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Set
Card Set Cycle Set Type
Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 6 Cards
The Three Trials (x5/x4)
28 1 1 2 4
Untot. Geist.

Cannot have attachments.

Spirit of the Wild gets +1 Threat and +1 Attack for each Key objectives the players control.

Shadow: Attacking enemy gets +1 Attack for each Key objective the players control.

The Dead Marshes Nightmare (x3)
30 1 5 2 3 6 
Geist. Untot.

Forced: After Lost Soul of L≤rien is destroyed, attach it to a hero with 1 or more Willpower, if able. (Counts as a Condition attachment with the text: "Limit 1 per hero. Attached hero's Willpower is reduced to 0.")

"Many faces proud and fair, and weeds in their silver hair."

-Frodo, The Two Towers

The Dead Marshes Nightmare (x3)
18 2 2 3 7 3 
Geist. Untot.

While Ill-fated Guard is engaged with a player, that player cannot commit more than 1 character to each escape test.

Shadow: Discard all attachments from each character you control with 3 or moreWillpower

The Three Trials Nightmare (x3)
30 2 5 1 6 6 
Untot. Geist. Wolf.

If Wolf's Guardian is in play or in the victory display, each Wolf enemy gets +1 Attack

Forced: At the beginning of the encounter phase, Wolf engages the player who controls Key of the Wolf or is engaged with Wolf's Guardian if able.

The Three Trials Nightmare (x3)
20 1 4 2 5 1 
Untot. Geist. Boar.

If Boar's Guardian is in play or in the victory display, each Boar enemy gets +1 Defense

Forced: At the beginning of the encounter phase, Boar engages the player who controls Key of the Boar or is engaged with Boar's Guardian if able.

The Three Trials Nightmare (x3)
40 3 3 3 4 6 
Untot. Geist. Raven.

If Raven's Guardian is in play or in the victory display, each Raven enemy gets +1 Threat

Forced: At the beginning of the encounter phase, Raven engages the player who controls Key of the Raven or is engaged with Raven's Guardian if able.