Travel: Deal 3 damage to each ready character. The first player may spend up to 3 resources to reduce the damage dealt to each character by 1 for each resource spent.
Riddle: The first player names a card title, shuffles his deck, and discards the top 5 cards. For each card that matches, place 1 progress on stage 2.
While Dark Colony is the active location, poisoned characters cannot ready.
Travel: A player at this stage must give 1 poison to a hero he controls to travel here.
Suddenly he saw, too, that there were spiders huge and horrible sitting in the branches above him, and ring or no ring he trembled with fear lest they should discover him.
–The Hobbit
X is the number of poison in play.
Forced: When this location is explored, make 1 hero unconscious.
Shadow: Attacking enemy gets +1 for each poisoned character you control.
While Patch of Midnight is the active location, treat the text box of each poisoned character as if it were blank (except for Traits).
Shadow: Raise your threat by 1 for each poisoned character you control.
Foced: After a player fails a burgle attempt, each player raises his threat by 2.
Travel: Exhaust Bilbo and spend 1 resource to travel here.
It was a red light steadily getting redder and redder. Also it was now undoubtedly hot in the tunnel. Wisps of vapour floated up and past him and he began to sweat.
–The Hobbit
Foced: At the end of the planning phase, each player who played at least 1 ally this phase must raise his threat by 1.
Shadow: Attacking enemy gets +2 If this attack destroys a character, raise each player's threat by 3.
Foced: When the Front Gate is explored, each Dragon enemy in play makes an attack against the first player. (Deal and resolve a shadow card for this attack.)
Burgle: The first player shuffles his deck and reveals the top card. He may discard 3 cards from his hand that match the revealed card's cost.
Forced: At the end of the round, each player assigns X damage among heroes he controls. X is the number of quest stages with no progress on them.
Travel: The players (as a group) exhaust X characters. X is the number of quest stages with no progress on them.
Forced: At the end of the round, raise each player's threat by 1 for each quest stage with no progress on it.
Shadow: Until the end of the phase, attacking enemy gets +1 for each quest stage with no progress on it.
Eastfarthing gets +2 for each resource token on it.
Forced: After a player fails a Hide test, place 1 resource token here.
After a while they plunged into a deeply cloven track between tall trees that rustled their dry leaves in the night. –The Fellowship of the Ring
While Green-Hill Country is in the staging area, add 1 to each Hide X value.
Travel: The first player makes a Hide 1 test.
Shadow: After this attack, attacking enemy engages the next player then makes an immediate attack.
While Stock Woods is in the staging area, players cannot commit more than 2 characters to a Hide test.
Travel: The first player makes a Hide 1 test.
Shadow: Attacking enemy gets +2 (+3 instead if you have failed a Hide test this round).
Immune to player card effects.
The Witch-king cannot be damaged.
Forced: After Weathertop becomes the active location, exhaust The One Ring. The One Ring cannot ready while Weathertop is the active location.
While the players are at stage 1, progress cannot be placed here.
While The One Ring is exhausted, Weather Hills gets +2
Shadow: Attacking enemy gets +2
The Old Road enters play with 3 resource tokens on it.
Forced: At the end of the round, discard 1 resource token here. Then, if there are no resource tokens here, shuffle 1 out of play Ringwraith into the encounter deck.
X is the number of characters the first player controls.
Travel: The first player searches the encounter deck and discard pile for a Spy enemy, reveals it, and adds it to the staging area. Shuffle the encounter deck.
"I don't know if the Road has ever been measured in miles beyond the Forsaken Inn..." –The Fellowship of the Ring
Immune to player card effects.
Travel: Each player searches the encounter deck and discard pile for a Nazgûl enemy and puts it into play engaged with him. Shuffle the encounter deck.
While Trollshaw Forest is in the staging area, it gains:"Forced: After a 'when revealed' effect is canceled, reduce the Ring-bearer's life by 1."
Travel: Reduce the Ring-bearer's life by 1 to travel here.
X is 1 plus the number of Nazgûl enemies in play.
While Great East Road is in the staging area, each Nazgûl enemy gets -5 engagement cost.
Shadow: After this attack, attacking enemy engages the next player then makes an immediate attack.
Pathless Wilderness enters play with 3 resource tokens on it.
Forced: At the end of the round, discard 1 resource token here. Then, if there are no resource tokens here, reduce the Ring-bearer's life by 3.
Before the first day's march was over Frodo's pain began to grow again. –The Fellowship of the Ring
Forced: When Ettendales is explored, shuffle the top card of the burden deck into the encounter deck.
Shadow: Attacking enemy gets +2 If this attack destroys a character, reduce the Ring-bearer's life by 1.
X is 1 more than the number of enemies in play.
Forced: When Expanse of Hollin is explored, shuffle the encounter discard pile into the encounter deck. Then, discard the top card of the encounter deck for each damage here. Add each enemy discarded by this effect to the staging area.
Forced: After a "when revealed" effect is cancelled, place 1 damage on each active location.
Forced: When Slopes of Hithaeglir is explored, each player raises his threat by 1 for each damage here.
X is 1 more than the number of damaged characters.
Forced: After a player commits characters to the quest, he deals 1 damage to a character he controls.
Out of it a fierce red light came, and now and again flames licked at the brink... –The Fellowship of the Ring
While Darkened Mine is in the staging area, progress cannot be placed on locations in the staging area.
Shadow: Discard 1 random card from your hand.
While Langflood River is in the staging area, no more than 4 progress can be placed on this quest stage each round.
Forced: When Langflood River leaves play as an explored location, add it to the staging area to the left, if able.
While Western Emyn Muil is in the staging area, each Uruk-hai enemy at this stage gains Toughness 1.
Travel: A player at this stage must engage the highest toughness enemy in the staging area to travel here.
Action: Increase the pursuit value by 1 to place 1 progress on Wold of Rohan.
Shadow: Discard a non-objective attachment you control.
...the land sloped down into a wide shallow depression, where the ground was soft and wet. –The Two Towers
Forced: After an encounter card effect is canceled, increase the pursuit value by 1.
Shadow: Either increase the pursuit value by 1, or attacking enemy cannot take damage until the end of the round.
While The Uruk's Trail is the active location, it gains:"Response: After The Uruk's Trail is explored, reduce the pursuit value by 3."
Travel: Search the encounter deck and discard pile for a non-unique Uruk-hai enemy and add it to the staging area. Shuffle the encounter deck.
While Helm's Dike is the active location, each enemy gets -10 engagement cost.
Forced: When Helm's Dike is explored, shuffle the encounter discard pile into the encounter deck and discard cards from the top until an enemy is discarded. Add the discarded enemy to the staging area.
Each enemy gains Toughness 1.
Forced: When Hornburg Wall is explored, exhaust each ally in play.
Shadow: Discard a non-objective attachment you control.
Immune to player card effects.
The players cannot travel here unless they are at stage 4B.
While Glittering Caves is the active location, it gains: "Skip the combat phase.Forced: At the end of the round, add Glittering Caves to the victory display and raise each player's threat by 2."
While Poisonous Shaft is in the staging area, damaged characters cannot be readied by player card effects.
Wizardry: Each player discards a damaged character he controls.
At night plumes of vapour steamed from the vents, lit from beneath with red light, or blue, or venomous green.
–THe Two Towers
While Fortress of Isengard is in the staging area, each Orc enemy gets +1 +1 and +1
Wizardry: Return the topmost enemy in the encounter discard pile to the staging area.
This was the stronghold of Saruman, as fame reported it; for within living memory the men of Rohan had not passed its gates...
–The Two Towers
While Wooded Glade is the active location, treat each non-objective attachment's text box as if it were blank.
Shadow: Discard a non-objective attachment you control.
While Dense Fern-brake is the active location, enemies in the staging area are immune to player card effects.
Shadow: Exhaust a character you control.
Shadowy Thicket gets +2 for each facedown card under The Black Gate.
Travel: The first player reveals the top facedown card under The Cross-roads and adds it to the staging area to travel here.
...presently the noise of fighting broke out near at hand, just above their hiding–place.
–The Two Towers
Forced: When Foul-smelling Cave is explored, place 1 resource on Shelob, if able.
Shadow: Attacking enemy gets +1 (+2 instead if attacking enemy is Shelob).
While Torech Ungol is in the staging area, Shelob gets +1 and +1
Travel: Exhaust Sméagol to travel here.
There agelong she had dwelt, and evil thing in spider–form, even such as once of old had lived in the Land of the Elves in the West that is now under the Sea...
–The Two Towers
Immune to player card effects.
While Cobwebbed Tunnel is in the staging area, each Underground location in the staging area gets +1 and +5 quest points.
Travel: The first player reveals an encounter card to travel here.