Foothills of Mordor is in the staging area, 'when revealed' effects cannot be canceled.
Forced: After Foothills of Mordor becomes the active location, raise each player's threat by 2.
...there lay dark thickets, and a tumbled land of rocky ghylls and crags, behind which the long grim slopes of the Ephel Dúath clambered up.
–The Return of the King
While any player has threat of 35 or higher, Shadowy Vale gets +3
Forced: After Shadowy Vale becomes the active location, reveal the top card of the encounter deck.
...nothing could waft away the glooms and the sad mists that clung about the Mountains of Shadow...
–The Return of the King
Forced: When Wooded Riverbank is explored, put the top card of the Evil Creatures deck into play engaged with the first player.
Shadow: Deal 1 damage to the defending character.
X is the number of characters controlled by the player with the most characters.
Quest Action: Exhaust a character to reduce Hills of Wilderland by 1 until the end of the phase. Only the first player can trigger this effect.
Lonely Lands gets +2 for each facedown card under it.
While Lonely Lands is in the staging area, it gains:"Forced: After an event is played during the quest phase, place it facedown under Lonely Lands."
Twilight Hall gets +2 for each resource on it.
Forced: After a Forest location is explored, place 1 resource here.
Travel: Raise each player's threat by 1 for each resource here. If there are no resources on Twilight Hall, the players cannot travel here.
While Accursed Forest is in the staging area, "when revealed" effects cannot be canceled.
Travel: Reveal the top card of the encounter deck.
There was a breath of air and a noise of wind, but it had a sad sound.
–The Hobbit
While Dark Black Woods is in the staging area, no more than 1 progress can be placed on each Forest location in the staging area each round.
Travel: Each player discards the top card of the encounter deck. Add each enemy discarded this way to the staging area.
While Iron Hills Mine is the active location, it gains:"Response: When Iron Hills Mine is explored, each player may return 1 card from his discard pile to his hand."
Travel: Each player discards the top 4 cards of his deck to travel here.
Contested Depths gets +1 for each location in the victory display.
Forced: After the players travel to Contested Depths, either raise each player's threat by 1 for each location in the victory display, or discard Contested Depths and replace it with the top card of the Caves deck.
When faced with the option to travel, the players must travel to Deep Chasm if there is no active location.
The chasm was long and dark, and filled with the noise of wind and rushing water and echoing stone.
–The Fellowship of the Ring
While Dark Tunnel is in the staging area, progress cannot be placed on Dark locations in the staging area.
The tunnel seemed to have no end. All he knew was that it was going down pretty steadily...
–The Hobbit
Response: When you travel to Forked Passage (before resolving the deep keyword), raise each player's threat by 2 to look at the top 2 cards of the Caves deck. Put 1 on top of the Caves deck and put the other on the bottom. Then, add Forked Passage to the victory display.
Response: After Lost Armory becomes the active location, each player may search his deck for a Weapon or Armor attachment, add it to his hand, and shuffle his deck. Limit once per game for the group.
Behind him where the walls were nearest could dimly be seen coats of mail, helms and axes, swords and spears hanging...
–The Hobbit
Response: After Ancient Treasury becomes the active location, each player may (choose one): reduce his threat by 3, draw 2 cards, or add 1 resource to a hero's resource pool. Limit once per game for the group.
...there in rows stood great jars and vessels filled with a wealth that could not be guessed.
–The Hobbit
Forced: After Frightful Den becomes the active location, shuffle the encounter discard pile into the encounter deck and discard cards from the top until X enemies are discarded, where X is the number of players. Add each enemy discarded this way to the staging area.
Forced: After the players commit characters to the quest, discard cards from the encounter deck until a treachery is discarded. Resolve the `when revealed' effect on that treachery.
He did not go much further, but sat down on the cold floor and gave himself up to complete miserableness...
–The Hobbit
Forced: After Crumbling Cavern becomes the active location, each player assigns X damage among characters he controls, where X is the number of characters he controls.
...he was slipping – beginning to fall down, down, goodness knows where to.
–The Hobbit
X is the number of characters controlled by the player who controls the most characters.
Forced: After an ally enters player, exhaust it.
...without warning he trotted splash into water! Ugh! it was icy cold. That pulled him up sharp and short.
–The Hobbit
While Mountain Pass is in the staging area, the 'when revealed' effects of Weather treachery cards cannot be canceled.
"We may well be seen by watchers on that narrow path, and waylaid by some evil; but the weather may prove a more deadly enemy than any."
–Gandalf, The Fellowship of the Ring
Progress cannot be placed on Dwarven Door while it is in the staging area.
"Dwarf–doors are not made to be seen when shut."
–Gimli, The Fellowship of the Ring
Cave Entrance gets +1 for each Dragon Sign in the victory display.
Travel: Raise each player's threat by 1.
That, of course, is the dangerous part about caves: you don't know how far they go back, sometimes, or where a passage behind may lead to, or what is waiting for you inside.
–The Hobbit