Results: 4 Cards
The Land of Sorrow
(x1)
3
1
0
3
Captive.
Waldelb.
Immune to player card effects.
Response: After Edrahil quests successfully, choose a player to draw 1 card.
If Edrahil leaves play, the players lose the game.
The Land of Sorrow
(x1)
0
1
3
5
Captive.
Gondor.
Immune to player card effects.
Response: After Arador is declared as a defender, ready him. (Limit once per round.)
If Arador leaves play, the players lose the game.
The Land of Sorrow
(x1)
1
3
0
4
Captive.
Zwerg.
Immune to player card effects.
Response: After Farin is declared as an attacker against an enemy, deal 1 damage to an enemy engaged with a player.
If Farin leaves play, the players lose the game.
Escape from Dol Guldur Nightmare
(x2)
13
2
1
3
1
7
Captive.
Forced: If Crazed Captive is defeated, raise each players threat by 7.
Shadow: If attacking enemy is not defeated this phase, raise defending player's threat by 7 at the end of the phase.