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Scenario Encounter
Type
Card Type Subtype Deck Type
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Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 6 Cards
The Voice of Isengard (x1)
Stage
2 A

After driving the Wild Men back from the islet, you are surprised to find king Théoden's personal advisor, Gríma Wormtongue, among the men defending the fords. He tells you that he was on his way to Isengard when he was caught in the attack. Before he can say more of his errand, the Dunlendings redouble their assault. "Save me!" Gríma cries as he shrinks behind you. The life of the king's counselor is in your hands...

2 B
14

Time 2.

When Revealed: Each player searches the encounter deck and discard pile for 1 different Dunland enemy and adds it to the staging area. Shuffle the encounter deck.

Forced: After the last time counter is removed from this stage, each player assigns X damage among characters he controls where X is the number of cards in his hand. Place 2 time counters on this stage.

The Voice of Isengard (x1)
Stage
2 A

Orcs prowl the mountainside on the lookout for intruders. A single horn–call from one of the sentries would have every Orc in Methedras scurrying out of their holes to fight. You must move carefully to avoid detection while you search for their captain...

2 B
-

Time 2.

Forced: After the last time counter is removed for this stage, shuffle the discard pile into the encounter deck and reveal 2 encounter cards per player. Place 2 time counters on this stage.

Response: After questing successfully, cancel all progress that would be placed on this stage. Then, place 1 time counter on this stage. Or, if Mugash is in play, advance to stage 3.

The Three Trials (x1)
50 1 4 4 10
Guardian. Boar.

Time 2.

Cannot have non-Key attachments.

Forced: After the last time counter is removed from Boar’s Guardian the engaged player must discard an ally he controls. Place 2 time counters on Boar’s Guardian.

The Antlered Crown (x1)
Stage
3 A

The warriors of the Raven Clan won't stop figting as long as their leader spurs them on. You must find the Raven Chief and defeat him in order to break the spirit of his men and bring and end to this conflict...

When Revealed: Add Raven Chief and Raven Chief’s Camp to the staging area. Take the top X cards from the Raven deck and add them to the staging area. X is the number of players minus 1.

3 B
-

Time 2.

Forced: After the last time counter is removed from this stage, each engaged enemy makes an attack. Place 2 time counter on this stage.

At the end of the round, if Raven Chief is in the victory display, the players win the game.

The Antlered Crown (x3)
2
3
Tierras Brunas.

Time 2.

Forced: After the last time counter is removed from this location, reveal the top card of the Raven deck and add it to the staging area.

Shadow: Deal attacking enemy 2 additional shadow cards from the Raven deck.

The Antlered Crown Nightmare (x2)
4
4
2 
Tierras Brunas.

Time 2.

Forced: After the last time counter is removed from this location, return each enemy in play to the staging area.

Shadow: Either remove 1 time counter from a location in play, or return attacking enemy to the staging area after this attack.