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Player Encounter Quest
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Results: 151 - 171 of 171 Cards
Wrath and Ruin Preorder Promotion (x1)
9 1 3 1 4 6 ★ 1 
Nain. Noble. Guerrier.

Response: After Thorin Stonehelm is declared as an attacker, discard the top card of your deck to deal 1 damage to an enemy engaged with you.

Thorin III Stonehelm, Dain's son, became King under the mountain.
–The Return of the King

The City of Ulfast Preorder Promotion (x1)
2 2 1 0 2 4 ★ 3 
Gondor. Guerrier.

While your threat is 40 or higher, Angbor the Fearless gets +2 Attack and does not exhaust to quest.

"Four thousands I sent marching from Pelargir through Lossarnach two days ago; and Angbor the fearless rides before them."
–Aragorn, The Return of the King

The Hobbit: Over Hill and Under Hill (x1)
12 3 3 1 5 7 ★ 6 
Nain. Noble. Guerrier.

If you control at least 5 Dwarf characters, add 1 additional resource to Thorin Oakenshield's pool when you collect resources during the resource phase.

"I am Thorin son of Thrain son of Thror, King under the Mountain!" –Thorin, The Hobbit

The Hobbit: Over Hill and Under Hill (x1)
12 0 5 1 10 10 ★ 4 
Beornide. Guerrier.

Sentinel. Cannot have attachments.

Immune to player card effects.

Beorn does not exhaust to defend.

The roar of his voice was like drums and guns; and he tossed wolves and goblins from his path like straws and feathers.
–The Hobbit

The Hobbit: On the Doorstep (x1)
11 2 3 2 4 7 ★ 2 
Esgaroth. Guerrier.

Ranged.

When Bard the Bowman makes a ranged attack, the enemy he attacks gets -2 Defense until the end of the phase.

Now he shot with a great yew bow, till all his arrows but one were spent. –The Hobbit

The Road Darkens (x3)
4 1 3 1 4 6 ★ 7 
Gondor. Guerrier.

Boromir gets +2 Defense while defending against an enemy with an engagement cost higher than your threat.

Response: After Boromir takes any amount of damage, ready him.

The Treason of Saruman (x1)
12 2 3 2 4 7 ★ 5 
Noble. Rohan. Guerrier.

Sentinel.

Reduce the cost of the first Rohan ally you play from your hand each round by 1 (to a minimum of 0).

"Arise now, arise, Riders of Théoden!" –The Two Towers

The Treason of Saruman (x3)
4 2 2 2 3 5 ★ 8 
Nain. Guerrier.

Sentinel.

Response: After an enemy is revealed from the encounter deck, ready Gimli.

"Give me a row of orc-necks and room to swing and all weariness will fall from me!"
–The Two Towers

The Treason of Saruman (x3)
4 1 3 1 3 5 ★ 10 
Sylvain. Guerrier.

Ranged.

Response: After Legolas participates in an attack that destroys an enemy, draw 1 card.

"He stands not alone," said Legolas, bending his bow and fitting an arrow with hands that moved quicker than sight. –The Two Towers

The Treason of Saruman (x3)
3 1 2 2 2 4 ★ 6 
Rohan. Guerrier.

Combat Action: Ready Háma. He gets +3 Defense until the end of the phase. At the end of the phase, discard Háma. (Limit once per round.)

"I am the Doorward of Théoden," he said. "Háma is my name." –The Two Towers

The Land of Shadow (x3)
3 1 1 2 2 4 ★ 6 
Rohan. Guerrier.

Response: After a Rohan ally you control is discarded from play, exhaust Gamling to return that ally to your hand.

"...we have a thousand fit to fight on foot," said Gamling, an old man, the leader of those that watched the Dike. –The Two Towers

The Flame of the West (x1)
10 0 1 4 4 6 ★ 6 
Gondor. Guerrier.

Sentinel.

Response: After Beregond defends an attack and takes no damage, reduce the defending player's threat by 1. (Limit once per round.)

“The Lord does not permit those who wear the black and silver to leave their post for any cause...”
–The Return of the King

The Flame of the West (x3)
3 2 1 1 2 4 ★ 6 
Rohan. Guerrier.

Combat Action: Discard Grimbold to choose an enemy engaged with a player. That enemy cannot attack that player this phase.

Grimbold's men turned aside and passed round to a great gap in the wall further eastward.
–The Return of the King

The Mountain of Fire (x1)
0 2 3 2 5 7 ★ 1 
Dúnedain. Gondor. Noble. Guerrier.

Sentinel. The first player gains control of Aragorn.

Action: Spend 1 resource from Aragorn's pool to ready him. (Limit once per phase.)

If Aragorn leaves play the players lose the game.

“As I have begun, so I will go on.”
–The Return of the King

The Mountain of Fire (x1)
10 1 3 2 4 7 ★ 2 
Rohan. Noble. Guerrier.

Response: After Éomer commits to the quest, spend 1 resource from his resource pool to immediately declare him as an attacker (and resolve his attack) against an enemy in the staging area.

...he was young, and he was king; the lord of a fell people.
–The Return of the King

The Mountain of Fire (x3)
4 1 2 2 3 5 ★ 2 
Rohan. Guerrier.

Action: Spend 1 resource from a Rohan hero's resource pool to put Elfhelm into play from your hand under your control. At the end of the phase, discard Elfhelm if he is still in play.

"...my lord sends word that we must set ourselves in readiness; orders may come for a sudden move."
–The Return of the King

The Ruins of Belegost (x1)
11 2 2 2 5 7 ★ 7 
Nain. Noble. Guerrier.

Gimli gets +1 Attack for each damage token on him.

Murder at the Prancing Pony (x1)
9 1 3 1 4 6 ★ 9 
Noble. Sylvain. Guerrier.

Ranged.

Response: After Legolas participates in an attack that destroys an enemy, place 2 progress tokens on the current quest.

The Siege of Annúminas (x1)
11 1 3 2 5 7 ★ 5 
Gondor. Noble. Guerrier.

Action: Raise your threat by 1 to ready Boromir.

Action: Discard Boromir to deal 2 damage to each enemy engaged with a single player.

The Wizard's Quest (x1)
12 3 3 1 5 7 ★ 2 
Noble. Noldor. Guerrier.

Action: Pay 1 resource from Glorfindel's pool to heal 1 damage on any character. (Limit once per round.)

Escape from Khazad-dûm (x1)
10 0 1 4 4 6 ★ 7 
Gondor. Guerrier.

Sentinel.

Lower the cost to play Weapon and Armor attachments on Beregond by 2.