When Revealed: Choose a player that is engaged with a unique enemy, if able. Gundabad Hunter makes an immediate attack against that player.
Shadow: If attacking enemy is unique, it makes an additional attack after this one.
Gundabad Stalker cannot be optionally engaged except by a player who is engaged with a unique enemy.
Shadow: If attacking enemy is unique, return it to the staging area after this attack.
When Revealed: Remove a character you control from the quest and discard the top card of the encounter deck. If that character's printed is less than the discarded card's discard that character.
...it was long before Pippin could summon enough courage to leap... –The Fellowship of the Ring
When Revealed: Remove 1 progress token from each location in play. Then, discard the top card of each player's deck for each progress token removed by this effect.
When Revealed: Each player must exhaust a character and discard the top card of his deck, if able. If the printed cost of the discarded card is equal to or higher than the remaining hit points of the exhausted character, discard the exhausted character.
When Revealed: The first player must discard 1 questing character he controls, if able. This effect cannot be canceled.
Shadow: Discard the defending character from play.
When Revealed: Immediately travel to Dreadful Gap. If another location is currently active, return it to the staging area.
X is the number of characters in play.
When Revealed: Each player may choose and discard 1 card at random from his hand. If all players did not discard 1 card, Fouled Well gains Surge.
When Revealed: You cannot flip the active location this round. If the active location is Underwater resolve its Forced effect as if it is the end of the quest phase. If there is no Underwater active location, Powerful Undertow gains doomed 3, instead.
When Revealed: Each player must remove a character from the quest. If the active location is Underwater deal 2 damage to each character removed from the quest by this effect.
Shadow: Discard an attachment you control.
X is the tens digit of the first player's threat.
Forced: When Crypt Stalker attacks, raise the defending player's threat by 1.
Shadow: Either raise your threat by 2, or return attacking enemy to the staging area.
Forced: When Evil Spectre is destroyed, shuffle it back into the encounter deck if the active location has the Dark trait.
Shadow: Attacking enemy gets +1 (+2 instead if the active location has the Dark trait.)
X is the tens digit of the first player's threat.
Forced: After resolving the Discover keyword on Hidden Staircase, reduce each player's threat by X is no Hazard cards were revealed by it.
When Revealed: Each character gets -1 -1 and -1 until the end of the round.
Shadow: Attacking enemy gets +1 If this attack destroys a character, raise the defending player's threat by 3.
When Revealed: Each player chooses and exhausts a character he controls. Until the end of the round, character cannot be readied by player card effects.
When Revealed: Remove a character you control from the quest and discard the top card of the encounter deck. If that character's printed is less than the discarded card's discard that character.
...it was long before Pippin could summon enough courage to leap... –The Fellowship of the Ring
Cannot have player card attachments.
X is 1 more than the Discover value on the active location.
Shadow: Attacking enemy gets +1 (+2 instead if you control a Loot objective).
Cannot have player card attachments.
Old Stone Troll gets -10 engagement cost for each Loot objective attached to a hero.
Only the engaged player can declare attackers against Old Stone Troll.
When Revealed: Each player assigns X damage among characters he controls. X is 1 more than the Discover value on the active location.
Shadow: Assign X damage among characters you control. X is the number of attachments you control. You may discard the highest cost attachment you control to cancel this effect.
When Revealed: Until the end of the round, treat the text box of each non-Ship ally as blank, except for Traits. If a player controls 7 or more allies, Overworked gains surge.
Shadow: Attacking enemy gets +1 (+3 instead if you control 7 or more allies).
When Revealed: Each player must either increase his threat by 5, or reveal an additional encounter card from the encounter deck and add it to the staging area.
Shadow: Attacking enemy gets +X X is the of the active location.
Each Dark location in play gets +2 quest points.
While Cave Torch is ready, progress cannot be placed on Narrow Fissure.
There were fissures and chasms in the walls...
–The Fellowship of the Ring
When Revealed: Each player discards the bottom card of his deck. Each player player chooses and removes his characters from the until only X or fewer of his characters are questing, where X is the printed cost of the card that player discarded. Deal 1 damage to each character still committed to the quest.
When Revealed: Until the end of the quest phase, each ally gets -1 If the active location has the Grotto trait, remove all progress from it and flip it to its Underwater side.
Shadow: If the active location is Underwater treat this attack as if it were undefended.
When Revealed: If the active location is Underwater choose a number and raise each player's threat by that number. No more than X progress can be placed on Underwater locations this phase, where X is twice the chosen number. If the active location is not Underwater Sulfur Cloud gains surge.