Results: 101 - 110  of 110 Cards 
    
      
     
    
          
      
        
        
            Journey in the Dark Nightmare 
          (x4) 
            
         
          
          
        
            
                Orco. 
            
Peril.  Archery 2. 
When Revealed:  Discard a randome card from your hand. Assign X damage among characters you control, where X is the cost of the discarded card.
         
      
       
     
    
          
      
        
        
            Journey in the Dark Nightmare 
          (x2) 
            
         
          
        
Peril. 
When Revealed:  Either deal 1 damage to each character you control, or progress cannot be placed on the quest until the end of the round.
Shadow:  If this attack destroys a character, remove all progress from the quest.
         
      
       
     
    
          
      
        
        
            Breaking of the Fellowship Nightmare 
          (x2) 
            
         
          
        
Peril. 
When Revealed:  Until the end of the round, add 6 to the archery total at this stage. You may discard X cards from hand to reduce the archery total at this stage by X until the end of the round.
Shadow:  Discard 1 random card from your hand.
         
      
       
     
    
          
      
        
        
            The Uruk-hai Nightmare 
          (x3) 
            
         
          
        
Peril. 
When Revealed:  Either increase the pursuit value by 4, or Uglúk makes an immediate attack against you.
Shadow:  Attacking enemy gets +X
         
      
       
     
    
          
      
        
        
            The Uruk-hai Nightmare 
          (x2) 
            
         
          
        
Peril.  Surge. 
When Revealed:  Either discard an ally you control, or increase the pursuit value by 1.
Shadow:  Exhaust a character you control.
The Orcs clapped and hooted. "Can't take his medicine," they jeered.
         
      
       
     
    
          
      
        
        
            The Road to Isengard Nightmare 
          (x3) 
            
         
          
          
        
            
                Orco. 
            
Peril.  Archery 2. 
When Revealed:  Discard 1 random card from your hand and assign X damage among characters you control. X is the discarded card's printed cost.
"There was no answer, except arrows and stones from the walls." –Merry, The Two Towers
         
      
       
     
    
          
      
        
        
            The Road to Isengard Nightmare 
          (x2) 
            
         
          
        
Peril.  Surge. 
When Revealed:  If Saruman is in play, he makes an immediate attack against you.
Shadow:  Either discard 1 random card from your hand, or attacking enemy makes an additional attack against you after this one.
         
      
       
     
    
          
      
        
        
            The Passage of the Marshes Nightmare 
          (x2) 
            
         
          
        
Peril.  Surge. 
When Revealed:  Deal Gollum's Rage to Gollum as a facedown shadow card, if able.
Shadow:  If attacking enemy is Gollum it gets +1 
         
      
       
     
    
          
      
        
        
            Journey to the Cross-roads Nightmare 
          (x2) 
            
         
          
        
Peril.  Surge. 
When Revealed:  Either place this card facedown under The Black Gate or put the top card under The Cross-roads into play engaged with you.
Shadow:  Choose an enemy in the staging area. Engage that enemy and deal it a shadow card.
         
      
       
     
    
          
      
        
        
            Shelob's Lair Nightmare 
          (x3) 
            
         
          
          
        
            
                Orco. 
            
Peril. 
When Revealed:  Either discard a random card from your hand, or engage Orc of Minas Morgul and reveal an additional encounter card.
Shadow:  Attacking enemy gets +2