Immune to player card effects.
If you are on-course (☀️), Dol Amroth Warship gets +2 +2 and +2
Forced: When Dol Amroth Warship is destroyed, set it aside, out of play.
Immune to player card effects. Sentinel.
The Dream-chaser can always be committed to Sailing tests (even if you are not the first player), and counts as 2 characters when committed to a Sailing test.
If the Dream-chaser is destroyed, the players lose the game.
Immune to player card effects. Sentinel.
Raise your starting threat by 3.
Draw 1 additional card during the resource phase.
If the Dawn Start is destroyed, its controller is eliminated from the game.
Immune to player card effects. Sentinel.
Draw 1 additional card during the resource phase.
If the Dawn Start is destroyed, its controller is eliminated from the game.
Immune to player card effects. Sentinel.
Response: After you play a card with an odd printed cost, add 1 resource to a hero's resource pool. (Limit once per round.)
If the Duskbringer is destroyed, its controller is eliminated from the game.
Immune to player card effects. Ranged.
Action: Discard the top 2 cards of any deck to deal 1 damage to an engaged non-unique enemy. (Limit once per round.)
If the Glórinaith is destroyed, its controller is eliminated from the game.
Immune to player card effects. Sentinel.
Reduce the cost of the first ally you play each round by 1.
If the Nárelenya is destroyed, its controller is eliminated from the game.
Campaign Mode only.
Immune to player card effects. Sentinel.
Reduce the cost of the first ally you play each round by 1.
If the Nárelenya is destroyed, its controller is eliminated from the game.
Immune to player card effects. Sentinel. Ranged.
Reduce your starting threat by 3.
Each hero you control gets +1
If the Silver Wing is destroyed, its controller is eliminated from the game.
Campaign Mode only.
Immune to player card effects. Sentinel. Ranged.
Reduce your starting threat by 6. Each hero you control gets +1
If the Silver Wing is destroyed, its controller is eliminated from the game.
Immune to player card effects. Sentinel.
The Dream-chaser can always be committed to Sailing tests (even if you are not the first player), and counts as 2 characters when committed to a Sailing test.
If the Dream-chaser is destroyed, the players lose the game.
Immune to player card effects.
If you are on-course (Sunny), Dol Amroth Warship gets +2 +2 and +2
Forced: When Dol Amroth Warship is destroyed, set it aside, out of play.
Immune to player card effects. Sentinel.
Each hero you control gets +1
Setup: Choose a hero you control. Until the end of the game, that hero gains the printed Traits of another hero you control.
The Eithiliant, or "The Rainbow Spearpoint,", is an extremely swift elvent schooner featuring a swan motif.
Immune to player card effects. Sentinel.
Each hero you control gets +2
Response: After Eithiliant flips, shuffle up to 6 cards from your discard pile into your deck. Place 6 progress on a location in any group.
Immune to player card effects. Sentinel.
Each hero you control gets +1
Forced: When you draw your starting hand, draw 5 additional cards, then shuffle 5 cards from your hand into your deck. You cannot take a mulligan.
Immune to player card effects. Sentinel.
Each hero you control gets +2
Response: After Pride of Lebennin flips, heal 2 damage from a character. Choose up to 2 cards from the encounter discard pile and add them to the victory display.
Immune to player card effects. Sentinel.
Your starting hand size is 8 cards.
Action: Play an event from your hand with a cost 3 or more, reducing its cost by 1.
An exquisite work of elven craftsmanship, the number Silent Mist bear the symbol of the Star of Eärendil on its foresail.
Immune to player card effects. Sentinel.
Response: After Silent Mist flips, choose up to 2 events from your discard pile and/or your collection and add them to your hand (following deckbuilding rules).
Action: Play an event from your hand with cost 3 or more, reducing its cost by 2.
Immune to player card effects. Sentinel.
Setup: Add 1 resource to each of your heroes' resource pools.
Action: Spend 2 resources to ready a character. (Limit once per round.)
The wealth of Gondor financed the construction of impressive ships which inspired all who sailed them.
Immune to player card effects. Sentinel.
Response: After Swan Ship of Dol Amroth flips, add 2 resources to a hero's resource pool. Ready a card.
Action: Spend 1 resource to ready a card. (Limit once per round.)
Immune to player card effects. Sentinel.
The first card you play each round does not require a resource match.
Action: Play an ally or attachment from your hand. (Limit once per round.)
Exceptionally agile for its size. Twilight's Call is adept at launching surprise attacks as daylight fades.
Immune to player card effects. Sentinel.
Each card you play does not require a resource match.
Response: After Twilight's Call flips, draw 3 cards.
Action: Play an ally or attachment from your hand.