When Revealed: Each player must choose and exhaust 1 character he controls.
Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)
Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.
Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)
When Revealed: Each character currently committed to a quest gets -1 until the end of the phase.
Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)
Forced: Each time Marsh Adder attacks you, raise your threat by 1.
Under the boughs of Mirkwood there was deadly strife of Elves and Men and fell beasts.
–The Fellowship of the Ring
Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks.
Shadow: attacking enemy gets +1 (+2 instead if this attack is undefended.)
Forced: After Forest Spider engages a player, it gets +1 until the end of the round.
Shadow: Defending player must choose and discard 1 attachment he controls.
When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.)
They could not stand that, nor the huge bats, black as a top–hat, either...
–The Hobbit
Forced: After Eastern Crows is defeated, shuffle it back into the encounter deck.
Shadow: attacking enemy gets +1 (+2 instead if defending player's threat is 35 or higher.)
Forced: After Ungoliant's Swarm engages a player, that player must choose and exhaust 2 characters they control.
Shadow: Put Ungoliant's Swarm into play engaged with you.
Forced: After Wild Wargs engages you, discard the top card of the encounter deck. If that card is a Goblin enemy, put it into play engaged with you.
“Where the Warg howls, there the Orc prowls.”
Response: When Cavern Warg attacks you, exhaust Cave Torch to cancel the attack and return Cavern Warg to the staging area.
Shadow: If this attack destroys a character, return attacking enemy to the staging area after this attack.
Action: Exhaust and discard The Riddermarkâs Finest to place 2 progress tokens on any location.
"And there are no horses like the ones that are bred in that great vale between the Misty Mountains and the White."
–Gandalf, The Fellowship of the Ring
Immune to player card effects. Cannot be engaged.
The Thing in the Depths gets +3 hit points per player.
Forced: When a Creature enemy is destroyed, deal damage to The Thing in the Depths equal to that enemy's
Campaign Mode only.
Immune to player card effects. Cannot be engaged.
The Thing in the Depths gets +3 hit points per player.
Forced: When a Creature enemy is destroyed, deal 2 damage to The Thing in the Depths.
Immune to player card effects. X is the number of players in the game.
Forced: After Sea Serpent attacks and destroys an ally, the defending player deals X damage divided among characters they control.
Forced: After Sea Serpent is destroyed, flip it over and put it into play in the staging area.
Immune to player card effects. X is twice the number of players in the game.
Forced: After Sea Serpent attacks and destroys an ally, the defending player deals X damage divided among characters they control.
Forced: At the end of the round, Sea Serpent makes an attack against the first player.
Surge. Ranged. When Gavin leaves play (other than by his ability), remove him from the game.
Planning Action: Shuffle Gaving and 1 random set-aside Send for Help into the encounter deck.
When Revealed: Put Gavin into play under any player's control commited to the quest. Add 1 resource to Lanwyn's resource pool, if able.
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Cannot attack, defend, or have attachments.
Refresh Action: Return Messenger Raven to it's owner's hand and name a card type. Choose a player to look at the top card of his deck. If that card is the named type, add it to its owner's hand. If it is not, discard it.
Cannot have attachments.
Action: Ready Giant Bear. At the end of the phase in which you trigger this effect, shuffle Giant Bear into your deck. (Limit once per phase.)
"As a bear he ranged far and wide"
–Gandalf, The Hobbit
Cannot have restricted attachments.
Response: After Meneldor enters or leaves play, place 2 progress on a location.
...Meneldor young and swift. –The Return of the King
Cannot have attachments.
Planning Action: Attach Wild Stallion to an ally you control. (Counts as a Mount attachment with the text: "Restricted. Limit 1 per ally. Attached ally gets +1 , +1 , +1 , and +1 hit point.")
Cannot have attachments.
Response: Discard Loyal Hound to cancel up to 2 damage just dealt to a hero you control.
Cannot have restricted attachments.
When Revealed: The first player chooses a player to take control of Eagle of the North. The chosen player may choose and discard a non-unique enemy in the staging area.
Cannot have attachments.
Lower the cost to play Bill the Pony by 2 if you control Sam Gamgee.
Each Hobbit character gets +1 hit point.
"He gave me a look as plain as Mr. Pippin could speak it: if you don't let me go with you, Sam, I'll follow on my own" –Sam Gamgee, The Fellowship of the Ring
While Evil Crow is engaged with a player, that player adds 1 to the Hide value for each Hide test he makes.
Shadow: If you have failed a Hide test this round, this attack is considered undefended
Indestructible. Immune to player card effects.
Cannot leave the staging area but is considered to be engaged with each player.
Forced: After placing the 6th damage here, the first player takes control of the Ring-bearer, exhausted with 1 damage on it.
Cannot have attachments.
Forced: After Great Warg Chief enages you, discard cards from the encounter deck until a Warg enemy is discarded. Put that enemy into play engaged with you.
Hound of Sauron gets -5 engagement cost for each enemy in the staging area.
Shadow: Attacking enemy gets +1 (+2 instead if it was engaged with round).
Forced: After Howling Warg attacks, place 1 damage on an active location.
Shadow: Attacking enemy gets +1 If this attack destroys a character, place 1 damage on an active location.
When Revealed: Either exhaust a hero you control, or engaged Crebain from Dunland.
Forced: After Crebain from Dunland engages a player, reveal the top card of the encounter deck.
Forced: When Wolf of Isengard is dealt a shadow card with a Wizardry effect, either discard 1 card from your hand, or Wolf of Isengard makes an additional attack against you after this one.
Shadow: Deal 1 damage to the defending character.
Indestructible.Cannot have attachments.
Shelob gets +1 for each resource on her.
Forced: At the beginning of the quest phase, either place 1 resource on Shelob, or she makes an immediate attack against the first player.
Cannot have attachments or take more than 3 damage each round.
Forced: After Oliphaunt engages you, exhaust each ally you control.
Shadow: Attacking enemy gets +3
Cannot have attachments or take more than 3 damage each round.
Forced: When War Mûmak is defeated, reduce each
Ranged. Sentinel.
When Revealed: The first player must choose: either take control of Gwaihir, or spend 1 Fellowship resource and discard Gwaihir to discard a non-unique enemy in the staging area.
Shadow: This attack deals no damage.
When Revealed: Each player must choose and exhaust 1 character he controls.
Shadow: Defending player must choose and exhaust 1 character he controls. (2 characters instead if this attack is undefended.)
Forced: After Hummerhorns engages you, deal 5 damage to a single hero you control.
Shadow: Deal 1 damage to each character the defending player controls. (2 damage instead if this attack is undefended.)
When Revealed: Each character currently committed to a quest gets -1 until the end of the phase.
Shadow: Raise defending player's threat by 4. (Raise defending player's threat by 8 instead if this attack is undefended.)
Forced: Each time Marsh Adder attacks you, raise your threat by 1.
Under the boughs of Mirkwood there was deadly strife of Elves and Men and fell beasts.
–The Fellowship of the Ring
Forced: If Wargs is dealt a shadow card with no effect, return Wargs to the staging area after it attacks.
Shadow: attacking enemy gets +1 (+2 instead if this attack is undefended.)
Forced: After Forest Spider engages a player, it gets +1 until the end of the round.
Shadow: Defending player must choose and discard 1 attachment he controls.
When Revealed: Each player must choose 1 character currently committed to a quest, and remove that character from the quest. (The chosen character does not ready.)
They could not stand that, nor the huge bats, black as a top–hat, either...
–The Hobbit
Forced: After Eastern Crows is defeated, shuffle it back into the encounter deck.
Shadow: attacking enemy gets +1 (+2 instead if defending player's threat is 35 or higher.)
Response: When Cavern Warg attacks you, exhaust Cave Torch to cancel the attack and return Cavern Warg to the staging area.
Shadow: If this attack destroys a character, return attacking enemy to the staging area after this attack.
Forced: If Muck Adder damages a character, discard that character from play.
Shadow: Defending character gets -1 for the duration of this attack.
Sentinel. Landroval cannot have restricted attachments.
Response: After a hero card is destroyed, return Landroval to his owner's hand to put that hero back into play, with 1 damage token on it. (Limit once per game.)
No attachments. The first player gains control of Wilyador.
Forced: At the end of each round, Wilyador suffers 2 damage.
Wilyador cannot be healed of more than 5 wounds by a single effect. If Wilyador leaves play, the players have lost the game.