Setup: Attach to a hero in play.
Action: Add Three Golden Hairs to the victory display and remove it from the campaign pool, to lower each player's threat by 3. Then, each player draws 3 cards.
"...your hands shall flow with gold, and yet over you gold shall have no dominion." –Galadriel, The Fellowship of the Ring
Setup: Attach to a hero in play.
Action: Add Leaf-wrapped Lembas to the victory display, and remove it from the campaign pool, to ready all heroes in play.
Often in their hearts they thanked the lady of LoÌrien for the gift of lembas, for they could eat of it and find new strength even as they ran. –The Two Towers
Setup: The first player claims The One Ring and attaches it to the Ring-bearer.
Attached hero does not count against the hero limit. The first player gains control of attached hero.
If The One Ring leaves play, the players lose the game.
Play only if you control at least 1 Ent character.
Attach to a character. Limit 1 per character.
Attached character gets +2 hit points.
The effect of the draught began at the toes, and rose steadily through every limb, bringing refreshment and vigour as it coursed upwards, right to the tips of the hair. –The Two Towers
Attach to a Rohan hero. Restricted.
Reduce the cost to play Herugrim on Théoden by 1.
Response: After attached hero is declared as an attacker, exhaust Herugrim to add attached hero's to its for this attack.
"Here, lord, is Herugrim, your ancient blade." –HĂĄma, The Two Towers
Quest Action: Exhaust Aragorn and PalantĂr of Orthanc to discard the top card of the encounter deck. If Aragorn's is greater than the discarded card's you may add PalantĂr of Orthanc to the victory display and remove it from the campaign pool to choose a player. That player reveals 1 fewer encounter card this phase (to a minimum of 0).
Forced: After a player draws any number of cards, Saruman attacks that player. Deal and resolve 2 shadow cards for this attack. Then, remove 1 damage from Saruman.
While Saruman has any hit points remaining, the players cannot win the game.
Attach to a Gondor or Hobbit hero. Restricted.
Response: After attached hero exhausts to defend an attack from an enemy with engagement cost higher than your threat, exhaust Staff of Lebethron to discard a shadow card from that enemy.
"They are made of the fair tree lebethron, beloved of the woodwrights of Gondor..." –Faramir, The Two Towers
Setup: The first player claims The One Ring and attaches it to the Ring-bearer.
Attached hero does not count against the hero limit. The first player gains control of attached hero.
If The One Ring leaves play, the players lose the game.
Attach to a Rohan hero. Restricted.
Response: After attached hero is declared as a defender, exhaust Golden Shield to add attached hero's to its for this attack.
His golden shield was uncovered, and lo! it shone like an image of the Sun...
–The Return of the King
Attach to Gondor hero. Restricted.
Response: Spend X resources from attached hero's pool to cancel X damage just dealt to attached hero.
This was the livery of the heirs of Elendil, and none wore it now in all Gondor, save the Guards of the Citadel...
–The Return of the King
Attach to Aragorn.
While Aragorn is questing, each other questing character you control gets +1
While Aragorn is attacking, each other attacking character you control gets +1
Seven stars were about it, and a high crown above it, the signs of Elendil that no lord had borne for years beyond count.
–The Return of the King
Attach to a Rohan hero. Restricted.
Response: After attached hero is declared as an attacker, exhaust GĂșthwinĂ« to give that hero +2 for this attack. If this attack destroys an enemy, return a Rohan ally from your discard pile to your hand.
“GĂșthwinĂ«!” cried Ăomer. “GĂșthwinĂ« for the Mark!”
–The Two Towers
Attach to the Ring-bearer. Limit 1 per hero.
While an Orc is making an enagement check with you, it gets +5 engagement cost.
Response: After an Orc engages you, discard Orc Disguise. Until the end of the round, that enemy cannot attack you.
Setup: The first player claims The One Ring and attaches it to the Ring-bearer.
Attached hero does not count against the hero limit. The first player gains control of attached hero.
If The One Ring leaves play, the players lose the game.
Midnight. Action: Claim this objective and attach it to a hero you control. Counts as an Artifact attachment with the text: "When attached hero attacks and Oathbreaker that enemy loses the Spectral keyword until the end of the phase."
If unattached, the first player claims Sword of Belegost and attaches it to a hero he controls.
Attached hero gets +4
Response: Exhaust Sword of Belegost to cancel a shadow effect just triggered.
If unattached, the fist player claims Map of Ered Luin and attaches it to a hero he controls.
Action: Exhaust Map of Ered Luin to choose a non-unique location. That location gets -2 until the end of the phase.
If unattached, the fist player claims Keys of Belegost and attaches it to a hero he controls.
Action: Exhaust Keys of Belegost to choose a hero. Add 1 resource to that hero's resource pool.
If unattached, the fist player claims Dwarven Torch and attaches it to a hero he controls.
Action: Exhaust Dwarven Torch to choose a non-unique enemy. That enemy gets -1 and -1 until the end of the phase.
If unattached, the fist player claims Blue Mountain Gem and attaches it to a hero he controls.
Action: Exhaust Blue Mountain Gem to choose a player. Reduce that player's threat by 1.
Cannot be discarded by player card effects.
The Cursed Sword counts as a Weapon attachment with the text:"Forced: After Captain SahĂr attacks and deals excess damage, assign that excess damage to Captain SahĂr as resources. (Limit once per round.)"