Results: 101 - 110 of 110 Cards
Journey in the Dark Nightmare
(x4)
Ork.
Peril. Archery 2.
When Revealed: Discard a randome card from your hand. Assign X damage among characters you control, where X is the cost of the discarded card.
Journey in the Dark Nightmare
(x2)
Peril.
When Revealed: Either deal 1 damage to each character you control, or progress cannot be placed on the quest until the end of the round.
Shadow: If this attack destroys a character, remove all progress from the quest.
Breaking of the Fellowship Nightmare
(x2)
Peril.
When Revealed: Until the end of the round, add 6 to the archery total at this stage. You may discard X cards from hand to reduce the archery total at this stage by X until the end of the round.
Shadow: Discard 1 random card from your hand.
The Uruk-hai Nightmare
(x3)
Peril.
When Revealed: Either increase the pursuit value by 4, or Uglúk makes an immediate attack against you.
Shadow: Attacking enemy gets +X where X is the tens digit of the pursuit value.
The Uruk-hai Nightmare
(x2)
Peril. Surge.
When Revealed: Either discard an ally you control, or increase the pursuit value by 1.
Shadow: Exhaust a character you control.
The Orcs clapped and hooted. "Can't take his medicine," they jeered. –The Two Towers
The Road to Isengard Nightmare
(x3)
Ork.
Peril. Archery 2.
When Revealed: Discard 1 random card from your hand and assign X damage among characters you control. X is the discarded card's printed cost.
"There was no answer, except arrows and stones from the walls." –Merry, The Two Towers
The Road to Isengard Nightmare
(x2)
Peril. Surge.
When Revealed: If Saruman is in play, he makes an immediate attack against you.
Shadow: Either discard 1 random card from your hand, or attacking enemy makes an additional attack against you after this one.
The Passage of the Marshes Nightmare
(x2)
Peril. Surge.
When Revealed: Deal Gollum's Rage to Gollum as a facedown shadow card, if able.
Shadow: If attacking enemy is Gollum it gets +1 and makes an additional attack against you after this one.
Journey to the Cross-roads Nightmare
(x2)
Peril. Surge.
When Revealed: Either place this card facedown under The Black Gate or put the top card under The Cross-roads into play engaged with you.
Shadow: Choose an enemy in the staging area. Engage that enemy and deal it a shadow card.
Shelob's Lair Nightmare
(x3)
Ork.
Peril.
When Revealed: Either discard a random card from your hand, or engage Orc of Minas Morgul and reveal an additional encounter card.
Shadow: Attacking enemy gets +2