When Revealed: Add 1 copy of Lost Island from the top of the Uncharted deck to the staging area. Then, remove all progress from each Uncharted location in the staging area and shuffle them so that the players do not know which one is which.
When Revealed: Each Uncharted location in the staging area gets +1 until the end of the phase. If the active location has the Ruins trait, discard 1 resource from each hero and objective-ally in play.
When Revealed: Choose a Wild M–mak in the staging area to attack the first player. If no attacks are made this way, search the encounter deck and discard pile for a Mûmak Trail and add it to the staging area. Shuffle the encounter deck.
On the great beast thundered, blundering in blind wrath through pool and thicket. –The Two Towers
When Revealed: Discard cards from the top of the encounter deck until an Orc enemy is discarded. Add that enemy to the Orc's area.
Shadow: Attacking enemy gets +1 If this attack destroys a character, place 2 progress on the Orc's stage.
When Revealed: Choose 1 random card from the set aside encounter set with the most cards remaining, Reveal that card as if it was the top card of the encounter deck.
Shadow: If this attack destroys a character, resolve the 'when revealed' effect of this card.
When Revealed: Each player must choose: either raise your threat by 1 for each ally you control, or deal 1 damage to each ally you control.
Shadow: Raise your threat by 1 for each enemy engaged with you.
When Revealed: Each player must choose: either raise your threat by 1 for each ally you control, or reveal an encounter card.
Shadow: Attacking enemy gets +1 If this attack destroys a character, discard an ally you control.
When Revealed: Each player must choose: either raise your threat by 1 for each questing character you control, or discard a questing character you control.
Shadow: If this attack is undefended, discard an ally you control.
When Revealed: Exhaust a character. Until the end of the round, characters cannot be readied by player card effect.
Shadow: Exhaust a character you control.
Response: After the players travel to Slopes of Ered Mithrin, the first player may ready a character he controls.
Shadow: If the first player controls Urdug, exhaust him.
When Revealed: Discard the active location and deal X damage to Hrogar's Hill where X is that location's . If no damage is dealt this way, Powerful in Wraith gains surge.
Shadow: Excess damage from this attack must be dealt to Hrogar's Hill.
When Revealed: Each player chooses and exhausts a character he controls. Until the end of the round, character cannot be readied by player card effects.
When Revealed: Place X progress on The Goblins' Assault, where X is in the stage number of the main quest.
Shadow: Attacking enemy gets +X where X is the stage number of the current quest.
When Revealed: Each exhausted character gets -1 until the end of the phase.
Shadow: Deal 1 damage to the defending character.
When Revealed: Until the end of the round, enemies engaged with the first player cannot take damage.
Shadow: Either raise your threat by 2, or attacking enemy cannot take damage this round.
When Revealed: Until the end of the round, treat the printed text box of each character as if it were blank (except for Traits).
Shadow: Defending character cannot ready until the end of the round.
Each player's threat cannot be reduced by more than 1 each round by player card effects.
Darkness lay there under the Sun. Fire glowed amid the smoke. Mount Doom was burning, and a great reek rising.
–The Fellowship of the Ring
When Revealed: Thane Ulchor makes an immediate attack against each player that controls a location (in turn order).
Shadow: Attacking enemy gets +1 for each location you control.
Action: Each player may put one ally card into play from his hand. At the end of the phase, shuffle each of those allies that are still in play into their owners' decks.
Response: After a player raises his threat from the doomed keyword, give control of Soldier of Isengard to that player.
Action: Look at the top 5 cards of the encounter deck. Put them back in the same order.
...Legolas was standing, gazing northwards into the darkness, thoughtful and silent as a young tree in a windless night.
–The Two Towers
Action: Each player deals 2 damage to an enemy engaged with him.
Down, heedless of order, rushed all the dwarves of Dain to his help.
–The Hobbit
Action: Each player may ready a characer he controls.
"Go back to the Shadow!"
–Gandalf, The Fellowship of the Ring
When Revealed: Each player discard 1 card from the top of his deck for each character he controls.
Shadow: Either discard the top 2 cards of your deck, or return attacking enemy to the staging area after this attack.
When Revealed: Place the top X cards of the encounter discard pile on the bottom of the encounter deck. X is equal to twice the number of players in the game.
Shadow: Shuffle this card into the encounter deck.
When Revealed: Each player must choose one: increase his threat by 4, or reveal an additional encounter card from the encounter deck and add it to the staging area.
Shadow: The defending player raises his threat by 2.
When Revealed: Shuffle the encounter discard pile into the encounter deck and discard cards from the top of the encounter deck until X enemies are discarded. X is the number of players in the game. Add each enemy discarded this way to the staging area.
When Revealed: Remove 1 damage token from Doom Doom Doom or The Balrog makes an attack, if able.
Shadow: If this attack destroys a character, reveal 1 card from the encounter deck.
When Revealed: Remove a hero from the quest and attach Saruman’s Voice to that hero. (Counts as a Condition attachment with the text:"Forced: When attached hero commits to a quest, is declared and attacker or defender, or triggers its ability, its controller must discard 1 card from his hand.")
When Revealed: Each player with a threat of 35 or higher deal 1 damage to each exhausted character he controls.
Shadow: If your threat is 35 or higher, defending character cannot ready until the end of the round.
When Revealed: Each Ship location in the staging area gets +1 until the end of the phase. If there are no non-unique Ship locations in the staging area, search the encounter deck and discard pile for a Ship location and add it to the staging area. Shuffle the encounter deck.
When Revealed: Each player deals 1 damage to a hero he controls. Until the end of the round, treat the printed text box of each damaged character as if it were blank, except for Traits.
...a great cloud streamed slowly westward from the Black Land, devouring light... –The Return of the King
When Revealed: Each player must choose: either raise your threat by 1 for each character you control, or discard the highest cost ally you control.
Shadow: Discard a non-objective attachment you control.
When Revealed: Each player must choose: either discard your hand (with at least 3 cards in it), or reveal and encounter card.
Shadow: Attacking enemy makes an additional attack after this one.