When Revealed: At the end of the phase, raise each player's threat by X where X is the number of enemies in the staging area.
Shadow: Return attacking enemy to the staging area after this attack.
When Revealed: Each player must choose: either discard the highest cost attachment you control, or assign X damage among characters you control, where X is the number of attachments you control.
Shadow: Discard an attachment you control.
When Revealed: Each player must choose: either search the encounter deck and discard pile for a Dol Guldur location and add it to the staging area, or search the encounter deck and discard pile for an Orc enemy and put it into play engaged with him.
When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.
Shadow: Defending character cannot ready until the end of the round.
When Revealed: The opposing team looks at each player's hand and discards 1 card from each.
Shadow: Attacking enemy gets +X where X is the stage number of the current quest.
Doomed 1. (Raise each players threat by 1.)
When Revealed: Until the end of the round, each Ship enemy gains Archery 2.
Shadow: Assign 2 damage among characters you control (3 damage instead if there are 10 or more cards in your discard pile).
Forced: If Crazed Captive is defeated, raise each players threat by 7.
Shadow: If attacking enemy is not defeated this phase, raise defending player's threat by 7 at the end of the phase.
Each Dark location in play gets +2 quest points.
While Cave Torch is ready, progress cannot be placed on Narrow Fissure.
There were fissures and chasms in the walls...
–The Fellowship of the Ring
When Revealed: If the current quest has a keyword, until the end of the round, switch that keyword from battle to siege, or siege to battle, if able. If the current quest does not have a keyword, Savage Fray gains surge.
When Revealed: Deal 2 shadow cards to each enemy in play. Deal 2 damage to each Battleground location in play.
Shadow: Discard an attachment you control.
When Revealed: Attach to the current quest. (Counts as a Condition attachment with the text: "Each enemy gets -X engagement cost. X is the number of locations controlled by players.Forced: At the beginning of the encounter phase, if there are fewer than X enemies in the staging area, reveal an encounter card.")
When Revealed: Each player must either take 1 hidden card for each questing hero he controls, or remove one hero he controls from the quest for each hidden card in his play area.
When Revealed: Each player discards each card in his hand that has the same title as a card in his discard pile. If no cards are discarded by this effect, Curse of Angmar gains surge.
...the Dúnedain were now few and all the peoples of Eriador diminished. –The Return of the King
When Revealed: Switch the placement of the active location with the location above or below it, or to its left (the active location does not change). Then, flip each adjacement location to its "Lost Island" or "Edge of the Temple" side.
When Revealed: Each Dragon enemy in play makes an immediate attack against each player in turn order. Do not deal shadow cards for these attacks. For each character that is destroyed by one of these attacks, place 1 progress on each Dragon enemy in play.
When Revealed: Each player raises his threat by 1 for each attachment attached to a character he controls.
Burgle: The first player shuffles his deck and reveals the top card. He may discard 1 card from his hand that matches the revealed card's sphere, type, and cost.
When Revealed: The first player must either exhaust the One Ring and reveal an encounter card, or make a Hide 3 test.
Shadow: Attacking enemy gets +2 If this attack destroys a character, raise your threat by 3.
When Revealed: Reduce the Ring-bearer's life by 1 and remove all progress from the current quest.
Shadow: Either reduce the Ring-bearer's life by 1, or this attack is considered undefended.
When Revealed: Attach to the Ring-bearer. Limit 1 per hero. (Counts as a Condition attachment with the text:"Forced: At the beginning of the planning phase, either exhaust The One Ring, or reduce the Ring-bearer's life by 1.")
When Revealed: Until the end of the round, players cannot trigger Action or Response effects.
Shadow: Until the end of the round, defending character cannot ready.
When Revealed: Each player exhausts a character he controls. Until the end of the round, characters cannot be readied by player card effects.
Shadow: Until the end of the round, defending character cannot ready.