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Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 101 - 134 of 134 Cards
The Old Forest (x2)

Doomed 2.

When Revealed: At the end of the phase, raise each player's threat by X where X is the number of enemies in the staging area.

Shadow: Return attacking enemy to the staging area after this attack.

The Ruins of Belegost (x3)

Doomed 1.

When Revealed: Add 1 to the total Threat in the staging area for each character controlled by the first player until the end of the phase.

Shadow: Discard 1 random card from your hand. If the discarded card is an event, attacking enemy gets +2 Attack.

Fog on the Barrow-downs (x3/x2)

Surge. Doomed 1.

When Revealed: Until the end of the round, players cannot trigger Action or Response effects.

Shadow: Until the end of the round, attacking enemy cannot take damage.

The Siege of Annúminas (x2)

Doomed 1.

When Revealed: Each player must choose: either discard the highest cost attachment you control, or assign X damage among characters you control, where X is the number of attachments you control.

Shadow: Discard an attachment you control.

Attack on Dol Guldur (x2)

Doomed 1.

When Revealed: Each player must choose: either search the encounter deck and discard pile for a Dol Guldur location and add it to the staging area, or search the encounter deck and discard pile for an Orc enemy and put it into play engaged with him.

Attack on Dol Guldur (x2)

Doomed 1.

When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.

Shadow: Defending character cannot ready until the end of the round.

The Wizard's Quest (x1) 18

Doomed 1.

When Revealed: Attach to the main quest. (Counts as a Condition attachment with the text: "Each player cannot play more than 1 card each phase.")

The Wizard's Quest (x2) 25

Doomed 1.

When Revealed: Attach to the first player's threat dial. (Counts as a Condition attachment with the text:"Forced: Raise your threat by an additional point during the refresh phase.")

The Woodland Realm (x1) 7

Doomed 1.

When Revealed: The opposing team looks at each player's hand and discards 1 card from each.

Shadow: Attacking enemy gets +XAttack where X is the stage number of the current quest.

The Hunt for the Dreadnaught (x3)
Attack.

Doomed 1. (Raise each players threat by 1.)

When Revealed: Until the end of the round, each Ship enemy gains Archery 2.

Shadow: Assign 2 damage among characters you control (3 damage instead if there are 10 or more cards in your discard pile).

Escape from Dol Guldur Nightmare (x2)
13 2 1 3 1 7 
Captive.

Doomed 1.

Forced: If Crazed Captive is defeated, raise each players threat by 7.

Shadow: If attacking enemy is not defeated this phase, raise defending player's threat by 7 at the end of the phase.

The Hills of Emyn Muil Nightmare (x3)
3 
Hazard.

Doomed 2.

When Revealed: Remove all progress from each Emyn Muil location in play. Each Emyn Muil location gets +2 Threat until the end of the round.

Shadow: Remove all progress from each Emyn Muil location in play.

The Hills of Emyn Muil Nightmare (x2)
5 

Surge. Doomed 2.

When Revealed: Shuffle all Hazard cards from the encounter discard pile back into the encounter deck.

Shadow: Shuffle all Hazard cards from the encounter discard pile back into the encounter deck. Then, deal another shadow card for this attack.

Into the Pit Nightmare (x3)
3
1
1 
Unterirdisch. Hazard.

Doomed 1.

Each Dark location in play gets +2 quest points.

While Cave Torch is ready, progress cannot be placed on Narrow Fissure.

There were fissures and chasms in the walls...
–The Fellowship of the Ring

The Seventh Level Nightmare (x3)
2 

Surge. Doomed 1.

When Revealed: Add 1 resource to each Goblin enemy in play.

Shadow: If attacking enemy is a Goblin add 1 resource to it.

Flight from Moria Nightmare (x3)
2 
Shadow. Flame.

Surge Doomed 1.

When Revealed: Add this card to the victory display.

Shadow: If this attack destroys a character, add this card to the victory display.

Into Ithilien Nightmare (x2)
6 

Doomed 2.

When Revealed: If the current quest has a keyword, until the end of the round, switch that keyword from battle to siege, or siege to battle, if able. If the current quest does not have a keyword, Savage Fray gains surge.

The Siege of Cair Andros Nightmare (x3)
6 

Doomed 2.

When Revealed: Deal 2 shadow cards to each enemy in play. Deal 2 damage to each Battleground location in play.

Shadow: Discard an attachment you control.

The Steward's Fear Nightmare (x3)
9 
Titel.

Surge. Doomed 1.

If The Cabal's Champion is unattached and in the staging area, attach it to a Villain enemy, if able. (Counts as a Title attachment with the text: "Attached enemy gets +1 Threat +1 Attack +1 Defense and +2 hit points.")

Encounter at Amon Dîn Nightmare (x2)
6 
Panic.

Surge. Doomed 1.

When Revealed: Attach to Rescued Villagers. (Counts as a Condition attachment with the text:"Forced: At the end of the round, discard 1 villager token from Rescued Villagers.")

"Few maybe, of those now sundered will meet again." –Beregond, The Return of the King

Assault on Osgiliath Nightmare (x2)
6 

Doomed 1.

When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Each enemy gets -X engagement cost. X is the number of locations controlled by players.Forced: At the beginning of the encounter phase, if there are fewer than X enemies in the staging area, reveal an encounter card.")

The Blood of Gondor Nightmare (x3)
3 

Doomed 1.

When Revealed: Each player must either take 1 hidden card for each questing hero he controls, or remove one hero he controls from the quest for each hidden card in his play area.

To Catch an Orc Nightmare (x2)
5 

Surge. Doomed 1.

When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text:"Forced: After a player engages an enemy, he must either exhaust a character he controls, or remove 1 time counter from the current quest.")

Deadmen's Dike Nightmare (x2)
Sorcery.

Doomed 1.

When Revealed: Each player discards each card in his hand that has the same title as a card in his discard pile. If no cards are discarded by this effect, Curse of Angmar gains surge.

...the Dúnedain were now few and all the peoples of Eriador diminished. –The Return of the King

Temple of the Deceived Nightmare (x2)
1 

Doomed 3.

When Revealed: Switch the placement of the active location with the location above or below it, or to its left (the active location does not change). Then, flip each adjacement location to its "Lost Island" or "Edge of the Temple" side.

The Lonely Mountain Nightmare (x4)

Doomed 1.

When Revealed: Each Dragon enemy in play makes an immediate attack against each player in turn order. Do not deal shadow cards for these attacks. For each character that is destroyed by one of these attacks, place 1 progress on each Dragon enemy in play.

The Lonely Mountain Nightmare (x3)

Doomed 1.

When Revealed: Each player raises his threat by 1 for each attachment attached to a character he controls.

Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere, type, and cost.

A Shadow of the Past Nightmare (x2)

Doomed 2.

When Revealed: The first player must either exhaust the One Ring and reveal an encounter card, or make a Hide 3 test.

Shadow: Attacking enemy gets +2 Attack If this attack destroys a character, raise your threat by 3.

A Knife in the Dark Nightmare (x2)
Morgul.

Surge. Doomed 1.

Shadow: If the defending character is damaged by this attack, attach Blade Tip to that character. (Counts as a Condition attachment with the text:"Forced: At the end of the refresh phase, raise your threat by 2.")

Flight to the Ford Nightmare (x2)
Enchantment.

Peril. Doomed 1.

When Revealed: Reduce the Ring-bearer's life by 1 and remove all progress from the current quest.

Shadow: Either reduce the Ring-bearer's life by 1, or this attack is considered undefended.

Flight to the Ford Nightmare (x2)
Morgul.

Doomed 2.

When Revealed: Attach to the Ring-bearer. Limit 1 per hero. (Counts as a Condition attachment with the text:"Forced: At the beginning of the planning phase, either exhaust The One Ring, or reduce the Ring-bearer's life by 1.")

The Ring Goes South Nightmare (x2)

Surge. Doomed 1.

When Revealed: Until the end of the phase, add 1 to the total $ in the staging area for each damage on each active location.

Shadow: Attacking enemy gets +1 Attack for each damage on each active location.

Breaking of the Fellowship Nightmare (x2)

Doomed 2.

When Revealed: Until the end of the round, players cannot trigger Action or Response effects.

Shadow: Until the end of the round, defending character cannot ready.

Helm's Deep Nightmare (x2)

Doomed 1.

When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.

Shadow: Until the end of the round, defending character cannot ready.