Clear Sort View Lang
Set
Card Set Cycle Set Type
Scenario Encounter
Type
Card Type Subtype Deck Type
Sphere Unique Status
Character Project Creator

Cost
Resource Threat Engagement
Stats
Hit Points
Quest Points
Text
Trait Keyword Victory
Category
Player Encounter Quest
Region Archetype Age
Details
Artist Popularity Errata
Results: 51 - 91 of 91 Cards
The Fate of Wilderland (x2)
30 3 4 1 4
Orque. Goblin.

Forced: After Warg-rider is dealt a shadow card with no effect, either return it to the staging area or place 1 progress on The Goblins' Assault.

The Hobbit: Over Hill and Under Hill (x3)
25 2 1 2 2
Goblin. Orque.

Goblin Axeman gets +1 Attack for each Cave location in play.

Shadow: Defending character gets -1Defense

The Hobbit: Over Hill and Under Hill (x3)
25 2 2 0 2
Goblin. Orque.

Goblin Miners gets +1 Defense for each Cave location in play.

Shadow: attacking enemy gets +1 Attack

The Hobbit: Over Hill and Under Hill (x3/x1)
20 1 3 1 2
Goblin. Orque.
"

Surge.

Shadow: attacking enemy makes an additional attack immediately after this one. (Deal a new shadow card for that attack.)

The Hobbit: Over Hill and Under Hill (x3)
30 3 2 2 3
Goblin. Orque.

When Revealed: The first player exhausts 1 character he controls.

Shadow: Defending player exhausts 1 character he controls.

The Hobbit: Over Hill and Under Hill (x4)
33 2 3 2 3
Goblin. Orque.

If The Great Goblin is in the victory display, this card gains surge.

Shadow: attacking enemy gets +1 Attack (+2 Attack instead if The Great Goblin is in the victory display.)

The Hobbit: Over Hill and Under Hill (x1)
15 3 5 2 8
Goblin. Orque.

Forced: After The Great Goblin attacks, discard X cards from the encounter deck where X is the number of players in the game. Add each Goblin enemy discarded by this effect to the staging area.

The Hobbit: On the Doorstep (x1)
50 X 6 3 8
Goblin. Orc.

X is the number of players in the game.

Immune to player card effects.

Cannot leave the staging area.

The first Goblin revealed each round gains surge.

The Hobbit: On the Doorstep (x4)
35 2 4 2 5
Goblin. Orque.

Bolg cannot take damage.

Forced: When this enemy attacks, deal it an additional shadow card for each quest stage in play with no progress tokens on it.

...with them came the bodyguard of Bolg, goblins of huge size with scimitars of steel. –The Hobbit

The Hobbit: On the Doorstep (x3)
15 1 3 0 3
Goblin. Orque.

Forced: When this enemy attacks, remove 1 progress from the current quest.

Shadow: Attacking enemy gets +1 Attack for each quest stage in play with no progress on it.

The Hobbit: On the Doorstep (x4)
33 1 2 2 2
Goblin. Orque.

When Revealed: Remove 1 progress from every quest stage in play. (2 progress instead if 3 or more players in the game.)

Goblins had scaled the Mountain from the other side and already many were on the slopes aboe the Gate…
–The Hobbit

The Hobbit: On the Doorstep (x4/x3)
20 1 1 1 4
Goblin. Orque.

This enemy gets +1 Threat, +1 Attack, and +1 Defense for each quest stage in play with no progress on it.

Shadow: If this attack destroys a character, remove all progress from the current quest.

The Hobbit: On the Doorstep (x2)
40 2 2 1 3
Goblin. Orque.

When Revealed: Each player must deal 2 damage to a character he controls.

Shadow: Deal 1 damage to defending character for each quest stage in play with no progress on it.

The Ruins of Belegost (x3)
25 1 3 2 3
Orque. Goblin.

While a Loot objective is attached to a hero, Blue Mountain Goblin gains Surge.

Shadow: If you control a Loot objective, put Blue Mountain Goblin into play engaged with you and deal it a shadow card.

The Wizard's Quest (x1) 18
38 2 4 2 5
Orque. Goblin.

Cannot be optionally engaged.

Forced: At the end of the combat phase, easy player deals 1 damage to a hero he controls.

Shadow: Defending character does not count it'sDefense

The Mines of Moria (x2) 10
50 2 2 0 3
Orque. Goblin.

Goblin Follower cannot be optionally engaged.

While Goblin Follower is in the staging area, it gains:"Forced: After an enemy engages a player, Goblin Follower engages that player.

The Mines of Moria (x1) 11
33 2 5 4 7
Orque. Goblin.

Cannot have non-objective player card attachments or take non-combat damage

Forced: After Goblin Warlord enters play, the opposing team searches the encounter deck and discard pile for a 0-cost Goblin enemy and adds it to the staging area. Shuffle the encounter deck.

The Mines of Moria (x2) 12
44 2 4 2 4
Orque. Goblin.

While Goblin Archer is in the staging area, it gains:"Forced: At the end of the encounter phase, assign X damage among characters in play, where X is the number of enemies in play."

The Mines of Moria (x2) 13
22 2 3 1 3
Orque. Goblin.

When Revealed: The opposing team searches the top 5 cards of the encounter deck for a Goblin enemy with cost 1 or less and adds it to the staging area.

Shadow: Attacking enemy gets +1 Attack

The Mines of Moria (x3) 14
12 1 2 1 2
Orque. Goblin.

When Revealed: Return each copy of Swarming Goblins in the encounter discard pile to the staging area.

Shadow: If the attacking enemy is a Goblin put Swarming Goblins into play engaged with you.

Escape from Khazad-dûm (x1) 20
30 3 5 2 5
Orque. Goblin.

Forced: After Hobgobling engages a player, it cannot take damage until the end of the round.

Shadow: Attacking enemy cannot take damage this phase.

A Journey to Rhosgobel Nightmare (x3)
48 2 5 3 4 9 
Goblin. Orque.

Goblin Eagle-hunter gets +1 hit point per player.

Forced: At the end of the combat phase, deal 1 damage to Wilyador

Shadow: If Wilyador has 10 or less damage on him, deal 2 damage to Wilyador.

Return to Mirkwood Nightmare (x2)
48 3 4 2 4 7 
Goblin. Orque.

Cannot be optionally engaged.

Forced: After the player guarding Gollum changes, Pursuing Warg-rider engages the player guarding Gollum and makes an immediate attack against that player.

Into the Pit Nightmare (x4)
20 1 4 3 5 7 
Goblin. Orque.

Forced: After Cave Torch exhausts, Patrol Sentry makes an immediate attack against the engaged player, if able.

Shadow: Add Patrol Sentry to the staging area.

Into the Pit Nightmare (x3)
50 3 2 2 4 5 
Goblin. Orque.

Cannot be optionally engaged.

If the active location is a Dark location, Goblin Lurker gets +3Attack and -40 engagement cost.

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if the active location is a Dark location.)

The Seventh Level Nightmare (x3)
15 2 4 2 3 1 
Goblin. Orque.

Each Goblin enemy gets +1 Attack for each resource on it. This ability does not stack with other copies of Goblin Skirmisher.

Shadow: Deal X damage to the defending character. X is the number of resources on attacking enemy.

The Seventh Level Nightmare (x2)
36 3 2 1 4 8 
Goblin. Orque.

When Revealed: Add 2 resources to Pit Goblin.

Shadow: If attacking enemy is a Goblin add 1 resource to it.

Flight from Moria Nightmare (x3)
10 1 3 1 6 1 
Goblin. Orque.

Surge.

While you are engaged with Swarming Goblins, it gains:"Forced: When a quest card is bypassed, search the encounter discard pile for a copy of Goblin Spearman and put it into play engaged with you."

The Redhorn Gate Nightmare (x3)
20 2 3 2 4 1 
Goblin. Orque. Neige.

Surge.

Forced: After engaging Wolfpelt Goblin the engaged player must deal X damage to 1 character he controls, where X is the active location's remaining quest points. Then, remove 2 progress from the active location, if able.

Road to Rivendell Nightmare (x3)
30 3 3 2 3 5 
Goblin. Orque.

Ambush.

Forced: After Goblin Trapper engages a player, that player must exhaust a character he controls.

Shadow: Add Goblin Trapper to the staging area.

Road to Rivendell Nightmare (x2)
34 2 5 1 7 1 
Goblin. Orque.

Ambush

Forced: After Raiding Party engages a player, each player discards the top card of the encounter deck, starting with the first player. Each player who discards an enemy with the ambush keyword must make an engagement check against that enemy.

Road to Rivendell Nightmare (x2)
16 1 3 2 5 8 
Goblin. Orque.

Surge.

While Vicious Tracker is engaged with a player, that player is considered to have +20 threat for purposes of engagement checks only.

The Long Dark Nightmare (x4)
28 3 2 3 3 1 
Goblin. Orque.

Forced: When Goblin Stalker attacks, deal it 1 additional shadow card.

Forced: When Goblin Stalker is dealt a shadow card with 'PASS' printed in its text box, it gets +2 Attack until the end of the phase.

Foundations of Stone Nightmare (x3)
18 2 2 2 5 1 
Goblin. Orque.

Mithril Seeker gets +1 Attack for each resource on it.

Forced: When Mithril Seeker attacks, move 1 resource from each of the defending player's heroes to Mithril Seeker.

"Of what they brought to light the Orcs have gathered nearly all, and given it in tribute to Sauron, who covets it."
–Gandalf, The Fellowship of the Ring

Escape from Mount Gram Nightmare (x1)
45 4 5 5 14 2 
Goblin. Orque.

Forced: After Jailor Gorn kh enters playt each player searches his captured deck for each hero and captures thme underneath Jailor Gorn kh.

Forced: After a player rescues any number of cards, Jailor Gorn kh attacks that player.

Escape from Mount Gram Nightmare (x3)
26 2 2 1 4 1 
Goblin. Orque.

Capture 1.

While you are engaged with Prison Guard, it gainst: "Planning Action: Rescue a random card from underneath Prison Guard. Then, raise each player's threat by X, where X is that card's printed cost. (Limit once per round)."

Over the Misty Mountains Grim Nightmare (x1)
15 5 6 4 11
Goblin. Orque.

Progress cannot be placed on the current quest.

Forced: When The Great Goblin attacks, discard the top card of the encounter deck. If it is a Goblin enemy, put it into play engaged with the defending player and deal it a shadow card.

Over the Misty Mountains Grim Nightmare (x4)
45 4 4 3 3
Goblin. Orque.

Goblin Prowler gets -30 engagement cost if The Great Goblin is in the victory display.

Forced: When Goblin Prowler engages you, discard a character you control.

...neither Bilbo, nor the dwarves, nor even Gandalf heard them coming. –The Hobbit

Dungeons Deep and Caverns Dim Nightmare (x3)
15 2 3 4 5
Goblin. Orque.

Bilbo's Magic Ring does not ready during the refresh phase.

Shadow: Attacking enemy gets +1 Attack (+3Attack instead if Bilbo's Magic Ring is exhausted.)

The Battle of Five Armies Nightmare (x4)
15 3 3 2 4
Goblin. Orque.

Forced: When Frenzied Warg-Rider attacks, remove 1 progress from each quest stage.

Shadow: Deal 1 damage to the defending character (2 damage instead if the current quest has no progress on it).

The Battle of Five Armies Nightmare (x4)
40 2 5 3 5
Goblin. Orque.

Cannot be optionally engaged.

Forced: At the end of the round, if Gundabad Elite is in the staging area, either remove 2 progress from the current quest, or Gundabad Elite makes an attack against the first player.